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  /external/mesa3d/src/glsl/
builtin_variables.cpp 149 {"ambient", {STATE_MATERIAL, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
157 {"ambient", {STATE_MATERIAL, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
164 {"ambient", {STATE_LIGHT, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
183 {"ambient", {STATE_LIGHTMODEL_AMBIENT, 0}, SWIZZLE_XYZW},
195 {"ambient", {STATE_LIGHTPROD, 0, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
201 {"ambient", {STATE_LIGHTPROD, 0, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
    [all...]
  /external/mesa3d/src/mesa/main/
ffvertex_prog.c 1185 struct ureg ambient = get_lightprod(p, i, 0, STATE_AMBIENT); local
1240 struct ureg ambient = get_lightprod(p, i, 1, STATE_AMBIENT); local
    [all...]
  /frameworks/base/core/java/android/app/
Notification.java 4382 RemoteViews ambient = applyStandardTemplateWithActions( local
8279 boolean ambient = false; field in class:Notification.Builder.StandardTemplateParams
8306 final StandardTemplateParams ambient(boolean ambient) { method in class:Notification.Builder.StandardTemplateParams
    [all...]
  /developers/build/prebuilts/gradle/SpeedTracker/Wearable/src/main/java/com/example/android/wearable/speedtracker/
WearableMainActivity.java 136 * Enables Always-on, so our app doesn't shut down when the watch goes into ambient mode.
138 * optimize the display for ambient mode. However, for brevity, we aren't doing that here
140 * in ambient mode, check this page:
  /developers/samples/android/wearable/wear/SpeedTracker/Wearable/src/main/java/com/example/android/wearable/speedtracker/
WearableMainActivity.java 136 * Enables Always-on, so our app doesn't shut down when the watch goes into ambient mode.
138 * optimize the display for ambient mode. However, for brevity, we aren't doing that here
140 * in ambient mode, check this page:
  /development/samples/browseable/SpeedTracker/Wearable/src/com.example.android.wearable.speedtracker/
WearableMainActivity.java 136 * Enables Always-on, so our app doesn't shut down when the watch goes into ambient mode.
138 * optimize the display for ambient mode. However, for brevity, we aren't doing that here
140 * in ambient mode, check this page:
  /device/linaro/bootloader/edk2/Vlv2TbltDevicePkg/Include/Protocol/
GlobalNvsArea.h 182 // Ambient Light Sensor Values
184 UINT8 AlsEnable; // 105 Ambient Light Sensor Enable
185 UINT8 AlsAdjustmentFactor; // 106 Ambient Light Adjusment Factor
  /external/skia/src/core/
SkLightingShader.cpp 116 // fuse all ambient lights into a single one
188 // ambient light
365 // Adding ambient light
  /frameworks/base/libs/hwui/
AmbientShadow.cpp 318 ShadowTessellator::checkOverflow(vertexBufferIndex, totalVertexCount, "Ambient Vertex Buffer");
319 ShadowTessellator::checkOverflow(indexBufferIndex, totalIndexCount, "Ambient Index Buffer");
320 ShadowTessellator::checkOverflow(umbraIndex, totalUmbraCount, "Ambient Umbra Buffer");
ShadowTessellator.cpp 51 ALOGD("Ambient shadow is out of clip rect!");
  /system/core/debuggerd/handler/
debuggerd_handler.cpp 203 // Raise CapInh to match CapPrm, so that we can set the ambient bits.
224 // Set the ambient capability bits so that crash_dump gets all of our caps and can ptrace us.
230 __libc_format_log(ANDROID_LOG_ERROR, "libc", "failed to raise ambient capability %lu: %s",
  /frameworks/base/core/java/android/hardware/
SensorEvent.java 146 * All values are in micro-Tesla (uT) and measure the ambient magnetic field
222 * <li>values[0]: Ambient light level in SI lux units </li>
347 * <li> values[0]: Relative ambient air humidity in percent </li>
350 * When relative ambient air humidity and ambient temperature are
404 * <li> values[0]: ambient (room) temperature in degree Celsius.</li>
SensorListener.java 83 * All values are in micro-Tesla (uT) and measure the ambient magnetic
  /external/swiftshader/src/D3D9/
Direct3DDevice9.hpp 231 Ambient = light.Ambient;
  /cts/tests/openglperf2/jni/primitive/fullpipeline/
FullPipelineRenderer.cpp 88 " // Add ambient lighting\n"
  /development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/
ComplicationSimpleWatchFaceService.java 276 Log.d(TAG, "onPropertiesChanged: low-bit ambient = " + mLowBitAmbient);
514 * ambient mode. That means we don't want devices that support burn-in
516 * edges) and low ambient mode (degrades image quality).
704 /* Draw rectangle behind peek card in ambient mode to improve readability. */
  /device/generic/goldfish/data/etc/
handheld_core_hardware.xml 98 <!-- devices with an ambient light sensor must also include
  /external/autotest/client/site_tests/graphics_SanAngeles/src/
shader.c 121 GET_UNIFORM_LOC(Lit, ambient);
  /external/kernel-headers/original/uapi/linux/
prctl.h 193 /* Control the ambient capability set */
  /frameworks/base/core/java/android/util/
LauncherIcons.java 84 // Draw ambient shadow
  /frameworks/base/tools/layoutlib/bridge/src/android/view/
RectShadowPainter.java 143 // TODO: calculate the ambient shadow and mix with Spot shadow.
  /frameworks/native/data/etc/
car_core_hardware.xml 73 <!-- devices with an ambient light sensor must also include
handheld_core_hardware.xml 89 <!-- devices with an ambient light sensor must also include
tablet_core_hardware.xml 68 <!-- devices with an ambient light sensor must also include
  /system/core/init/
capabilities.cpp 190 // Add the capabilities to the ambient set so that they are preserved across

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