HomeSort by relevance Sort by last modified time
    Searched full:ambient (Results 26 - 50 of 266) sorted by null

12 3 4 5 6 7 8 91011

  /external/autotest/client/site_tests/graphics_SanAngeles/src/
shadersrc.h 35 "uniform lowp vec4 ambient;\n"
71 " color = ambient * colorIn;\n"
  /frameworks/base/core/jni/android/graphics/
MaskFilter.cpp 31 static jlong createEmboss(JNIEnv* env, jobject, jfloatArray dirArray, jfloat ambient, jfloat specular, jfloat radius) {
42 direction, ambient, specular).release();
  /frameworks/base/core/res/res/layout/
notification_template_material_ambient.xml 22 android:tag="ambient"
27 android:theme="@style/Theme.Material.Notification.Ambient" />
notification_template_ambient_header.xml 27 android:theme="@style/Theme.Material.Notification.Ambient"/>
  /cts/tests/openglperf2/assets/fragment/
perspective 25 // Add ambient lighting
water 32 // Add ambient lighting
  /developers/build/prebuilts/gradle/AlwaysOn/Wearable/src/main/res/values/
strings.xml 20 <string name="mode_ambient_label">Ambient Mode (Alarm)</string>
  /developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/util/
DigitalWatchFaceUtil.java 68 * Name of the default interactive mode background color and the ambient mode background color.
75 * Name of the default interactive mode hour digits color and the ambient mode hour digits
83 * Name of the default interactive mode minute digits color and the ambient mode minute digits
91 * Name of the default interactive mode second digits color and the ambient mode second digits
  /developers/samples/android/wearable/wear/AlwaysOn/Wearable/src/main/res/values/
strings.xml 20 <string name="mode_ambient_label">Ambient Mode (Alarm)</string>
  /developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/util/
DigitalWatchFaceUtil.java 68 * Name of the default interactive mode background color and the ambient mode background color.
75 * Name of the default interactive mode hour digits color and the ambient mode hour digits
83 * Name of the default interactive mode minute digits color and the ambient mode minute digits
91 * Name of the default interactive mode second digits color and the ambient mode second digits
  /development/samples/browseable/AlwaysOn/res/values/
strings.xml 20 <string name="mode_ambient_label">Ambient Mode (Alarm)</string>
  /development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/
DigitalWatchFaceUtil.java 66 * Name of the default interactive mode background color and the ambient mode background color.
73 * Name of the default interactive mode hour digits color and the ambient mode hour digits
81 * Name of the default interactive mode minute digits color and the ambient mode minute digits
89 * Name of the default interactive mode second digits color and the ambient mode second digits
FitDistanceWatchFaceService.java 70 * In ambient mode, the seconds are replaced with an AM/PM indicator.
72 * On devices with low-bit ambient mode, the text is drawn without anti-aliasing. On devices which
86 * Update rate in milliseconds for active mode (non-ambient).
168 * Whether the display supports fewer bits for each color in ambient mode. When true, we
169 * disable anti-aliasing in ambient mode.
265 // whether we're in ambient mode), so we may need to start or stop the timer.
329 + ", low-bit ambient = " + mLowBitAmbient);
336 Log.d(TAG, "onTimeTick: ambient = " + isInAmbientMode());
357 // Whether the timer should be running depends on whether we're in ambient mode (as well
419 // in ambient mode
    [all...]
FitStepsWatchFaceService.java 64 * In ambient mode, the seconds are replaced with an AM/PM indicator.
66 * On devices with low-bit ambient mode, the text is drawn without anti-aliasing. On devices which
80 * Update rate in milliseconds for active mode (non-ambient).
164 * Whether the display supports fewer bits for each color in ambient mode. When true, we
165 * disable anti-aliasing in ambient mode.
263 // whether we're in ambient mode), so we may need to start or stop the timer.
325 + ", low-bit ambient = " + mLowBitAmbient);
333 Log.d(TAG, "onTimeTick: ambient = " + isInAmbientMode());
358 // Whether the timer should be running depends on whether we're in ambient mode (as well
420 // in ambient mode
    [all...]
DigitalWatchFaceService.java 58 * Sample digital watch face with blinking colons and seconds. In ambient mode, the seconds are
59 * replaced with an AM/PM indicator and the colons don't blink. On devices with low-bit ambient
60 * mode, the text is drawn without anti-aliasing in ambient mode. On devices which require burn-in
73 * Update rate in milliseconds for normal (not ambient and not mute) mode. We update twice
79 * Update rate in milliseconds for mute mode. We update every minute, like in ambient mode.
179 * Whether the display supports fewer bits for each color in ambient mode. When true, we
180 * disable anti-aliasing in ambient mode.
262 // whether we're in ambient mode), so we may need to start or stop the timer.
329 + ", low-bit ambient = " + mLowBitAmbient);
337 Log.d(TAG, "onTimeTick: ambient = " + isInAmbientMode())
