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  /external/libavc/common/arm/
ih264_deblk_luma_a9.s 67 @* @param[in] r2 - alpha
68 @* Alpha Value for the boundary
114 vdup.8 q10, r2 @Q10 contains alpha
122 vcge.u8 q9, q11, q10 @Q9 = ( ABS(p0 - q0) >= Alpha )
128 vorr q9, q9, q12 @Q9 = ( ABS(p0 - q0) >= Alpha ) | ( ABS(q1 - q0) >= Beta )
131 vorr q9, q9, q13 @Q9 = ( ABS(p0 - q0) >= Alpha ) | ( ABS(q1 - q0) >= Beta ) | ( ABS(p1 - p0) >= Beta )
207 @* @param[in] r2 - alpha
208 @* Alpha Value for the boundary
230 vdup.8 q0, r2 @duplicate alpha
247 vcge.u8 q9, q6, q0 @ABS(p0 - q0) >= Alpha
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  /frameworks/base/packages/SystemUI/src/com/android/systemui/qs/
QSAnimator.java 221 firstPageBuilder.addFloat(tileView, "alpha", 0, 1);
228 // Make brightness appear static position and alpha in through second half.
233 .addFloat(brightness, "alpha", 0, 1)
246 .addFloat(tileLayout, "alpha", 0, 1)
247 .addFloat(mQsPanel.getPageIndicator(), "alpha", 0, 1)
248 .addFloat(mQsPanel.getDivider(), "alpha", 0, 1)
249 .addFloat(mQsPanel.getFooter().getView(), "alpha", 0, 1).build();
267 .addFloat(mQuickQsPanel, "alpha", 1, 0)
268 .addFloat(mQsPanel.getPageIndicator(), "alpha", 0, 1)
269 .addFloat(mQsPanel.getDivider(), "alpha", 0, 1
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  /external/cblas/testing/
c_cblat3.f 19 * 3 NUMBER OF VALUES OF ALPHA
20 * (0.0,0.0) (1.0,0.0) (0.7,-0.9) VALUES OF ALPHA
140 * Values of ALPHA
143 WRITE( NOUT, FMT = 9997 )'ALPHA', NALMAX
402 9993 FORMAT( ' FOR ALPHA ',
459 COMPLEX ALPHA, ALS, BETA, BLS
559 ALPHA = ALF( IA )
579 ALS = ALPHA
598 $ TRANSA, TRANSB, M, N, K, ALPHA, LDA,
603 $ K, ALPHA, AA, LDA, BB, LDB,
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c_zblat3.f 19 * 3 NUMBER OF VALUES OF ALPHA
20 * (0.0,0.0) (1.0,0.0) (0.7,-0.9) VALUES OF ALPHA
141 * Values of ALPHA
144 WRITE( NOUT, FMT = 9997 )'ALPHA', NALMAX
403 9993 FORMAT( ' FOR ALPHA ',
460 COMPLEX*16 ALPHA, ALS, BETA, BLS
560 ALPHA = ALF( IA )
580 ALS = ALPHA
599 $ TRANSA, TRANSB, M, N, K, ALPHA, LDA,
604 $ K, ALPHA, AA, LDA, BB, LDB,
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  /external/opencv/ml/src/
mlsvm.cpp 233 double alpha, double beta )
245 results[j] = (Qfloat)(s*alpha + beta);
339 // min [0.5(\alpha^T Q \alpha) + b^T \alpha]
341 // y^T \alpha = \delta
348 // Q, b, y, Cp, Cn, and an initial feasible point \alpha
352 // solution will be put in \alpha, objective value will be put in obj
358 alpha = 0;
418 alpha = _alpha
1539 double* alpha; local
1607 double* alpha; local
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  /frameworks/base/tools/aapt2/compile/
PngCrunch.cpp 302 // - RGB + cheap alpha
304 // - Color palette + cheap alpha
305 // - Color palette + alpha palette
307 // - Grayscale + cheap alpha
308 // - Grayscale + alpha
325 // This grayscale has alpha and can fit within a palette.
