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  /development/samples/ApiDemos/src/com/example/android/apis/animation/
BouncingBalls.java 56 private static final int BLUE = 0xff8080FF;
70 ValueAnimator colorAnim = ObjectAnimator.ofInt(this, "backgroundColor", RED, BLUE);
161 int blue = (int)(Math.random() * 255); local
162 int color = 0xff000000 | red << 16 | green << 8 | blue;
164 int darkColor = 0xff000000 | red/4 << 16 | green/4 << 8 | blue/4;
ReversingAnimation.java 111 int blue = (int)(Math.random() * 255); local
112 int color = 0xff000000 | red << 16 | green << 8 | blue;
114 int darkColor = 0xff000000 | red/4 << 16 | green/4 << 8 | blue/4;
  /external/ImageMagick/MagickCore/
gem-private.h 125 const double blue,double *X,double *Y,double *Z)
140 b=QuantumScale*DecodePixelGamma(blue);
196 double *red,double *green,double *blue)
205 assert(blue != (double *) NULL);
211 *blue=EncodePixelGamma(QuantumRange*b);
segment.c 147 blue;
187 Blue = 2,
269 blue,
302 (void) ResetMagickMemory(&blue,0,sizeof(blue));
308 blue.index=0;
309 while (DefineRegion(extrema[Blue],&blue) != 0)
334 cluster->blue=blue;
144 blue; member in struct:_Cluster
263 blue, local
942 blue, local
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  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES10.spec 7 void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
8 void glClearColorx ( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha )
13 void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
14 void glColor4x ( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha )
15 void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
  /frameworks/native/opengl/tools/glgen/specs/jsr239/
glspec-1.0 7 void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
8 void glClearColorx ( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha )
13 void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
14 void glColor4x ( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha )
15 void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
  /external/v8/benchmarks/
raytrace.js 82 blue : 0.0,
91 this.blue = b;
99 result.blue = c1.blue + c2.blue;
109 result.blue = c1.blue + s;
121 result.blue = c1.blue - c2.blue;
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  /external/ImageMagick/Magick++/lib/
Color.cpp 223 quantumBlue(target_color.blue);
260 pixel.blue=_pixel->blue;
347 _pixel->blue=blue_;
353 return(_pixel->blue);
592 blue, local
596 ConvertHSLToRGB(hue_,saturation_,lightness_,&red,&green,&blue);
600 quantumBlue(blue);
621 blue, local
630 ConvertHSLToRGB(hue,saturation,lightness,&red,&green,&blue);
658 blue, local
695 blue, local
811 void Magick::ColorRGB::blue(const double blue_) function in class:Magick::ColorRGB
816 double Magick::ColorRGB::blue(void) const function in class:Magick::ColorRGB
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  /frameworks/support/v17/leanback/tests/java/android/support/v17/leanback/app/
BackgroundManagerTest.java 256 BackgroundManager.getInstance(activity).setColor(Color.BLUE);
264 assertIsColorDrawable(manager, Color.BLUE);
279 BackgroundManager.getInstance(activity).setColor(Color.BLUE);
288 assertIsColorDrawable(manager, Color.BLUE);
317 BackgroundManager.getInstance(activity).setColor(Color.BLUE);
325 assertIsColorDrawable(manager, Color.BLUE);
360 BackgroundManager.getInstance(activity).setColor(Color.BLUE);
368 assertIsColorDrawable(manager, Color.BLUE);
383 m.setColor(Color.BLUE);
391 assertIsColorDrawable(manager, Color.BLUE);
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  /art/tools/checker/common/
logger.py 25 Default, Blue, Gray, Purple, Red, Green = range(6)
31 elif color == Logger.Color.Blue:
94 Logger.log("PASS", color=Logger.Color.Blue)
  /cts/hostsidetests/theme/app/res/values/
