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  /external/autotest/client/deps/glbench/src/
fillratetest.cc 62 "uniform sampler2D texture;"
65 " gl_FragColor = texture2D(texture, v1.xy);"
117 // Get a fractal looking source texture of size 512x512 and full levels
119 GLuint texture = SetupTexture(9); local
121 GLuint texture_uniform = glGetUniformLocation(program, "texture");
160 glDeleteTextures(1, &texture);
183 // We don't care for tiny texture sizes. And why the 8K*8K reference is
192 // Setup texture for FBO.
215 // Attach texture and check for completeness.
220 // Get a fractal looking source texture of size size*size
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windowmanagertest.cc 105 GLuint texture = GenerateAndBindTexture(); local
175 glDeleteTextures(1, &texture);
  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktSampleVerifier.cpp 37 namespace texture namespace in namespace:vkt
958 } // texture
  /external/deqp/modules/gles2/performance/
es2pTextureCases.cpp 21 * \brief Texture format performance tests.
130 // Use same viewport size as texture size.
167 glu::Texture2D* texture = new glu::Texture2D(m_renderCtx, m_format, m_dataType, width, height); local
168 m_textures.push_back(texture);
171 int numLevels = mipmaps ? texture->getRefTexture().getNumLevels() : 1;
174 texture->getRefTexture().allocLevel(levelNdx);
175 tcu::fillWithComponentGradients(texture->getRefTexture().getLevel(levelNdx),
180 texture->upload();
  /external/deqp/modules/gles3/performance/
es3pTextureCases.cpp 21 * \brief Texture format performance tests.
138 // Use same viewport size as texture size.
173 fragSrc << "texture(u_sampler" << texNdx << ", v_coords)";
193 glu::Texture2D* texture = new glu::Texture2D(m_renderCtx, m_internalFormat, width, height); local
194 m_textures.push_back(texture);
197 int numLevels = mipmaps ? texture->getRefTexture().getNumLevels() : 1;
201 texture->getRefTexture().allocLevel(levelNdx);
202 tcu::fillWithComponentGradients(texture->getRefTexture().getLevel(levelNdx),
207 texture->upload();
  /external/deqp/modules/gles31/functional/
es31fNegativeAdvancedBlendEquationTests.cpp 215 glw::GLuint texture = 0x1234; local
218 ctx.glGenTextures(1, &texture);
219 ctx.glBindTexture(GL_TEXTURE_2D, texture);
223 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
261 ctx.glDeleteTextures(1, &texture);
es31fTextureBorderClampTests.cpp 21 * \brief Texture border clamp tests.
286 de::MovePtr<T> texture; local
291 texture = TextureTraits<T>::createTextureFromInternalFormat(renderCtx, texFormat, size);
292 texture->getRefTexture().allocLevel(0);
297 const tcu::PixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(texture->getRefTexture().getLevel(0), tcu::Sampler::MODE_DEPTH);
304 const tcu::PixelBufferAccess stencilAccess = tcu::getEffectiveDepthStencilAccess(texture->getRefTexture().getLevel(0), tcu::Sampler::MODE_STENCIL);
311 texture->upload();
316 texture = TextureTraits<T>::createTextureFromFormatAndType(renderCtx, texFormat, GL_UNSIGNED_BYTE, size);
318 texture = TextureTraits<T>::createTextureFromInternalFormat(renderCtx, texFormat, size);
321 texture->getRefTexture().allocLevel(0)
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  /external/mesa3d/src/gallium/auxiliary/rbug/
rbug_context.h 90 rbug_texture_t texture; member in struct:rbug_proto_context_draw_rule
157 rbug_texture_t texture,
rbug_texture.h 52 rbug_texture_t texture; member in struct:rbug_proto_texture_info
58 rbug_texture_t texture; member in struct:rbug_proto_texture_write
74 rbug_texture_t texture; member in struct:rbug_proto_texture_read
129 rbug_texture_t texture,
133 rbug_texture_t texture,
147 rbug_texture_t texture,
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_tex_tile_cache.h 51 * Texture tile address as a union for fast compares.