367 // Assigns indices to the color and alpha palettes, encodes them, and then invokes
379 // Colors in the alpha palette should have smaller indices.
380 // This will ensure that we can truncate the alpha palette if it is
413 const png_byte alpha = color & 0x000000ff local
534 int alpha = *row++; local
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  /prebuilts/go/darwin-x86/src/image/draw/
draw_test.go 21 func fillBlue(alpha int) image.Image {
22 return image.NewUniform(color.RGBA{0, 0, uint8(alpha), uint8(alpha)})
25 func fillAlpha(alpha int) image.Image {
26 return image.NewUniform(color.Alpha{uint8(alpha)})
29 func vgradGreen(alpha int) image.Image {
33 m.Set(x, y, color.RGBA{0, uint8(y * alpha / 15), 0, uint8(alpha)})
39 func vgradAlpha(alpha int) image.Image
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  /prebuilts/go/linux-x86/src/image/draw/
draw_test.go 21 func fillBlue(alpha int) image.Image {
22 return image.NewUniform(color.RGBA{0, 0, uint8(alpha), uint8(alpha)})
25 func fillAlpha(alpha int) image.Image {
26 return image.NewUniform(color.Alpha{uint8(alpha)})
29 func vgradGreen(alpha int) image.Image {
33 m.Set(x, y, color.RGBA{0, uint8(y * alpha / 15), 0, uint8(alpha)})
39 func vgradAlpha(alpha int) image.Image
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  /external/icu/icu4j/eclipse-build/plugins.template/com.ibm.icu.base/src/com/ibm/icu/impl/locale/
LanguageTag.java 130 * language = 2*3ALPHA ; shortest ISO 639 code
133 * / 4ALPHA ; or reserved for future use
134 * / 5*8ALPHA ; or registered language subtag
136 * extlang = 3ALPHA ; selected ISO 639 codes
137 * *2("-" 3ALPHA) ; permanently reserved
139 * script = 4ALPHA ; ISO 15924 code
141 * region = 2ALPHA ; ISO 3166-1 code
565 // language = 2*3ALPHA ; shortest ISO 639 code
568 // / 4ALPHA ; or reserved for future use
569 // / 5*8ALPHA ; or registered language subta
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  /hardware/intel/common/libva/test/
loadsurface.h 56 int alpha; local
62 alpha = alpha_values[alpha_idx % 16 ];
65 alpha = fixed_alpha;
67 //alpha = 0;
99 *p = *p * (100 - alpha) / 100 + *q * alpha/100;
128 *pU = *pU * (100 - alpha) / 100 + *qU * alpha/100;
129 *pV = *pV * (100 - alpha) / 100 + *qV * alpha/100
153 int row, alpha; local
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  /external/eigen/blas/testing/
cblat2.f 40 *> 3 NUMBER OF VALUES OF ALPHA
41 *> (0.0,0.0) (1.0,0.0) (0.7,-0.9) VALUES OF ALPHA
237 * Values of ALPHA
240 WRITE( NOUT, FMT = 9997 )'ALPHA', NALMAX
415 9989 FORMAT( ' FOR ALPHA ',
470 COMPLEX ALPHA, ALS, BETA, BLS, TRANSL
583 ALPHA = ALF( IA )
605 ALS = ALPHA
625 $ TRANS, M, N, ALPHA, LDA, INCX, BETA,
629 CALL CGEMV( TRANS, M, N, ALPHA, AA
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zblat2.f 40 *> 3 NUMBER OF VALUES OF ALPHA
41 *> (0.0,0.0) (1.0,0.0) (0.7,-0.9) VALUES OF ALPHA
238 * Values of ALPHA
241 WRITE( NOUT, FMT = 9997 )'ALPHA', NALMAX
416 9989 FORMAT( ' FOR ALPHA ',
472 COMPLEX*16 ALPHA, ALS, BETA, BLS, TRANSL
585 ALPHA = ALF( IA )
607 ALS = ALPHA
627 $ TRANS, M, N, ALPHA, LDA, INCX, BETA,
631 CALL ZGEMV( TRANS, M, N, ALPHA, AA
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  /external/pdfium/xfa/fde/
cfde_path.cpp 45 FX_FLOAT alpha = local
49 if (FXSYS_fabs(beta - alpha) > FX_PI) {
50 if (beta > alpha)
53 alpha -= 2 * FX_PI;
56 FX_FLOAT half_delta = (beta - alpha) / 2;
58 FX_FLOAT sin_alpha = FXSYS_sin(alpha);
