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  /external/mesa3d/src/mesa/main/
varray.c 390 const GLuint unit = ctx->Array.ActiveTexture;
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APIspec.xml 863 <template name="ActiveTexture">
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attrib.c     [all...]
  /external/mesa3d/src/mesa/drivers/common/
meta.c 660 save->ClientActiveUnit = ctx->Array.ActiveTexture;
708 GLuint activeTexture = ctx->Texture.CurrentUnit;
720 _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture);
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  /frameworks/native/opengl/libagl/
array.cpp 436 const int tmu = c->arrays.activeTexture;
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context.h 206 uint8_t activeTexture;
  /external/deqp/framework/opengl/wrapper/
glwInitES31.inl 7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
glwInitES32.inl 7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
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glwInitGL31.inl 6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
glwInitGL32.inl 6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
glwInitGL33.inl 6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
glwInitGL40.inl 6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
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glwInitGL41.inl 7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
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glwInitGL42.inl 7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
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  /external/deqp/framework/platform/null/
tcuNullRenderContextInitFuncs.inl 7 gl->activeTexture = glActiveTexture;
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  /external/deqp/modules/gles3/functional/
es3fASTCDecompressionCases.cpp 347 gl.activeTexture(GL_TEXTURE0);
es3fTextureWrapTests.cpp 308 gl.activeTexture(GL_TEXTURE0);
  /external/deqp/modules/gles31/functional/
es31fCopyImageTests.cpp     [all...]
es31fSRGBDecodeTests.cpp     [all...]
  /external/libmojo/mojo/gpu/
mojo_gles2_impl_autogen.h 27 void ActiveTexture(GLenum texture) override;
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  /external/skia/src/gpu/gl/
GrGLTestInterface.cpp 19 fFunctions.fActiveTexture = bind_to_member(this, &GrGLTestInterface::activeTexture);
GrGLTestInterface.h 20 virtual GrGLvoid activeTexture(GrGLenum texture) {}
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  /external/skia/tools/gpu/gl/debug/
DebugGLTestContext.cpp 75 GrGLvoid activeTexture(GrGLenum texture) override {
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  /external/deqp/framework/opengl/simplereference/
sglrGLContext.cpp 148 void GLContext::activeTexture (deUint32 texture)
sglrReferenceContext.hpp 613 virtual void activeTexture (deUint32 texture);
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