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  /development/samples/browseable/AlwaysOn/
AndroidManifest.xml 39 To update the screen more than once per minute in ambient mode, developers should set
  /external/autotest/client/site_tests/security_SandboxedServices/
baseline 53 # TODO: We can fix this when minijail supports ambient caps. http://b/32066154
  /external/mesa3d/src/glsl/
builtin_types.h 115 { glsl_type::vec4_type, "ambient" },
122 { glsl_type::vec4_type, "ambient" },
137 { glsl_type::vec4_type, "ambient" },
145 { glsl_type::vec4_type, "ambient" },
  /external/mesa3d/src/mesa/x86/
gen_matypes.c 190 OFFSET( "LIGHT_AMBIENT ", struct gl_light, Ambient );
230 OFFSET( "LIGHT_MODEL_AMBIENT ", struct gl_lightmodel, Ambient );
  /external/skia/src/effects/
SkEmbossMask.cpp 87 int ambient = light.fAmbient; local
113 int mul = ambient;
  /packages/apps/Launcher3/src/com/android/launcher3/graphics/
ShadowGenerator.java 70 // Draw ambient shadow
109 // Draw ambient shadow, center aligned within size
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv10_state_tnl.c 326 if (USE_COLOR_MATERIAL(AMBIENT)) {
327 COPY_3V(c_scene, ctx->Light.Model.Ambient);
332 ctx->Light.Model.Ambient);
350 float *c_light = (USE_COLOR_MATERIAL(AMBIENT) ?
351 l->Ambient :
  /frameworks/rs/tests/java_api/VrDemo/src/com/example/android/rs/vr/engine/
vr.rs 168 float ambient = mat.x * (1/255.f);
171 float lop = (ambient + diffuse * dot_prod) * light * opf;
271 float ambient = mat.x * (1/255.f); // ambient
274 float lop = (ambient + diffuse * dot_prod + specular * pow(spec, 10)) * light * opf;
  /external/skia/src/utils/
SkShadowUtils.cpp 93 /** Factory for an ambient shadow mesh with particular shadow properties. */
180 sk_sp<SkVertices> find(const AmbientVerticesFactory& ambient, const SkMatrix& matrix,
182 return fAmbientSet.find(ambient, matrix, translate);
185 sk_sp<SkVertices> add(const SkPath& devPath, const AmbientVerticesFactory& ambient,
187 return fAmbientSet.add(devPath, ambient, matrix);
457 // Draw an offset spot shadow and outlining ambient shadow for the given path.
559 // Draw an offset spot shadow and outlining ambient shadow for the given path,
  /docs/source.android.com/src/devices/tech/display/
dnd.jd 55 distractions such as heads up notifications, fullscreen intents, ambient
  /external/libchrome/sandbox/linux/seccomp-bpf-helpers/
syscall_sets.h 77 // These give a lot of ambient authority and bypass the setuid sandbox.
  /external/mesa3d/src/gallium/drivers/svga/svgadump/
svga_dump.c 404 _debug_printf("\t\t.material.ambient[0] = %f\n", (*cmd).material.ambient[0]);
405 _debug_printf("\t\t.material.ambient[1] = %f\n", (*cmd).material.ambient[1]);
406 _debug_printf("\t\t.material.ambient[2] = %f\n", (*cmd).material.ambient[2]);
407 _debug_printf("\t\t.material.ambient[3] = %f\n", (*cmd).material.ambient[3]);
456 _debug_printf("\t\t.data.ambient[0] = %f\n", (*cmd).data.ambient[0])
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  /external/mesa3d/src/mesa/program/
prog_statevars.h 50 * A string such as "state.light[0].ambient" gets translated into a
prog_statevars.c 98 COPY_4V(value, ctx->Light.Light[ln].Ambient);
143 COPY_4V(value, ctx->Light.Model.Ambient);
150 value[i] = ctx->Light.Model.Ambient[i]
160 value[i] = ctx->Light.Model.Ambient[i]
176 value[i] = ctx->Light.Light[ln].Ambient[i] *
749 append(dst, "lightmodel.ambient");
799 append(dst, ".ambient");
963 append(str, "lightmodel.ambient");
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  /external/skia/gm/
shadowmaps.cpp 71 // - soft white ambient light
shadowutils.cpp 78 // Draw the path outline in green on top of the ambient and spot shadows.
  /frameworks/av/services/audiopolicy/engineconfigurable/wrapper/config/
audio_policy_criteria.conf 58 InputDevicesMaskType Communication,Ambient,BuiltinMic,BluetoothScoHeadset,WiredHeadset,Hdmi,TelephonyRx,BackMic,RemoteSubmix,AnlgDockHeadset,DgtlDockHeadset,UsbAccessory,UsbDevice,FmTuner,TvTune,Line,Spdif,BluetoothA2dp,Loopback
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/notification/
VisualStabilityManager.java 73 * @param pulsing whether we are currently pulsing for ambient display.
  /frameworks/base/services/core/java/com/android/server/display/
HysteresisLevels.java 29 // current ambient lux before a change will be considered.
  /frameworks/native/data/etc/
wearable_core_hardware.xml 65 <!-- devices with an ambient light sensor must also include
  /external/skia/src/effects/shadows/
SkAmbientShadowMaskFilter.cpp 108 // TODO compute based on ambient data
225 // For the ambient rrect, we outset the offset rect by srcSpaceAmbientRadius
  /external/vulkan-validation-layers/libs/glm/detail/
dummy.cpp 40 glm::vec4 ambient; // Acm member in struct:material
48 glm::vec4 ambient; // Acli
47 glm::vec4 ambient; \/\/ Acli member in struct:light
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
NotificationIconAreaController.java 168 * @param showAmbient should ambient notification icons be shown
176 // Filter out ambient notifications and notification children.
  /frameworks/base/services/core/java/com/android/server/policy/
BurnInProtectionHelper.java 141 // We don't want to adjust offsets immediately after the device goes into ambient mode.
157 // the same time as we wake up to update ambient mode to minimize power consumption.
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/notifications/
AttentionManagementVerifierActivity.java 673 boolean ambient = payload.getBoolean(JSON_AMBIENT);
674 Log.e(TAG, tag + (ambient ? " is" : " isn't") + " ambient");
680 pass &= ambient;
683 pass &= !ambient;
686 pass &= !ambient;
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