60 FX_FLOAT cos_alpha = FXSYS_cos(alpha);
  /external/skia/src/core/
SkShader.cpp 143 void SkShader::Context::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
160 *alpha++ = SkToU8(a0);
161 *alpha++ = SkToU8(a1);
162 *alpha++ = SkToU8(a2);
163 *alpha++ = SkToU8(a3);
173 *alpha++ = *srcA;
190 *alpha++ = *srcA;
SkBlitter_ARGB32.cpp 19 U8CPU alpha = SkGetPackedA32(srcColor); local
21 if (alpha != 255) {
35 proc(dstRow, srcRow, width, alpha);
228 void SkARGB32_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
229 if (alpha == 0 || fSrcA == 0) {
236 if (alpha != 255) {
237 color = SkAlphaMulQ(color, SkAlpha255To256(alpha));
346 // we call this on the output from the shader + alpha from the aa buffer
597 void SkARGB32_Shader_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
609 if (255 == alpha) {
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  /frameworks/base/graphics/java/android/graphics/drawable/
TransitionDrawable.java 188 final int alpha = mAlpha; local
195 if (!crossFade || alpha == 0) {
198 if (alpha == 0xFF) {
207 d.setAlpha(255 - alpha);
214 if (alpha > 0) {
216 d.setAlpha(alpha);
229 * fade enabled, the first drawable is drawn with the opposite alpha of
  /external/skia/src/opts/
SkBlitRow_opts_arm_neon.cpp 69 U8CPU alpha, int /*x*/, int /*y*/) {
70 SkASSERT(255 == alpha);
107 U8CPU alpha, int /*x*/, int /*y*/) {
108 SkASSERT(255 > alpha);
113 vscale = vdupq_n_u16(SkAlpha255To256(alpha));
177 int scale = SkAlpha255To256(alpha);
193 U8CPU alpha, int /*x*/, int /*y*/) {
194 SkASSERT(255 == alpha);
250 // intentionally don't calculate alpha
336 // intentionally don't calculate alpha
1152 unsigned alpha = SkAlpha255To256(a); local
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  /external/eigen/Eigen/src/Core/products/
GeneralMatrixVector.h 23 * Mixing type logic: C += alpha * A * B
24 * | A | B |alpha| comments
26 * |real |cplx |real | alpha is converted to a cplx when calling the run function, no vectorization
27 * |cplx |real |cplx | invalid, the caller has to do tmp: = A * B; C += alpha*tmp
84 RhsScalar alpha);
93 RhsScalar alpha)
114 alpha = numext::conj(alpha);
192 RhsPacket ptmp0 = pset1<RhsPacket>(alpha*rhs(i, 0)),
193 ptmp1 = pset1<RhsPacket>(alpha*rhs(i+offset1, 0))
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  /external/mesa3d/src/gallium/drivers/r300/compiler/
r500_fragprog_emit.c 174 unsigned int t = inst->Alpha.Arg[i].Source;
175 t |= fix_hw_swizzle(GET_SWZ(inst->Alpha.Arg[i].Swizzle, 0)) << 2;
176 t |= inst->Alpha.Arg[i].Negate << 5;
177 t |= inst->Alpha.Arg[i].Abs << 6;
248 if (inst->RGB.Opcode == RC_OPCODE_DDX || inst->Alpha.Opcode == RC_OPCODE_DDX ||
249 inst->RGB.Opcode == RC_OPCODE_DDY || inst->Alpha.Opcode == RC_OPCODE_DDY) {
256 code->inst[ip].inst4 = translate_alpha_op(c, inst->Alpha.Opcode);
258 if (inst->RGB.OutputWriteMask || inst->Alpha.OutputWriteMask || inst->Alpha.DepthWriteMask) {
270 code->inst[ip].inst0 |= inst->Alpha.WriteMask ? 1 << 14 : 0
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  /frameworks/base/core/java/android/content/res/
ColorStateList.java 104 * Starting with API 23, items may optionally define an {@link android.R.attr#alpha android:alpha}
107 * calculated by multiplying by the base color's alpha channel by the {@code alpha} value. For
112 * android:alpha="0.5" /&gt;
281 * one but where each color has the specified alpha value (0-255).
