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  /external/llvm/utils/TableGen/
DAGISelEmitter.cpp 10 // This tablegen backend emits a DAG instruction selector.
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pt_emit.c 65 * clobber this state in the render backend.
  /external/mesa3d/src/gallium/drivers/r600/
r600_llvm.c 307 "backend, please file a bug at bugs.freedesktop.org\n");
  /external/mesa3d/src/gallium/drivers/svga/
svga_context.h 334 struct vbuf_render *backend; member in struct:svga_context::__anon27491
  /external/mesa3d/src/gallium/state_trackers/egl/drm/
native_drm.c 328 * device with gallium backend directly, without setenv */
  /external/mesa3d/src/gallium/state_trackers/vdpau/
device.c 206 _ERROR_TYPE(VDP_STATUS_NO_IMPLEMENTATION,"No backend implementation could be loaded.");
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_program.c 144 * using the new FS backend.
brw_wm_state.c 169 * If using the fragment shader backend, the program is always
gen6_vs_state.c 77 * until we redo the VS backend.
  /external/skia/gm/
convexpolyeffect.cpp 8 // This test only works with the GPU backend.
vertices.cpp 264 // This test exists to exercise batching in the gpu backend.
yuvtorgbeffect.cpp 8 // This test only works with the GPU backend.
  /external/skia/include/gpu/
GrSurface.h 170 * After this returns any pending writes to the surface will be issued to the backend 3D API.
  /external/skia/samplecode/
SampleShadowing.cpp 77 // the shadow maps will be re-generated according to the new backend.
  /external/skia/src/pdf/
SkPDFDevice.h 38 The drawing context for the PDF backend.
SkPDFMakeCIDGlyphWidthsArray.cpp 139 /** Retrieve advance data for glyphs. Used by the PDF backend. */
  /external/skia/tests/
ImageFilterCacheTest.cpp 238 ERRORF(reporter, "backend mismatch %d %d\n",
  /external/swiftshader/third_party/LLVM/docs/CommandGuide/
lli.pod 199 Choose style of code to emit from X86 backend:
  /external/swiftshader/third_party/LLVM/docs/
GetElementPtr.html 31 <li><a href="#be">I'm writing a backend for a target which needs custom lowering for GEP. How do I do this?</a>
414 I'm writing a backend for a target which needs custom lowering for GEP.
420 Typically what you'll need to do is make your backend pattern-match
429 need to fix a lot of code in the backend, with GEP lowering being only a
  /external/swiftshader/third_party/LLVM/include/llvm/CodeGen/
Passes.h 11 // passes provided by the LLVM backend.
  /external/swiftshader/third_party/LLVM/lib/Target/X86/
README-FPStack.txt 2 // Random ideas for the X86 backend: FP stack related stuff
  /external/swiftshader/third_party/LLVM/lib/VMCore/
LLVMContext.cpp 58 // Recoverable Backend Errors
  /external/swiftshader/third_party/LLVM/utils/TableGen/
CallingConvEmitter.cpp 10 // This tablegen backend is responsible for emitting descriptions of the calling
DAGISelEmitter.cpp 10 // This tablegen backend emits a DAG instruction selector.
  /frameworks/base/packages/Shell/res/values/
strings.xml 49 <!-- Title for documents backend that offers bugreports. -->

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