/development/samples/ApiDemos/src/com/example/android/apis/animation/ |
BouncingBalls.java | 56 private static final int BLUE = 0xff8080FF; 70 ValueAnimator colorAnim = ObjectAnimator.ofInt(this, "backgroundColor", RED, BLUE); 161 int blue = (int)(Math.random() * 255); local 162 int color = 0xff000000 | red << 16 | green << 8 | blue; 164 int darkColor = 0xff000000 | red/4 << 16 | green/4 << 8 | blue/4;
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ReversingAnimation.java | 111 int blue = (int)(Math.random() * 255); local 112 int color = 0xff000000 | red << 16 | green << 8 | blue; 114 int darkColor = 0xff000000 | red/4 << 16 | green/4 << 8 | blue/4;
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/external/ImageMagick/MagickCore/ |
gem-private.h | 125 const double blue,double *X,double *Y,double *Z) 140 b=QuantumScale*DecodePixelGamma(blue); 196 double *red,double *green,double *blue) 205 assert(blue != (double *) NULL); 211 *blue=EncodePixelGamma(QuantumRange*b);
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segment.c | 147 blue; 187 Blue = 2, 269 blue, 302 (void) ResetMagickMemory(&blue,0,sizeof(blue)); 308 blue.index=0; 309 while (DefineRegion(extrema[Blue],&blue) != 0) 334 cluster->blue=blue; 144 blue; member in struct:_Cluster 263 blue, local 942 blue, local [all...] |
/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES10.spec | 7 void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) 8 void glClearColorx ( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha ) 13 void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) 14 void glColor4x ( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha ) 15 void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
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/frameworks/native/opengl/tools/glgen/specs/jsr239/ |
glspec-1.0 | 7 void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
8 void glClearColorx ( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha )
13 void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
14 void glColor4x ( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha )
15 void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
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/external/v8/benchmarks/ |
raytrace.js | 82 blue : 0.0, 91 this.blue = b; 99 result.blue = c1.blue + c2.blue; 109 result.blue = c1.blue + s; 121 result.blue = c1.blue - c2.blue; [all...] |
/external/ImageMagick/Magick++/lib/ |
Color.cpp | 223 quantumBlue(target_color.blue); 260 pixel.blue=_pixel->blue; 347 _pixel->blue=blue_; 353 return(_pixel->blue); 592 blue, local 596 ConvertHSLToRGB(hue_,saturation_,lightness_,&red,&green,&blue); 600 quantumBlue(blue); 621 blue, local 630 ConvertHSLToRGB(hue,saturation,lightness,&red,&green,&blue); 658 blue, local 695 blue, local 811 void Magick::ColorRGB::blue(const double blue_) function in class:Magick::ColorRGB 816 double Magick::ColorRGB::blue(void) const function in class:Magick::ColorRGB [all...] |
/frameworks/support/v17/leanback/tests/java/android/support/v17/leanback/app/ |
BackgroundManagerTest.java | 256 BackgroundManager.getInstance(activity).setColor(Color.BLUE); 264 assertIsColorDrawable(manager, Color.BLUE); 279 BackgroundManager.getInstance(activity).setColor(Color.BLUE); 288 assertIsColorDrawable(manager, Color.BLUE); 317 BackgroundManager.getInstance(activity).setColor(Color.BLUE); 325 assertIsColorDrawable(manager, Color.BLUE); 360 BackgroundManager.getInstance(activity).setColor(Color.BLUE); 368 assertIsColorDrawable(manager, Color.BLUE); 383 m.setColor(Color.BLUE); 391 assertIsColorDrawable(manager, Color.BLUE); [all...] |
/art/tools/checker/common/ |
logger.py | 25 Default, Blue, Gray, Purple, Red, Green = range(6) 31 elif color == Logger.Color.Blue: 94 Logger.log("PASS", color=Logger.Color.Blue)
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/cts/hostsidetests/theme/app/res/values/ |
strings.xml | 66 <string name="color_blue_bright">Bright Blue Color</string> 67 <string name="color_blue_dark">Dark Blue Color</string> 68 <string name="color_blue_light">Light Blue Color</string>
