/external/autotest/client/deps/glbench/src/ |
fillratetest.cc | 62 "uniform sampler2D texture;" 65 " gl_FragColor = texture2D(texture, v1.xy);" 117 // Get a fractal looking source texture of size 512x512 and full levels 119 GLuint texture = SetupTexture(9); local 121 GLuint texture_uniform = glGetUniformLocation(program, "texture"); 160 glDeleteTextures(1, &texture); 183 // We don't care for tiny texture sizes. And why the 8K*8K reference is 192 // Setup texture for FBO. 215 // Attach texture and check for completeness. 220 // Get a fractal looking source texture of size size*size [all...] |
windowmanagertest.cc | 105 GLuint texture = GenerateAndBindTexture(); local 175 glDeleteTextures(1, &texture);
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
vktSampleVerifier.cpp | 37 namespace texture namespace in namespace:vkt 958 } // texture
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/external/deqp/modules/gles2/performance/ |
es2pTextureCases.cpp | 21 * \brief Texture format performance tests. 130 // Use same viewport size as texture size. 167 glu::Texture2D* texture = new glu::Texture2D(m_renderCtx, m_format, m_dataType, width, height); local 168 m_textures.push_back(texture); 171 int numLevels = mipmaps ? texture->getRefTexture().getNumLevels() : 1; 174 texture->getRefTexture().allocLevel(levelNdx); 175 tcu::fillWithComponentGradients(texture->getRefTexture().getLevel(levelNdx), 180 texture->upload();
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/external/deqp/modules/gles3/performance/ |
es3pTextureCases.cpp | 21 * \brief Texture format performance tests. 138 // Use same viewport size as texture size. 173 fragSrc << "texture(u_sampler" << texNdx << ", v_coords)"; 193 glu::Texture2D* texture = new glu::Texture2D(m_renderCtx, m_internalFormat, width, height); local 194 m_textures.push_back(texture); 197 int numLevels = mipmaps ? texture->getRefTexture().getNumLevels() : 1; 201 texture->getRefTexture().allocLevel(levelNdx); 202 tcu::fillWithComponentGradients(texture->getRefTexture().getLevel(levelNdx), 207 texture->upload();
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/external/deqp/modules/gles31/functional/ |
es31fNegativeAdvancedBlendEquationTests.cpp | 215 glw::GLuint texture = 0x1234; local 218 ctx.glGenTextures(1, &texture); 219 ctx.glBindTexture(GL_TEXTURE_2D, texture); 223 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 261 ctx.glDeleteTextures(1, &texture);
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es31fTextureBorderClampTests.cpp | 21 * \brief Texture border clamp tests. 286 de::MovePtr<T> texture; local 291 texture = TextureTraits<T>::createTextureFromInternalFormat(renderCtx, texFormat, size); 292 texture->getRefTexture().allocLevel(0); 297 const tcu::PixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(texture->getRefTexture().getLevel(0), tcu::Sampler::MODE_DEPTH); 304 const tcu::PixelBufferAccess stencilAccess = tcu::getEffectiveDepthStencilAccess(texture->getRefTexture().getLevel(0), tcu::Sampler::MODE_STENCIL); 311 texture->upload(); 316 texture = TextureTraits<T>::createTextureFromFormatAndType(renderCtx, texFormat, GL_UNSIGNED_BYTE, size); 318 texture = TextureTraits<T>::createTextureFromInternalFormat(renderCtx, texFormat, size); 321 texture->getRefTexture().allocLevel(0) [all...] |
/external/mesa3d/src/gallium/auxiliary/rbug/ |
rbug_context.h | 90 rbug_texture_t texture; member in struct:rbug_proto_context_draw_rule 157 rbug_texture_t texture,
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rbug_texture.h | 52 rbug_texture_t texture; member in struct:rbug_proto_texture_info 58 rbug_texture_t texture; member in struct:rbug_proto_texture_write 74 rbug_texture_t texture; member in struct:rbug_proto_texture_read 129 rbug_texture_t texture, 133 rbug_texture_t texture, 147 rbug_texture_t texture,
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/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_tex_tile_cache.h | 51 * Texture tile address as a union for fast compares. 84 struct pipe_resource *texture; /**< if caching a texture */ member in struct:softpipe_tex_tile_cache
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_resource_texture.c | 59 struct svga_texture *texture = svga_texture(st->base.resource); local 82 texture->handle, 90 util_format_get_blocksize(texture->b.b.format) * 8 / 91 (util_format_get_blockwidth(texture->b.b.format)*util_format_get_blockheight(texture->b.b.format))); 108 struct svga_texture *texture = svga_texture(st->base.resource); local 109 struct svga_screen *screen = svga_screen(texture->b.b.screen); 177 * Prevent the texture contents to be discarded on the next band 201 struct pipe_resource *texture, 204 struct svga_winsys_screen *sws = svga_winsys_screen(texture->screen) [all...] |
svga_state_tss.c | 49 pipe_resource_reference( &view->texture, NULL ); 84 struct pipe_resource *texture = NULL; local 91 sv->texture->last_level); 92 texture = sv->texture; 98 if (view->texture != texture || 103 pipe_resource_reference( &view->texture, texture ); 109 if (texture) [all...] |
