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    Searched full:attachshader (Results 26 - 50 of 74) sorted by null

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  /external/deqp/modules/egl/
teglNativeColorMappingTests.cpp 159 gl.attachShader(program, vertexShader);
160 gl.attachShader(program, fragmentShader);
teglNativeCoordMappingTests.cpp 159 gl.attachShader(program, vertexShader);
160 gl.attachShader(program, fragmentShader);
teglGLES2SharedRenderingPerfTests.cpp 405 gl.attachShader(program, vertexShader);
407 gl.attachShader(program, fragmentShader);
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teglGLES2SharingTests.cpp 954 GLU_CHECK_GLW_CALL(m_gl, attachShader(program, m_shader));
955 GLU_CHECK_GLW_CALL(m_gl, attachShader(program, otherShader));
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  /external/skia/tools/gpu/gl/debug/
DebugGLTestContext.cpp 82 GrGLvoid attachShader(GrGLuint programID, GrGLuint shaderID) override {
90 program->AttachShader(shader);
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  /external/deqp/modules/glshared/
glsLifetimeTests.cpp 124 attachShader(vtxShader);
125 attachShader(fragShader);
678 gl().attachShader(program, vtxShader.getShader());
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glsAttributeLocationTests.cpp 439 gl.attachShader(program, vertexShader);
440 gl.attachShader(program, fragmentShader);
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  /external/swiftshader/src/OpenGL/libGLESv2/
main.cpp 154 void AttachShader(GLuint program, GLuint shader);
364 return es2::AttachShader(program, shader);
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  /external/deqp/framework/opengl/
gluShaderProgram.hpp 121 void attachShader (deUint32 shader);
  /external/deqp/framework/opengl/wrapper/
glwInitES30.inl 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
glwInitES31Direct.inl 8 gl->attachShader = &glAttachShader;
glwInitES32Direct.inl 8 gl->attachShader = &glAttachShader;
glwInitGL30.inl 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
glwInitES31.inl 8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
glwInitES32.inl 8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
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glwInitGL31.inl 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
glwInitGL32.inl 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
glwInitGL33.inl 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
glwInitGL40.inl 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
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glwInitGL41.inl 8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
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  /external/mesa3d/src/mesa/main/
APIspec.xml 1145 <template name="AttachShader">
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  /external/deqp/framework/platform/null/
tcuNullRenderContextInitFuncs.inl 8 gl->attachShader = glAttachShader;
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  /external/libmojo/mojo/gpu/
mojo_gles2_impl_autogen.h 28 void AttachShader(GLuint program, GLuint shader) override;
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  /external/skia/src/gpu/gl/
GrGLTestInterface.cpp 20 fFunctions.fAttachShader = bind_to_member(this, &GrGLTestInterface::attachShader);
GrGLTestInterface.h 21 virtual GrGLvoid attachShader(GrGLuint program, GrGLuint shader) {}
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12 3