84 struct pipe_resource *texture; /**< if caching a texture */ member in struct:softpipe_tex_tile_cache
  /external/mesa3d/src/gallium/drivers/svga/
svga_resource_texture.c 59 struct svga_texture *texture = svga_texture(st->base.resource); local
82 texture->handle,
90 util_format_get_blocksize(texture->b.b.format) * 8 /
91 (util_format_get_blockwidth(texture->b.b.format)*util_format_get_blockheight(texture->b.b.format)));
108 struct svga_texture *texture = svga_texture(st->base.resource); local
109 struct svga_screen *screen = svga_screen(texture->b.b.screen);
177 * Prevent the texture contents to be discarded on the next band
201 struct pipe_resource *texture,
204 struct svga_winsys_screen *sws = svga_winsys_screen(texture->screen)
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svga_state_tss.c 49 pipe_resource_reference( &view->texture, NULL );
84 struct pipe_resource *texture = NULL; local
91 sv->texture->last_level);
92 texture = sv->texture;
98 if (view->texture != texture ||
103 pipe_resource_reference( &view->texture, texture );
109 if (texture)
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  /external/mesa3d/src/gallium/state_trackers/egl/common/
egl_g3d.h 93 struct pipe_resource *texture; member in struct:egl_g3d_image
  /external/mesa3d/src/gallium/tests/graw/
quad-tex.c 13 static struct pipe_resource *texture = NULL; variable in typeref:struct:pipe_resource
165 texture = graw_util_create_tex2d(&info, SIZE, SIZE,
168 sv = graw_util_create_simple_sampler_view(&info, texture);
tex-srgb.c 12 static struct pipe_resource *texture; variable in typeref:struct:pipe_resource
159 texture = graw_util_create_tex2d(&info, SIZE, SIZE,
175 sv_temp.texture = texture;
180 linear_sv = info.ctx->create_sampler_view(info.ctx, texture, &sv_temp);
190 sv_temp.texture = texture;
195 srgb_sv = info.ctx->create_sampler_view(info.ctx, texture, &sv_temp);
tex-swizzle.c 1 /* Test texture swizzles */
10 static struct pipe_resource *texture = NULL; variable in typeref:struct:pipe_resource
134 texture = graw_util_create_tex2d(&info, SIZE, SIZE,
138 sv_template.format = texture->format;
139 sv_template.texture = texture;
144 sv = info.ctx->create_sampler_view(info.ctx, texture, &sv_template);
  /external/replicaisland/src/com/replica/replicaisland/
DebugSystem.java 27 private Texture mRedBoxTexture;
28 private Texture mBlueBoxTexture;
29 private Texture mOutlineBoxTexture;
30 private Texture mRedCircleTexture;
31 private Texture mBlueCircleTexture;
32 private Texture mOutlineCircleTexture;
70 Texture texture = getTexture(shapeType, colorType); local
71 bitmap.resize((int)texture.width, (int)texture.height)
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MotionBlurComponent.java 32 public Texture texture; field in class:MotionBlurComponent.BlurRecord
50 mHistory[x].texture = null;
70 Texture currentTexture = drawable.getTexture();
72 mHistory[mCurrentStep].texture = currentTexture;
95 if (record.texture != null) {
97 stepImage.setTexture(record.texture);
  /external/skia/src/gpu/
GrProcessor.cpp 209 GrProcessor::TextureSampler::TextureSampler(GrTexture* texture, const GrSamplerParams& params) {
210 this->reset(texture, params);
213 GrProcessor::TextureSampler::TextureSampler(GrTexture* texture,
217 this->reset(texture, filterMode, tileXAndY, visibility);
234 void GrProcessor::TextureSampler::reset(GrTexture* texture,
237 SkASSERT(texture);
238 fTexture.set(SkRef(texture), kRead_GrIOType);
240 fParams.setFilterMode(SkTMin(params.filterMode(), texture->texturePriv().highestFilterMode()));
244 void GrProcessor::TextureSampler::reset(GrTexture* texture,
248 SkASSERT(texture);
261 GrTexture* texture = proxy->instantiate(resourceProvider); local
276 GrTexture* texture = proxy->instantiate(resourceProvider); local
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  /external/skia/src/gpu/effects/
GrBicubicEffect.cpp 123 GrTexture* texture = processor.textureSampler(0).texture(); local
125 imageIncrement[0] = 1.0f / texture->width();
126 imageIncrement[1] = 1.0f / texture->height();
128 fDomain.setData(pdman, bicubicEffect.domain(), texture);
218 // When we use the bicubic filtering effect each sample is read from the texture using
  /external/skia/src/image/
SkSurface_Gpu.cpp 56 GrTexture* texture = rt->asTexture(); local
57 if (texture) {
58 return texture->getTextureHandle();
  /external/swiftshader/src/Renderer/
SetupProcessor.hpp 69 Gradient texture[8][4]; member in struct:sw::SetupProcessor::States::__anon30878::__anon30879
  /external/webrtc/webrtc/test/win/
d3d_renderer.cc 165 IDirect3DTexture9* texture; local
173 &texture, local
175 texture_ = texture;
176 texture->Release();
  /frameworks/base/libs/hwui/
GpuMemoryTracker.cpp 18 #include "Texture.h"
36 "Texture",
122 std::vector<const Texture*> freeList;
124 if (obj->objectType() == GpuObjectType::Texture) {
125 const Texture* texture = static_cast<Texture*>(obj); local
126 if (texture->cleanup) {
127 ALOGE("Leaked texture marked for cleanup! id=%u, size %ux%u",
128 texture->id(), texture->width(), texture->height())
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OpenGLReadback.cpp 95 // All we're flushing & finishing is the deletion of the texture since
124 Texture& sourceTexture, const Matrix4& texTransform, const Rect& srcRect,
130 ALOGW("Can't copy surface into bitmap, %dx%d exceeds max texture size %d",
149 GLuint texture; local
180 glGenTextures(1, &texture);
182 caches.textureState().bindTexture(texture);
191 GL_TEXTURE_2D, texture, 0);
235 caches.textureState().deleteTexture(texture);
249 // Create a 2D texture to sample from the EGLImage
260 Texture sourceTexture(caches)
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