/external/mesa3d/src/gallium/state_trackers/egl/common/ |
egl_g3d.h | 93 struct pipe_resource *texture; member in struct:egl_g3d_image
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/external/mesa3d/src/gallium/tests/graw/ |
quad-tex.c | 13 static struct pipe_resource *texture = NULL; variable in typeref:struct:pipe_resource 165 texture = graw_util_create_tex2d(&info, SIZE, SIZE, 168 sv = graw_util_create_simple_sampler_view(&info, texture);
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tex-srgb.c | 12 static struct pipe_resource *texture; variable in typeref:struct:pipe_resource 159 texture = graw_util_create_tex2d(&info, SIZE, SIZE, 175 sv_temp.texture = texture; 180 linear_sv = info.ctx->create_sampler_view(info.ctx, texture, &sv_temp); 190 sv_temp.texture = texture; 195 srgb_sv = info.ctx->create_sampler_view(info.ctx, texture, &sv_temp);
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tex-swizzle.c | 1 /* Test texture swizzles */ 10 static struct pipe_resource *texture = NULL; variable in typeref:struct:pipe_resource 134 texture = graw_util_create_tex2d(&info, SIZE, SIZE, 138 sv_template.format = texture->format; 139 sv_template.texture = texture; 144 sv = info.ctx->create_sampler_view(info.ctx, texture, &sv_template);
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/external/replicaisland/src/com/replica/replicaisland/ |
DebugSystem.java | 27 private Texture mRedBoxTexture; 28 private Texture mBlueBoxTexture; 29 private Texture mOutlineBoxTexture; 30 private Texture mRedCircleTexture; 31 private Texture mBlueCircleTexture; 32 private Texture mOutlineCircleTexture; 70 Texture texture = getTexture(shapeType, colorType); local 71 bitmap.resize((int)texture.width, (int)texture.height) [all...] |
MotionBlurComponent.java | 32 public Texture texture; field in class:MotionBlurComponent.BlurRecord 50 mHistory[x].texture = null; 70 Texture currentTexture = drawable.getTexture(); 72 mHistory[mCurrentStep].texture = currentTexture; 95 if (record.texture != null) { 97 stepImage.setTexture(record.texture);
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/external/skia/src/gpu/ |
GrProcessor.cpp | 209 GrProcessor::TextureSampler::TextureSampler(GrTexture* texture, const GrSamplerParams& params) { 210 this->reset(texture, params); 213 GrProcessor::TextureSampler::TextureSampler(GrTexture* texture, 217 this->reset(texture, filterMode, tileXAndY, visibility); 234 void GrProcessor::TextureSampler::reset(GrTexture* texture, 237 SkASSERT(texture); 238 fTexture.set(SkRef(texture), kRead_GrIOType); 240 fParams.setFilterMode(SkTMin(params.filterMode(), texture->texturePriv().highestFilterMode())); 244 void GrProcessor::TextureSampler::reset(GrTexture* texture, 248 SkASSERT(texture); 261 GrTexture* texture = proxy->instantiate(resourceProvider); local 276 GrTexture* texture = proxy->instantiate(resourceProvider); local [all...] |
/external/skia/src/gpu/effects/ |
GrBicubicEffect.cpp | 123 GrTexture* texture = processor.textureSampler(0).texture(); local 125 imageIncrement[0] = 1.0f / texture->width(); 126 imageIncrement[1] = 1.0f / texture->height(); 128 fDomain.setData(pdman, bicubicEffect.domain(), texture); 218 // When we use the bicubic filtering effect each sample is read from the texture using
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/external/skia/src/image/ |
SkSurface_Gpu.cpp | 56 GrTexture* texture = rt->asTexture(); local 57 if (texture) { 58 return texture->getTextureHandle();
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/external/swiftshader/src/Renderer/ |
SetupProcessor.hpp | 69 Gradient texture[8][4]; member in struct:sw::SetupProcessor::States::__anon30878::__anon30879
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/external/webrtc/webrtc/test/win/ |
d3d_renderer.cc | 165 IDirect3DTexture9* texture; local 173 &texture, local 175 texture_ = texture; 176 texture->Release();
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/frameworks/base/libs/hwui/ |
GpuMemoryTracker.cpp | 18 #include "Texture.h" 36 "Texture", 122 std::vector<const Texture*> freeList; 124 if (obj->objectType() == GpuObjectType::Texture) { 125 const Texture* texture = static_cast<Texture*>(obj); local 126 if (texture->cleanup) { 127 ALOGE("Leaked texture marked for cleanup! id=%u, size %ux%u", 128 texture->id(), texture->width(), texture->height()) [all...] |
OpenGLReadback.cpp | 95 // All we're flushing & finishing is the deletion of the texture since 124 Texture& sourceTexture, const Matrix4& texTransform, const Rect& srcRect, 130 ALOGW("Can't copy surface into bitmap, %dx%d exceeds max texture size %d", 149 GLuint texture; local 180 glGenTextures(1, &texture); 182 caches.textureState().bindTexture(texture); 191 GL_TEXTURE_2D, texture, 0); 235 caches.textureState().deleteTexture(texture); 249 // Create a 2D texture to sample from the EGLImage 260 Texture sourceTexture(caches) [all...] |