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Searched
full:ambient
(Results
126 - 150
of
266
) sorted by null
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/external/eigen/Eigen/src/Geometry/
AlignedBox.h
23
* \tparam _AmbientDim the dimension of the
ambient
space, can be a compile time value or Dynamic.
68
/** Constructs a null box with \a _dim the dimension of the
ambient
space. */
/external/mesa3d/src/mesa/program/
program_lexer.l
261
{dot}
ambient
{ return
AMBIENT
; }
/development/apps/OBJViewer/com/android/objviewer/
OBJViewer.java
49
//
Ambient
light to apply
/external/autotest/client/site_tests/power_LoadTest/
power_LoadTest.py
303
# based on
ambient
light
581
logging.debug('
Ambient
light sensor not present')
583
logging.debug('
Ambient
light sensor present')
667
Here default is no
Ambient
Light Sensor, no hover,
/frameworks/base/libs/hwui/
Properties.cpp
194
ALOGD("
ambient
shadow strength = 0x%x out of 0xff", overrideAmbientShadowStrength);
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
FingerprintUnlockController.java
311
// Disable brightness override when the
ambient
contents are fully invisible.
/frameworks/support/compat/java/android/support/v4/graphics/drawable/
IconCompat.java
250
// Draw
ambient
shadow
/hardware/libhardware/include/hardware/
hwcomposer_defs.h
274
* that is suitable for presenting
ambient
information to the user,
/packages/providers/MediaProvider/res/values/
strings.xml
54
<!-- Name of alarm in the alarm sound picker: theme:motion, style:
ambient
tempo:flowing -->
/external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTModelPOD.h
232
PVRTint32 nIdxTexAmbient; /*!< Idx into pTexture for the
ambient
texture */
242
VERTTYPE pfMatAmbient[3]; /*!<
Ambient
RGB value */
271
VERTTYPE pfColourAmbient[3]; /*!<
Ambient
colour */
[
all
...]
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/stack/
StackScrollAlgorithm.java
335
* @param ambientState The current
ambient
state
467
* @param ambientState the
ambient
state
496
* @param ambientState The
ambient
state of the algorithm
/frameworks/native/opengl/libagl/
context.h
288
vec4_t
ambient
;
member in struct:android::gl::light_t
308
vec4_t
ambient
;
member in struct:android::gl::material_t
316
vec4_t
ambient
;
member in struct:android::gl::light_model_t
/external/swiftshader/src/D3D9/
Direct3DDevice9.cpp
114
material.
Ambient
.r = 0.0f;
115
material.
Ambient
.g = 0.0f;
116
material.
Ambient
.b = 0.0f;
117
material.
Ambient
.a = 0.0f;
[
all
...]
/device/linaro/bootloader/edk2/Vlv2DeviceRefCodePkg/AcpiTablesPCAT/
GloblNvs.asl
344
AMTE, 8, //(787)
Ambient
Trip point change
/device/linaro/bootloader/edk2/Vlv2TbltDevicePkg/PlatformSetupDxe/
VfrStrings.uni
[
all
...]
/docs/source.android.com/src/compatibility/cts/
rotation-vector.jd
116
<li>There is enough
ambient
lighting for the test. Natural light
/external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_context.h
273
/* GLT - Global
ambient
/external/skia/src/effects/shadows/
SkSpotShadowMaskFilter.cpp
118
// TODO compute based on
ambient
+ spot data
/frameworks/av/services/audiopolicy/engineconfigurable/parameter-framework/examples/Settings/
PolicyConfigurableDomains.xml
[
all
...]
/frameworks/av/services/audiopolicy/engineconfigurable/parameter-framework/examples/Structure/
PolicySubsystem-CommonTypes.xml
50
<BitParameter Name="
ambient
" Size="1" Pos="1"/>
/frameworks/base/packages/SystemUI/src/com/android/systemui/doze/
DozeTriggers.java
44
* Handles triggers for
ambient
state changes.
/frameworks/base/packages/SystemUI/src/com/android/systemui/settings/
BrightnessController.java
80
private volatile boolean mAutomatic; // Brightness adjusted automatically using
ambient
light.
/packages/apps/CellBroadcastReceiver/res/values-ca/
strings.xml
80
<string name="cmas_category_env" msgid="9213088574227522961">"Medi
ambient
"</string>
/device/google/contexthub/inc/chre/
sensor.h
116
*
Ambient
light sensor.
482
* reference readings[N].pressure, and an
ambient
light sensor
/external/kernel-headers/original/uapi/linux/
input-event-codes.h
329
rely on
ambient
*/
594
#define KEY_ALS_TOGGLE 0x230 /*
Ambient
light sensor */
Completed in 1461 milliseconds
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