283 * @param alpha The new alpha channel value (0-255).
287 public ColorStateList withAlpha(int alpha) {
291 colors[i] = (mColors[i] & 0xFFFFFF) | (alpha << 24)
506 final int alpha = MathUtils.constrain((int) (baseAlpha * alphaMod + 0.5f), 0, 255); local
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  /external/ImageMagick/ImageMagick/script/
porting.html 56 <p class="text-center"><a href="porting.php#imv7">ImageMagick Version 7</a> ? <a href="porting.php#hdri">High Dynamic Range Imaging</a> ? <a href="porting.php#channels">Pixel Channels</a> ? <a href="porting.php#alpha">Alpha</a> ? <a href="porting.php#grayscale">Grayscale</a> ? <a href="porting.php#mask">Masks</a> ? <a href="porting.php#core">MagickCore API</a> ? <a href="porting.php#headers">Header Files</a> ? <a href="porting.php#deprecate">Deprecated Features Removed</a> ? <a href="porting.php#cli">Command-line Interface</a> ? <a href="porting.php#summary">Version 7 Change Summary</a> </p>
83 <p>Prior versions of ImageMagick (4-6), support 4 to 5 pixel channels (RGBA or CMYKA). The first 4 channels are accessed with the PixelPacket data structure. The structure includes 4 members of type Quantum (typically 16-bits) of red, green, blue, and opacity. The black channel or colormap indexes are supported by a separate method and structure, IndexPacket. As an example, here is a code snippet from ImageMagick version 6 that negates the color components (but not the alpha component) of the image pixels:</p>
237 <dd>blend this pixel channel with the alpha mask if it's enabled</dd>
260 <p>Previously MagickCore methods had channel analogs, for example, NegateImage() and NegateImageChannels(). The channel analog methods are no longer necessary because the pixel channel traits specify whether to act on a particular pixel channel or whether to blend with the alpha mask. For example, instead of</p>
272 <p>In version 7, we introduce pixel user channels. Traditionally we utilize 4 channels, red, green, blue, and alpha. For CMYK we also have a black channel. User channels are designed to contain whatever additional channel information that makes sense for your application. Some examples include extra channels in TIFF or PSD images or perhaps you require a channel with infrared information for the pixel. You can associate traits with the user channels so that they when they are acted upon by an image processing algorithm (e.g. blur) the pixels are copied, acted upon by the algorithm, or even blended with the alpha channel if that makes sense.</p>
284 <h2 class="magick-header"><a id="alpha"></a>Alpha</h2>
285 <p>We support alpha now, previously opacity. With alpha, a value of <kbd>0</kbd> means that the pixel does not have a (…)
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  /external/ImageMagick/www/
porting.html 60 <p class="text-center"><a href="porting.html#imv7">ImageMagick Version 7</a> ? <a href="porting.html#hdri">High Dynamic Range Imaging</a> ? <a href="porting.html#channels">Pixel Channels</a> ? <a href="porting.html#alpha">Alpha</a> ? <a href="porting.html#grayscale">Grayscale</a> ? <a href="porting.html#mask">Masks</a> ? <a href="porting.html#core">MagickCore API</a> ? <a href="porting.html#headers">Header Files</a> ? <a href="porting.html#deprecate">Deprecated Features Removed</a> ? <a href="porting.html#cli">Command-line Interface</a> ? <a href="porting.html#summary">Version 7 Change Summary</a> </p>
87 <p>Prior versions of ImageMagick (4-6), support 4 to 5 pixel channels (RGBA or CMYKA). The first 4 channels are accessed with the PixelPacket data structure. The structure includes 4 members of type Quantum (typically 16-bits) of red, green, blue, and opacity. The black channel or colormap indexes are supported by a separate method and structure, IndexPacket. As an example, here is a code snippet from ImageMagick version 6 that negates the color components (but not the alpha component) of the image pixels:</p>