strings.xml 66 <string name="color_blue_bright">Bright Blue Color</string>
67 <string name="color_blue_dark">Dark Blue Color</string>
68 <string name="color_blue_light">Light Blue Color</string>
  /cts/tests/camera/src/android/hardware/camera2/cts/rs/
BitmapUtils.java 87 diff += Math.abs(Color.blue(aPix) - Color.blue(bPix)); // blue
  /cts/tests/tests/graphics/src/android/graphics/cts/
DiscretePathEffectTest.java 77 // draw guide rectangle into blue channel (each segment must be completely inside this)
78 paint.setColor(Color.BLUE);
93 assertEquals(0xFF, Color.blue(pixel));
PorterDuffColorFilterTest.java 45 b2.eraseColor(Color.BLUE);
71 assertEquals(Color.BLUE, target.getPixel(width / 4, height * 3 / 4));
72 assertEquals(Color.BLUE, target.getPixel(width * 3 / 4, height * 3 / 4));
  /development/samples/ApiDemos/res/layout/
custom_layout.xml 71 android:background="@drawable/blue"
79 android:background="@drawable/blue"
87 android:background="@drawable/blue"
  /external/ImageMagick/www/source/
piechart.mvg 7 stroke 'blue'
90 fill 'blue'
108 fill 'blue'
  /external/freetype/src/autofit/
aflatin.h 69 #define AF_LATIN_BLUE_TOP ( 1U << 1 ) /* we have a top blue zone */
71 /* blue zone */
72 #define AF_LATIN_BLUE_NEUTRAL ( 1U << 3 ) /* we have neutral blue zone */
  /external/mesa3d/src/mesa/main/
es1_conversion.h 5 _es_ClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
17 _es_Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
20 _es_Color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
  /external/selinux/libselinux/man/man5/
secolor.conf.5 98 color blue = #0000ff
120 range s5\-s5:c0.c1023 = white blue
138 color blue = #0000ff
  /external/skia/bench/
TileBench.cpp 19 float blue = 255.0f; local
23 *bm->getAddr32(0, y) = SkColorSetRGB(0, 0, (U8CPU) blue);
24 blue -= deltaB;
  /frameworks/base/core/res/res/values/
colors_holo.xml 53 <!-- A light Holo shade of blue -->
61 <!-- A dark Holo shade of blue -->
73 <!-- A really bright Holo shade of blue -->
  /frameworks/native/opengl/libs/GLES_CM/
gl_api.in 4 void API_ENTRY(glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
5 CALL_GL_API(glClearColor, red, green, blue, alpha);
13 void API_ENTRY(glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
14 CALL_GL_API(glColor4f, red, green, blue, alpha);
139 void API_ENTRY(glClearColorx)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
140 CALL_GL_API(glClearColorx, red, green, blue, alpha);
154 void API_ENTRY(glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
155 CALL_GL_API(glColor4ub, red, green, blue, alpha);
157 void API_ENTRY(glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
158 CALL_GL_API(glColor4x, red, green, blue, alpha)
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  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/spirv-tools/source/
print.cpp 42 clr::blue::operator const char*() { return "\x1b[34m"; }
100 clr::blue::operator const char*() {
124 clr::blue::operator const char*() { return ""; }
  /system/core/libpixelflinger/include/pixelflinger/
format.h 91 BLUE = GGL_INDEX_BLUE,
115 uint8_t bh; // blue high bit position + 1
116 uint8_t bl; // blue low bit position
  /external/ImageMagick/tests/
validate.c 99 const double intensity,double *red,double *green,double *blue)
108 *blue=intensity*(1.0-saturation);
111 *green=3.0*intensity-*red-*blue;
120 *blue=3.0*intensity-*red-*green;
126 *blue=intensity*(1.0+saturation*cos(h*(MagickPI/180.0))/cos((60.0-h)*
128 *red=3.0*intensity-*green-*blue;
132 *blue*=QuantumRange;
136 const double blue,double *hue,double *saturation,double *intensity)
142 *intensity=(QuantumScale*red+QuantumScale*green+QuantumScale*blue)/3.0;
150 QuantumScale*blue))/(*intensity)
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