/external/mesa3d/src/glsl/ |
builtin_variables.cpp | 149 {"ambient", {STATE_MATERIAL, 0, STATE_AMBIENT}, SWIZZLE_XYZW}, 157 {"ambient", {STATE_MATERIAL, 1, STATE_AMBIENT}, SWIZZLE_XYZW}, 164 {"ambient", {STATE_LIGHT, 0, STATE_AMBIENT}, SWIZZLE_XYZW}, 183 {"ambient", {STATE_LIGHTMODEL_AMBIENT, 0}, SWIZZLE_XYZW}, 195 {"ambient", {STATE_LIGHTPROD, 0, 0, STATE_AMBIENT}, SWIZZLE_XYZW}, 201 {"ambient", {STATE_LIGHTPROD, 0, 1, STATE_AMBIENT}, SWIZZLE_XYZW}, [all...] |
/external/mesa3d/src/mesa/main/ |
ffvertex_prog.c | 1185 struct ureg ambient = get_lightprod(p, i, 0, STATE_AMBIENT); local 1240 struct ureg ambient = get_lightprod(p, i, 1, STATE_AMBIENT); local [all...] |
/frameworks/base/core/java/android/app/ |
Notification.java | 4382 RemoteViews ambient = applyStandardTemplateWithActions( local 8279 boolean ambient = false; field in class:Notification.Builder.StandardTemplateParams 8306 final StandardTemplateParams ambient(boolean ambient) { method in class:Notification.Builder.StandardTemplateParams [all...] |
/developers/build/prebuilts/gradle/SpeedTracker/Wearable/src/main/java/com/example/android/wearable/speedtracker/ |
WearableMainActivity.java | 136 * Enables Always-on, so our app doesn't shut down when the watch goes into ambient mode. 138 * optimize the display for ambient mode. However, for brevity, we aren't doing that here 140 * in ambient mode, check this page:
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/developers/samples/android/wearable/wear/SpeedTracker/Wearable/src/main/java/com/example/android/wearable/speedtracker/ |
WearableMainActivity.java | 136 * Enables Always-on, so our app doesn't shut down when the watch goes into ambient mode. 138 * optimize the display for ambient mode. However, for brevity, we aren't doing that here 140 * in ambient mode, check this page:
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/development/samples/browseable/SpeedTracker/Wearable/src/com.example.android.wearable.speedtracker/ |
WearableMainActivity.java | 136 * Enables Always-on, so our app doesn't shut down when the watch goes into ambient mode. 138 * optimize the display for ambient mode. However, for brevity, we aren't doing that here 140 * in ambient mode, check this page:
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/device/linaro/bootloader/edk2/Vlv2TbltDevicePkg/Include/Protocol/ |
GlobalNvsArea.h | 182 // Ambient Light Sensor Values 184 UINT8 AlsEnable; // 105 Ambient Light Sensor Enable 185 UINT8 AlsAdjustmentFactor; // 106 Ambient Light Adjusment Factor
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/external/skia/src/core/ |
SkLightingShader.cpp | 116 // fuse all ambient lights into a single one 188 // ambient light 365 // Adding ambient light
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/frameworks/base/libs/hwui/ |
AmbientShadow.cpp | 318 ShadowTessellator::checkOverflow(vertexBufferIndex, totalVertexCount, "Ambient Vertex Buffer"); 319 ShadowTessellator::checkOverflow(indexBufferIndex, totalIndexCount, "Ambient Index Buffer"); 320 ShadowTessellator::checkOverflow(umbraIndex, totalUmbraCount, "Ambient Umbra Buffer");
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ShadowTessellator.cpp | 51 ALOGD("Ambient shadow is out of clip rect!");
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/system/core/debuggerd/handler/ |
debuggerd_handler.cpp | 203 // Raise CapInh to match CapPrm, so that we can set the ambient bits. 224 // Set the ambient capability bits so that crash_dump gets all of our caps and can ptrace us. 230 __libc_format_log(ANDROID_LOG_ERROR, "libc", "failed to raise ambient capability %lu: %s",
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/frameworks/base/core/java/android/hardware/ |
SensorEvent.java | 146 * All values are in micro-Tesla (uT) and measure the ambient magnetic field 222 * <li>values[0]: Ambient light level in SI lux units </li> 347 * <li> values[0]: Relative ambient air humidity in percent </li> 350 * When relative ambient air humidity and ambient temperature are 404 * <li> values[0]: ambient (room) temperature in degree Celsius.</li>
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SensorListener.java | 83 * All values are in micro-Tesla (uT) and measure the ambient magnetic
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/external/swiftshader/src/D3D9/ |
Direct3DDevice9.hpp | 231 Ambient = light.Ambient;
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/cts/tests/openglperf2/jni/primitive/fullpipeline/ |
FullPipelineRenderer.cpp | 88 " // Add ambient lighting\n"
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/development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/ |
ComplicationSimpleWatchFaceService.java | 276 Log.d(TAG, "onPropertiesChanged: low-bit ambient = " + mLowBitAmbient); 514 * ambient mode. That means we don't want devices that support burn-in 516 * edges) and low ambient mode (degrades image quality). 704 /* Draw rectangle behind peek card in ambient mode to improve readability. */
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/device/generic/goldfish/data/etc/ |
handheld_core_hardware.xml | 98 <!-- devices with an ambient light sensor must also include
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
shader.c | 121 GET_UNIFORM_LOC(Lit, ambient);
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/external/kernel-headers/original/uapi/linux/ |
prctl.h | 193 /* Control the ambient capability set */
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/frameworks/base/core/java/android/util/ |
LauncherIcons.java | 84 // Draw ambient shadow
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/frameworks/base/tools/layoutlib/bridge/src/android/view/ |
RectShadowPainter.java | 143 // TODO: calculate the ambient shadow and mix with Spot shadow.
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/frameworks/native/data/etc/ |
car_core_hardware.xml | 73 <!-- devices with an ambient light sensor must also include
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handheld_core_hardware.xml | 89 <!-- devices with an ambient light sensor must also include
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tablet_core_hardware.xml | 68 <!-- devices with an ambient light sensor must also include
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/system/core/init/ |
capabilities.cpp | 190 // Add the capabilities to the ambient set so that they are preserved across
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