/external/deqp/modules/egl/ |
teglNativeColorMappingTests.cpp | 159 gl.attachShader(program, vertexShader); 160 gl.attachShader(program, fragmentShader);
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teglNativeCoordMappingTests.cpp | 159 gl.attachShader(program, vertexShader); 160 gl.attachShader(program, fragmentShader);
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teglGLES2SharedRenderingPerfTests.cpp | 405 gl.attachShader(program, vertexShader); 407 gl.attachShader(program, fragmentShader); [all...] |
teglGLES2SharingTests.cpp | 954 GLU_CHECK_GLW_CALL(m_gl, attachShader(program, m_shader)); 955 GLU_CHECK_GLW_CALL(m_gl, attachShader(program, otherShader)); [all...] |
/external/skia/tools/gpu/gl/debug/ |
DebugGLTestContext.cpp | 82 GrGLvoid attachShader(GrGLuint programID, GrGLuint shaderID) override { 90 program->AttachShader(shader); [all...] |
/external/deqp/modules/glshared/ |
glsLifetimeTests.cpp | 124 attachShader(vtxShader); 125 attachShader(fragShader); 678 gl().attachShader(program, vtxShader.getShader()); [all...] |
glsAttributeLocationTests.cpp | 439 gl.attachShader(program, vertexShader); 440 gl.attachShader(program, fragmentShader); [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
main.cpp | 154 void AttachShader(GLuint program, GLuint shader); 364 return es2::AttachShader(program, shader); [all...] |
/external/deqp/framework/opengl/ |
gluShaderProgram.hpp | 121 void attachShader (deUint32 shader);
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/external/deqp/framework/opengl/wrapper/ |
glwInitES30.inl | 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
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glwInitES31Direct.inl | 8 gl->attachShader = &glAttachShader;
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glwInitES32Direct.inl | 8 gl->attachShader = &glAttachShader;
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glwInitGL30.inl | 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
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glwInitES31.inl | 8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
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glwInitES32.inl | 8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); [all...] |
glwInitGL31.inl | 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
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glwInitGL32.inl | 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
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glwInitGL33.inl | 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
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glwInitGL40.inl | 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); [all...] |
glwInitGL41.inl | 8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); [all...] |
/external/mesa3d/src/mesa/main/ |
APIspec.xml | 1145 <template name="AttachShader"> [all...] |
/external/deqp/framework/platform/null/ |
tcuNullRenderContextInitFuncs.inl | 8 gl->attachShader = glAttachShader; [all...] |
/external/libmojo/mojo/gpu/ |
mojo_gles2_impl_autogen.h | 28 void AttachShader(GLuint program, GLuint shader) override; [all...] |
/external/skia/src/gpu/gl/ |
GrGLTestInterface.cpp | 20 fFunctions.fAttachShader = bind_to_member(this, &GrGLTestInterface::attachShader);
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GrGLTestInterface.h | 21 virtual GrGLvoid attachShader(GrGLuint program, GrGLuint shader) {} [all...] |