241 <dd>blend this pixel channel with the alpha mask if it's enabled</dd>
264 <p>Previously MagickCore methods had channel analogs, for example, NegateImage() and NegateImageChannels(). The channel analog methods are no longer necessary because the pixel channel traits specify whether to act on a particular pixel channel or whether to blend with the alpha mask. For example, instead of</p>
276 <p>In version 7, we introduce pixel user channels. Traditionally we utilize 4 channels, red, green, blue, and alpha. For CMYK we also have a black channel. User channels are designed to contain whatever additional channel information that makes sense for your application. Some examples include extra channels in TIFF or PSD images or perhaps you require a channel with infrared information for the pixel. You can associate traits with the user channels so that they when they are acted upon by an image processing algorithm (e.g. blur) the pixels are copied, acted upon by the algorithm, or even blended with the alpha channel if that makes sense.</p>
288 <h2 class="magick-header"><a id="alpha"></a>Alpha</h2>
289 <p>We support alpha now, previously opacity. With alpha, a value of <kbd>0</kbd> means that the pixel does not have a (…)
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  /external/apache-commons-math/src/main/java/org/apache/commons/math/stat/inference/
TTest.java 39 * (e.g. tests at the 95% level use <code>alpha=0.05</code>).</p>
110 * <code>alpha</code>.
113 * confidence <code>1 - alpha</code>. To perform a 1-sided test, use
114 * <code>alpha * 2</code></p>
126 * <li> <code> 0 < alpha < 0.5 </code>
131 * @param alpha significance level of the test
133 * confidence 1 - alpha
140 double alpha)
350 * rejected with confidence <code>1 - alpha</code>. To
351 * perform a 1-sided test, use <code>alpha * 2</code></p
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  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_state_fs.c 36 * - alpha test
212 * Generate the fragment shader, depth/stencil test, and alpha tests.
262 if (key->alpha.enabled || shader->info.base.uses_kill)
263 /* With alpha test and kill, can do the depth test early
346 /* Alpha test */
347 if (key->alpha.enabled) {
354 LLVMValueRef alpha = LLVMBuildLoad(builder, outputs[color0][3], "alpha"); local
362 lp_build_alpha_test(gallivm, key->alpha.func, type, cbuf_format_desc,
363 &mask, alpha, alpha_ref_value
593 LLVMValueRef alpha = LLVMBuildLoad(builder, outputs[color0][3], "alpha"); local
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  /external/mesa3d/src/gallium/drivers/softpipe/
sp_quad_blend.c 291 const float *alpha = quadColor[3]; local
292 VEC4_MUL(source[0], quadColor[0], alpha); /* R */
293 VEC4_MUL(source[1], quadColor[1], alpha); /* G */
294 VEC4_MUL(source[2], quadColor[2], alpha); /* B */
304 const float *alpha = dest[3]; local
305 VEC4_MUL(source[0], quadColor[0], alpha); /* R */
306 VEC4_MUL(source[1], quadColor[1], alpha); /* G */
307 VEC4_MUL(source[2], quadColor[2], alpha); /* B */
312 const float *alpha = quadColor[3]; local
315 VEC4_MIN(temp, alpha, diff)
334 float alpha[4]; local
348 const float *alpha = quadColor2[3]; local
457 const float *alpha = quadColor[3]; local
514 const float *alpha = quadColor2[3]; local
567 const float *alpha = quadColor[3]; local
1045 const float *alpha = quadColor[3]; local
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<<41424344454647484950>>