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  /external/libusb/libusb/os/
haiku_usb.h 2 * Haiku Backend for libusb
windows_usbdk.h 2 * windows UsbDk backend for libusb 1.0
  /external/llvm/include/llvm/CodeGen/
IntrinsicLowering.h 12 // having to modify all of the C backend or interpreter.
  /external/llvm/include/llvm/MC/
MCTargetOptions.h 45 /// textual name of the ABI that we want the backend to use, e.g. o32, or
  /external/llvm/lib/Target/ARM/MCTargetDesc/
ARMAsmBackend.h 1 //===-- ARMAsmBackend.h - ARM Assembler Backend -----------------*- C++ -*-===//
  /external/llvm/lib/Target/AVR/MCTargetDesc/
AVRMCTargetDesc.h 39 /// Creates an assembly backend for AVR.
  /external/llvm/test/CodeGen/ARM/
neon_fpconv.ll 3 ; PR12540: ARM backend lowering of FP_ROUND v2f64 to v2f32.
  /external/llvm/test/CodeGen/NVPTX/
bug26185.ll 4 ; registers in the backend, so these loads need special handling.
machine-sink.ll 10 ; backend would sink the fmuls to BB %merge, but not the loads for being
  /external/llvm/unittests/MC/
TargetRegistry.cpp 36 // So given that the cpp backend truly has no target arch, it is skipped.
  /external/mesa3d/src/gallium/drivers/radeon/MCTargetDesc/
AMDGPUAsmBackend.cpp 1 //===-- AMDGPUAsmBackend.cpp - AMDGPU Assembler Backend -------------------===//
  /external/mesa3d/src/mesa/program/
register_allocate.h 34 * This should be done once at backend initializaion, as
  /external/selinux/libselinux/man/man3/
matchpathcon.3 24 backend in place of
  /external/skia/include/gpu/
GrGpuResource.h 258 // This must be called by every GrGpuObject that references any wrapped backend objects. It
273 /** Overridden to free GPU resources in the backend API. */
275 /** Overridden to abandon any internal handles, ptrs, etc to backend API resources.
277 backend API calls should be made. */
  /external/skia/src/core/
SkAdvancedTypefaceMetrics.h 19 The SkAdvancedTypefaceMetrics class is used by the PDF backend to correctly
  /external/skia/src/gpu/
GrGpuResourceCacheAccess.h 43 * Called by the cache to delete the resource when the backend 3D context is no longer valid.
GrTexturePriv.h 72 * Return the native bookkeeping data for this texture, and detach the backend object from
  /external/skia/src/gpu/gl/
GrGLRenderTarget.h 82 // Constructor for instances wrapping backend objects.
  /external/skia/src/pdf/
SkPDFCanon.h 24 * The PDF backend works correctly if:
  /external/skia/tests/
RenderTargetContextTest.cpp 8 // This is a GPU-backend specific test.
SkRasterPipelineTest.cpp 54 // This tests a couple odd corners that a JIT backend can stumble over.
  /external/skia/tools/gpu/
TestContext.h 46 virtual GrBackend backend() = 0;
  /external/skia/tools/gpu/gl/
GLTestContext.h 23 virtual GrBackend backend() override { return kOpenGL_GrBackend; }
  /external/swiftshader/third_party/LLVM/include/llvm/CodeGen/
IntrinsicLowering.h 12 // having to modify all of the C backend or interpreter.
  /external/swiftshader/third_party/LLVM/include/llvm/MC/
MCObjectStreamer.h 28 /// suitable for use with the assembler backend. Specific object file formats

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