/development/samples/browseable/AlwaysOn/ |
AndroidManifest.xml | 39 To update the screen more than once per minute in ambient mode, developers should set
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/external/autotest/client/site_tests/security_SandboxedServices/ |
baseline | 53 # TODO: We can fix this when minijail supports ambient caps. http://b/32066154
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/external/mesa3d/src/glsl/ |
builtin_types.h | 115 { glsl_type::vec4_type, "ambient" }, 122 { glsl_type::vec4_type, "ambient" }, 137 { glsl_type::vec4_type, "ambient" }, 145 { glsl_type::vec4_type, "ambient" },
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/external/mesa3d/src/mesa/x86/ |
gen_matypes.c | 190 OFFSET( "LIGHT_AMBIENT ", struct gl_light, Ambient ); 230 OFFSET( "LIGHT_MODEL_AMBIENT ", struct gl_lightmodel, Ambient );
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/external/skia/src/effects/ |
SkEmbossMask.cpp | 87 int ambient = light.fAmbient; local 113 int mul = ambient;
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/packages/apps/Launcher3/src/com/android/launcher3/graphics/ |
ShadowGenerator.java | 70 // Draw ambient shadow 109 // Draw ambient shadow, center aligned within size
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nv10_state_tnl.c | 326 if (USE_COLOR_MATERIAL(AMBIENT)) { 327 COPY_3V(c_scene, ctx->Light.Model.Ambient); 332 ctx->Light.Model.Ambient); 350 float *c_light = (USE_COLOR_MATERIAL(AMBIENT) ? 351 l->Ambient :
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/frameworks/rs/tests/java_api/VrDemo/src/com/example/android/rs/vr/engine/ |
vr.rs | 168 float ambient = mat.x * (1/255.f);
171 float lop = (ambient + diffuse * dot_prod) * light * opf;
271 float ambient = mat.x * (1/255.f); // ambient
274 float lop = (ambient + diffuse * dot_prod + specular * pow(spec, 10)) * light * opf;
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/external/skia/src/utils/ |
SkShadowUtils.cpp | 93 /** Factory for an ambient shadow mesh with particular shadow properties. */ 180 sk_sp<SkVertices> find(const AmbientVerticesFactory& ambient, const SkMatrix& matrix, 182 return fAmbientSet.find(ambient, matrix, translate); 185 sk_sp<SkVertices> add(const SkPath& devPath, const AmbientVerticesFactory& ambient, 187 return fAmbientSet.add(devPath, ambient, matrix); 457 // Draw an offset spot shadow and outlining ambient shadow for the given path. 559 // Draw an offset spot shadow and outlining ambient shadow for the given path,
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/docs/source.android.com/src/devices/tech/display/ |
dnd.jd | 55 distractions such as heads up notifications, fullscreen intents, ambient
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/external/libchrome/sandbox/linux/seccomp-bpf-helpers/ |
syscall_sets.h | 77 // These give a lot of ambient authority and bypass the setuid sandbox.
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/external/mesa3d/src/gallium/drivers/svga/svgadump/ |
svga_dump.c | 404 _debug_printf("\t\t.material.ambient[0] = %f\n", (*cmd).material.ambient[0]); 405 _debug_printf("\t\t.material.ambient[1] = %f\n", (*cmd).material.ambient[1]); 406 _debug_printf("\t\t.material.ambient[2] = %f\n", (*cmd).material.ambient[2]); 407 _debug_printf("\t\t.material.ambient[3] = %f\n", (*cmd).material.ambient[3]); 456 _debug_printf("\t\t.data.ambient[0] = %f\n", (*cmd).data.ambient[0]) [all...] |
/external/mesa3d/src/mesa/program/ |
prog_statevars.h | 50 * A string such as "state.light[0].ambient" gets translated into a
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prog_statevars.c | 98 COPY_4V(value, ctx->Light.Light[ln].Ambient); 143 COPY_4V(value, ctx->Light.Model.Ambient); 150 value[i] = ctx->Light.Model.Ambient[i] 160 value[i] = ctx->Light.Model.Ambient[i] 176 value[i] = ctx->Light.Light[ln].Ambient[i] * 749 append(dst, "lightmodel.ambient"); 799 append(dst, ".ambient"); 963 append(str, "lightmodel.ambient"); [all...] |
/external/skia/gm/ |
shadowmaps.cpp | 71 // - soft white ambient light
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shadowutils.cpp | 78 // Draw the path outline in green on top of the ambient and spot shadows.
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/frameworks/av/services/audiopolicy/engineconfigurable/wrapper/config/ |
audio_policy_criteria.conf | 58 InputDevicesMaskType Communication,Ambient,BuiltinMic,BluetoothScoHeadset,WiredHeadset,Hdmi,TelephonyRx,BackMic,RemoteSubmix,AnlgDockHeadset,DgtlDockHeadset,UsbAccessory,UsbDevice,FmTuner,TvTune,Line,Spdif,BluetoothA2dp,Loopback
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/notification/ |
VisualStabilityManager.java | 73 * @param pulsing whether we are currently pulsing for ambient display.
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/frameworks/base/services/core/java/com/android/server/display/ |
HysteresisLevels.java | 29 // current ambient lux before a change will be considered.
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/frameworks/native/data/etc/ |
wearable_core_hardware.xml | 65 <!-- devices with an ambient light sensor must also include
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/external/skia/src/effects/shadows/ |
SkAmbientShadowMaskFilter.cpp | 108 // TODO compute based on ambient data 225 // For the ambient rrect, we outset the offset rect by srcSpaceAmbientRadius
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/external/vulkan-validation-layers/libs/glm/detail/ |
dummy.cpp | 40 glm::vec4 ambient; // Acm
member in struct:material 48 glm::vec4 ambient; // Acli
47 glm::vec4 ambient; \/\/ Acli member in struct:light
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/ |
NotificationIconAreaController.java | 168 * @param showAmbient should ambient notification icons be shown 176 // Filter out ambient notifications and notification children.
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/frameworks/base/services/core/java/com/android/server/policy/ |
BurnInProtectionHelper.java | 141 // We don't want to adjust offsets immediately after the device goes into ambient mode. 157 // the same time as we wake up to update ambient mode to minimize power consumption.
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/notifications/ |
AttentionManagementVerifierActivity.java | 673 boolean ambient = payload.getBoolean(JSON_AMBIENT); 674 Log.e(TAG, tag + (ambient ? " is" : " isn't") + " ambient"); 680 pass &= ambient; 683 pass &= !ambient; 686 pass &= !ambient; [all...] |