    [all...]
  /device/lge/bullhead/overlay/frameworks/base/core/res/res/values/
strings.xml 23 <string name="battery_saver_description">To help improve battery life, battery saver reduces your device?s performance and limits vibration, ambient display, location services, and most background data. Email, messaging, and other apps that rely on syncing may not update unless you open them.\n\nBattery saver turns off automatically when your device is charging.</string>
  /external/linux-kselftest/tools/testing/selftests/capabilities/
validate_cap.c 67 printf("[FAIL]\tWrong ambient state%s\n", atsec);
  /frameworks/support/compat/java/android/support/v4/app/
INotificationSideChannel.aidl 29 * Send an ambient notification to the service.
  /developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/watchface/
AnalogComplicationWatchFaceService.java 291 // Adds new complications to a SparseArray to simplify setting styles and ambient
335 /* Sets active/ambient mode colors for all complications.
338 * ambient/active mode callbacks, but because the ComplicationDrawable handles
339 * the active/ambient colors, we only set the colors twice. Once at initialization and
359 // Ambient mode colors.
375 Log.d(TAG, "onPropertiesChanged: low-bit ambient = " + mLowBitAmbient);
380 // Updates complications to properly render in ambient mode based on the
519 // Update drawable complications' ambient state.
520 // Note: ComplicationDrawable handles switching between active/ambient colors, we just
521 // have to inform it to enter ambient mode
    [all...]
DigitalWatchFaceService.java 64 * Sample digital watch face with blinking colons and seconds. In ambient mode, the seconds are
65 * replaced with an AM/PM indicator and the colons don't blink. On devices with low-bit ambient
66 * mode, the text is drawn without anti-aliasing in ambient mode. On devices which require burn-in
79 * Update rate in milliseconds for normal (not ambient and not mute) mode. We update twice
85 * Update rate in milliseconds for mute mode. We update every minute, like in ambient mode.
185 * Whether the display supports fewer bits for each color in ambient mode. When true, we
186 * disable anti-aliasing in ambient mode.
268 // whether we're in ambient mode), so we may need to start or stop the timer.
335 + ", low-bit ambient = " + mLowBitAmbient);
343 Log.d(TAG, "onTimeTick: ambient = " + isInAmbientMode())
    [all...]
  /developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/watchface/
AnalogComplicationWatchFaceService.java 291 // Adds new complications to a SparseArray to simplify setting styles and ambient
335 /* Sets active/ambient mode colors for all complications.
338 * ambient/active mode callbacks, but because the ComplicationDrawable handles
339 * the active/ambient colors, we only set the colors twice. Once at initialization and
359 // Ambient mode colors.
375 Log.d(TAG, "onPropertiesChanged: low-bit ambient = " + mLowBitAmbient);
380 // Updates complications to properly render in ambient mode based on the
519 // Update drawable complications' ambient state.
520 // Note: ComplicationDrawable handles switching between active/ambient colors, we just
521 // have to inform it to enter ambient mode
    [all...]
DigitalWatchFaceService.java 64 * Sample digital watch face with blinking colons and seconds. In ambient mode, the seconds are
65 * replaced with an AM/PM indicator and the colons don't blink. On devices with low-bit ambient
66 * mode, the text is drawn without anti-aliasing in ambient mode. On devices which require burn-in
79 * Update rate in milliseconds for normal (not ambient and not mute) mode. We update twice
85 * Update rate in milliseconds for mute mode. We update every minute, like in ambient mode.
185 * Whether the display supports fewer bits for each color in ambient mode. When true, we
186 * disable anti-aliasing in ambient mode.
268 // whether we're in ambient mode), so we may need to start or stop the timer.
335 + ", low-bit ambient = " + mLowBitAmbient);
343 Log.d(TAG, "onTimeTick: ambient = " + isInAmbientMode())
    [all...]
  /external/eigen/Eigen/src/Geometry/
Hyperplane.h 26 * \tparam _AmbientDim the dimension of the ambient space, can be a compile time value or Dynamic.
61 * of the ambient space */
85 /** Constructs a hyperplane passing through the two points. If the dimension of the ambient space
96 /** Constructs a hyperplane passing through the three points. The dimension of the ambient space
119 * If the dimension of the ambient space is greater than 2, then there isn't uniqueness,
185 * \warning The ambient space must be a plane, i.e. have dimension 2, so that \c *this and \a other are lines.
  /frameworks/base/libs/hwui/
ShadowTessellator.h 36 // Ambient shadow is using only 1 layer for opaque caster, otherwise, spot
37 // shadow and ambient shadow are using 2 layers.
  /frameworks/rs/tests/java_api/VrDemo/
_index.html 52 <dt>ambient</dt>
53 <dd>how much ambient lighting does this materal reflect 0-100</dd>

Completed in 1759 milliseconds

12 3 4 5 6 7 8 91011