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  /external/eigen/Eigen/src/Geometry/
AlignedBox.h 23 * \tparam _AmbientDim the dimension of the ambient space, can be a compile time value or Dynamic.
68 /** Constructs a null box with \a _dim the dimension of the ambient space. */
  /external/mesa3d/src/mesa/program/
program_lexer.l 261 {dot}ambient { return AMBIENT; }
  /development/apps/OBJViewer/com/android/objviewer/
OBJViewer.java 49 // Ambient light to apply
  /external/autotest/client/site_tests/power_LoadTest/
power_LoadTest.py 303 # based on ambient light
581 logging.debug('Ambient light sensor not present')
583 logging.debug('Ambient light sensor present')
667 Here default is no Ambient Light Sensor, no hover,
  /frameworks/base/libs/hwui/
Properties.cpp 194 ALOGD("ambient shadow strength = 0x%x out of 0xff", overrideAmbientShadowStrength);
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
FingerprintUnlockController.java 311 // Disable brightness override when the ambient contents are fully invisible.
  /frameworks/support/compat/java/android/support/v4/graphics/drawable/
IconCompat.java 250 // Draw ambient shadow
  /hardware/libhardware/include/hardware/
hwcomposer_defs.h 274 * that is suitable for presenting ambient information to the user,
  /packages/providers/MediaProvider/res/values/
strings.xml 54 <!-- Name of alarm in the alarm sound picker: theme:motion, style:ambient tempo:flowing -->
  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTModelPOD.h 232 PVRTint32 nIdxTexAmbient; /*!< Idx into pTexture for the ambient texture */
242 VERTTYPE pfMatAmbient[3]; /*!< Ambient RGB value */
271 VERTTYPE pfColourAmbient[3]; /*!< Ambient colour */
    [all...]
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/stack/
StackScrollAlgorithm.java 335 * @param ambientState The current ambient state
467 * @param ambientState the ambient state
496 * @param ambientState The ambient state of the algorithm
  /frameworks/native/opengl/libagl/
context.h 288 vec4_t ambient; member in struct:android::gl::light_t
308 vec4_t ambient; member in struct:android::gl::material_t
316 vec4_t ambient; member in struct:android::gl::light_model_t
  /external/swiftshader/src/D3D9/
Direct3DDevice9.cpp 114 material.Ambient.r = 0.0f;
115 material.Ambient.g = 0.0f;
116 material.Ambient.b = 0.0f;
117 material.Ambient.a = 0.0f;
    [all...]
  /device/linaro/bootloader/edk2/Vlv2DeviceRefCodePkg/AcpiTablesPCAT/
GloblNvs.asl 344 AMTE, 8, //(787) Ambient Trip point change
  /device/linaro/bootloader/edk2/Vlv2TbltDevicePkg/PlatformSetupDxe/
VfrStrings.uni     [all...]
  /docs/source.android.com/src/compatibility/cts/
rotation-vector.jd 116 <li>There is enough ambient lighting for the test. Natural light
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_context.h 273 /* GLT - Global ambient
  /external/skia/src/effects/shadows/
SkSpotShadowMaskFilter.cpp 118 // TODO compute based on ambient + spot data
  /frameworks/av/services/audiopolicy/engineconfigurable/parameter-framework/examples/Settings/
PolicyConfigurableDomains.xml     [all...]
  /frameworks/av/services/audiopolicy/engineconfigurable/parameter-framework/examples/Structure/
PolicySubsystem-CommonTypes.xml 50 <BitParameter Name="ambient" Size="1" Pos="1"/>
  /frameworks/base/packages/SystemUI/src/com/android/systemui/doze/
DozeTriggers.java 44 * Handles triggers for ambient state changes.
  /frameworks/base/packages/SystemUI/src/com/android/systemui/settings/
BrightnessController.java 80 private volatile boolean mAutomatic; // Brightness adjusted automatically using ambient light.
  /packages/apps/CellBroadcastReceiver/res/values-ca/
strings.xml 80 <string name="cmas_category_env" msgid="9213088574227522961">"Medi ambient"</string>
  /device/google/contexthub/inc/chre/
sensor.h 116 * Ambient light sensor.
482 * reference readings[N].pressure, and an ambient light sensor
  /external/kernel-headers/original/uapi/linux/
input-event-codes.h 329 rely on ambient */
594 #define KEY_ALS_TOGGLE 0x230 /* Ambient light sensor */

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