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/cts/tests/camera/src/android/hardware/camera2/cts/rs/ |
BitmapUtils.java | 87 diff += Math.abs(Color.blue(aPix) - Color.blue(bPix)); // blue
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/cts/tests/tests/graphics/src/android/graphics/cts/ |
DiscretePathEffectTest.java | 77 // draw guide rectangle into blue channel (each segment must be completely inside this) 78 paint.setColor(Color.BLUE); 93 assertEquals(0xFF, Color.blue(pixel));
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PorterDuffColorFilterTest.java | 45 b2.eraseColor(Color.BLUE); 71 assertEquals(Color.BLUE, target.getPixel(width / 4, height * 3 / 4)); 72 assertEquals(Color.BLUE, target.getPixel(width * 3 / 4, height * 3 / 4));
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/development/samples/ApiDemos/res/layout/ |
custom_layout.xml | 71 android:background="@drawable/blue" 79 android:background="@drawable/blue" 87 android:background="@drawable/blue"
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/external/ImageMagick/www/source/ |
piechart.mvg | 7 stroke 'blue' 90 fill 'blue' 108 fill 'blue'
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/external/freetype/src/autofit/ |
aflatin.h | 69 #define AF_LATIN_BLUE_TOP ( 1U << 1 ) /* we have a top blue zone */ 71 /* blue zone */ 72 #define AF_LATIN_BLUE_NEUTRAL ( 1U << 3 ) /* we have neutral blue zone */
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/external/mesa3d/src/mesa/main/ |
es1_conversion.h | 5 _es_ClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); 17 _es_Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); 20 _es_Color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
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/external/selinux/libselinux/man/man5/ |
secolor.conf.5 | 98 color blue = #0000ff 120 range s5\-s5:c0.c1023 = white blue 138 color blue = #0000ff
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/external/skia/bench/ |
TileBench.cpp | 19 float blue = 255.0f; local 23 *bm->getAddr32(0, y) = SkColorSetRGB(0, 0, (U8CPU) blue); 24 blue -= deltaB;
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/frameworks/base/core/res/res/values/ |
colors_holo.xml | 53 <!-- A light Holo shade of blue --> 61 <!-- A dark Holo shade of blue --> 73 <!-- A really bright Holo shade of blue -->
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/frameworks/native/opengl/libs/GLES_CM/ |
gl_api.in | 4 void API_ENTRY(glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { 5 CALL_GL_API(glClearColor, red, green, blue, alpha); 13 void API_ENTRY(glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { 14 CALL_GL_API(glColor4f, red, green, blue, alpha); 139 void API_ENTRY(glClearColorx)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { 140 CALL_GL_API(glClearColorx, red, green, blue, alpha); 154 void API_ENTRY(glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { 155 CALL_GL_API(glColor4ub, red, green, blue, alpha); 157 void API_ENTRY(glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { 158 CALL_GL_API(glColor4x, red, green, blue, alpha) [all...] |
/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/spirv-tools/source/ |
print.cpp | 42 clr::blue::operator const char*() { return "\x1b[34m"; } 100 clr::blue::operator const char*() { 124 clr::blue::operator const char*() { return ""; }
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/system/core/libpixelflinger/include/pixelflinger/ |
format.h | 91 BLUE = GGL_INDEX_BLUE, 115 uint8_t bh; // blue high bit position + 1 116 uint8_t bl; // blue low bit position
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/external/ImageMagick/tests/ |
validate.c | 99 const double intensity,double *red,double *green,double *blue) 108 *blue=intensity*(1.0-saturation); 111 *green=3.0*intensity-*red-*blue; 120 *blue=3.0*intensity-*red-*green; 126 *blue=intensity*(1.0+saturation*cos(h*(MagickPI/180.0))/cos((60.0-h)* 128 *red=3.0*intensity-*green-*blue; 132 *blue*=QuantumRange; 136 const double blue,double *hue,double *saturation,double *intensity) 142 *intensity=(QuantumScale*red+QuantumScale*green+QuantumScale*blue)/3.0; 150 QuantumScale*blue))/(*intensity) [all...] |