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Searched
full:backend
(Results
1201 - 1225
of
2151
) sorted by null
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/external/llvm/utils/TableGen/
DAGISelEmitter.cpp
10
// This tablegen
backend
emits a DAG instruction selector.
/external/mesa3d/src/gallium/auxiliary/draw/
draw_pt_emit.c
65
* clobber this state in the render
backend
.
/external/mesa3d/src/gallium/drivers/r600/
r600_llvm.c
307
"
backend
, please file a bug at bugs.freedesktop.org\n");
/external/mesa3d/src/gallium/drivers/svga/
svga_context.h
334
struct vbuf_render *
backend
;
member in struct:svga_context::__anon27491
/external/mesa3d/src/gallium/state_trackers/egl/drm/
native_drm.c
328
* device with gallium
backend
directly, without setenv */
/external/mesa3d/src/gallium/state_trackers/vdpau/
device.c
206
_ERROR_TYPE(VDP_STATUS_NO_IMPLEMENTATION,"No
backend
implementation could be loaded.");
/external/mesa3d/src/mesa/drivers/dri/i965/
brw_program.c
144
* using the new FS
backend
.
brw_wm_state.c
169
* If using the fragment shader
backend
, the program is always
gen6_vs_state.c
77
* until we redo the VS
backend
.
/external/skia/gm/
convexpolyeffect.cpp
8
// This test only works with the GPU
backend
.
vertices.cpp
264
// This test exists to exercise batching in the gpu
backend
.
yuvtorgbeffect.cpp
8
// This test only works with the GPU
backend
.
/external/skia/include/gpu/
GrSurface.h
170
* After this returns any pending writes to the surface will be issued to the
backend
3D API.
/external/skia/samplecode/
SampleShadowing.cpp
77
// the shadow maps will be re-generated according to the new
backend
.
/external/skia/src/pdf/
SkPDFDevice.h
38
The drawing context for the PDF
backend
.
SkPDFMakeCIDGlyphWidthsArray.cpp
139
/** Retrieve advance data for glyphs. Used by the PDF
backend
. */
/external/skia/tests/
ImageFilterCacheTest.cpp
238
ERRORF(reporter, "
backend
mismatch %d %d\n",
/external/swiftshader/third_party/LLVM/docs/CommandGuide/
lli.pod
199
Choose style of code to emit from X86
backend
:
/external/swiftshader/third_party/LLVM/docs/
GetElementPtr.html
31
<li><a href="#be">I'm writing a
backend
for a target which needs custom lowering for GEP. How do I do this?</a>
414
I'm writing a
backend
for a target which needs custom lowering for GEP.
420
Typically what you'll need to do is make your
backend
pattern-match
429
need to fix a lot of code in the
backend
, with GEP lowering being only a
/external/swiftshader/third_party/LLVM/include/llvm/CodeGen/
Passes.h
11
// passes provided by the LLVM
backend
.
/external/swiftshader/third_party/LLVM/lib/Target/X86/
README-FPStack.txt
2
// Random ideas for the X86
backend
: FP stack related stuff
/external/swiftshader/third_party/LLVM/lib/VMCore/
LLVMContext.cpp
58
// Recoverable
Backend
Errors
/external/swiftshader/third_party/LLVM/utils/TableGen/
CallingConvEmitter.cpp
10
// This tablegen
backend
is responsible for emitting descriptions of the calling
DAGISelEmitter.cpp
10
// This tablegen
backend
emits a DAG instruction selector.
/frameworks/base/packages/Shell/res/values/
strings.xml
49
<!-- Title for documents
backend
that offers bugreports. -->
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