/external/ltp/testcases/kernel/device-drivers/v4l/user_space/doc/spec/ |
a16706.htm | 120 struct buffer * buffers = NULL; 163 if (-1 == read (fd, buffers[0].start, buffers[0].length)) { 178 process_image (buffers[0].start); 205 process_image (buffers[buf.index].start); 234 if (buf.m.userptr == (unsigned long) buffers[i].start 235 && buf.length == buffers[i].length) 367 buf.m.userptr = (unsigned long) buffers[i].start; 368 buf.length = buffers[i].length; 390 free (buffers[0].start) [all...] |
capture-example.html | 120 struct buffer * buffers = NULL; 163 if (-1 == read (fd, buffers[0].start, buffers[0].length)) { 178 process_image (buffers[0].start); 205 process_image (buffers[buf.index].start); 234 if (buf.m.userptr == (unsigned long) buffers[i].start 235 && buf.length == buffers[i].length) 367 buf.m.userptr = (unsigned long) buffers[i].start; 368 buf.length = buffers[i].length; 390 free (buffers[0].start) [all...] |
/external/skia/src/gpu/ |
GrBufferAllocPool.h | 20 * A pool of geometry buffers tied to a GrGpu. 24 * it calls unmap on the pool ensure buffers are ready for drawing. The pool 28 * a number of buffers to preallocate can be specified. These will 34 * Ensures all buffers are unmapped and have all data written to them. 35 * Call before drawing using buffers from the pool. 40 * Invalidates all the data in the pool, unrefs non-preallocated buffers. 53 * @param gpu The GrGpu used to create the buffers. 54 * @param bufferType The type of buffers to create. 55 * @param bufferSize The minimum size of created buffers. 118 * A GrBufferAllocPool of vertex buffers [all...] |
/device/linaro/bootloader/edk2/MdePkg/Library/BaseCpuLib/Ia32/ |
CpuFlushTlb.c | 18 Flushes all the Translation Lookaside Buffers(TLB) entries in a CPU.
20 Flushes all the Translation Lookaside Buffers(TLB) entries in a CPU.
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CpuFlushTlbGcc.c | 19 Flushes all the Translation Lookaside Buffers(TLB) entries in a CPU.
21 Flushes all the Translation Lookaside Buffers(TLB) entries in a CPU.
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nouveau_driver.c | 96 nouveau_clear(struct gl_context *ctx, GLbitfield buffers) 109 buf = buffers & (1 << i); 124 buffers &= ~buf; 128 (buffers & BUFFER_BIT_DEPTH && 130 (buffers & BUFFER_BIT_STENCIL ? 140 buffers &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL); 144 if (buffers) 145 _mesa_meta_Clear(ctx, buffers);
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/frameworks/native/include/ui/ |
BufferQueueDefs.h | 22 // BufferQueue will keep track of at most this value of buffers. 23 // Attempts at runtime to increase the number of buffers past this
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/prebuilts/tools/windows/protoc/ |
readme.txt | 1 Protocol Buffers - Google's data interchange format
7 use Protocol Buffers in Java or Python but do not want to compile protoc
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/device/google/dragon/audio/hal/dsp/ |
dsp_util.h | 20 * output - Pointers to output buffers. There are "channels" output buffers. 31 * input - Pointers to input buffers. There are "channels" input buffers.
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/external/libchrome/dbus/ |
test_proto.proto | 10 // protocol buffers in MessageReader and MessageWriter.
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/external/mesa3d/docs/ |
ARB_color_buffer_float.txt | 2 - Rendering to multiple render targets, some fixed-point, some floating-point, with FIXED_ONLY fragment clamping and polygon smooth enabled may write incorrect values to the fixed point buffers (depends on spec interpretation)
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_clear.c | 44 * Clear the given buffers to the specified values. 49 unsigned buffers, 60 buffers &= ~PIPE_CLEAR_DEPTHSTENCIL; 62 lp_setup_clear( llvmpipe->setup, color->f, depth, stencil, buffers );
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/external/protobuf/ |
protobuf.pc.in | 6 Name: Protocol Buffers
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/external/protobuf/util/ |
protobuf.pc.in | 6 Name: Protocol Buffers
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/external/skia/tools/gpu/gl/debug/ |
GrFBBindableObj.h | 16 // A common base class for render buffers and textures 85 SkTDArray<GrFakeRefObj *> fColorReferees; // frame buffers that use this as a color buffer (via "glFramebufferRenderbuffer" or "glFramebufferTexture2D") 86 SkTDArray<GrFakeRefObj *> fDepthReferees; // frame buffers that use this as a depth buffer (via "glFramebufferRenderbuffer" or "glFramebufferTexture2D") 87 SkTDArray<GrFakeRefObj *> fStencilReferees; // frame buffers that use this as a stencil buffer (via "glFramebufferRenderbuffer" or "glFramebufferTexture2D")
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/frameworks/av/media/libmedia/aidl/android/ |
IOMXBufferSource.aidl | 29 * we can start handing it buffers. If we already have buffers of data 36 * the codec is meant to return all buffers back to the client for them 37 * to be freed. Do NOT submit any more buffers to the component.
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/frameworks/av/media/libmedia/include/media/ |
IMediaSource.h | 39 // Maximum number of buffers would be read in readMultiple. 49 // returns. Any buffers the object may be holding onto at the time of 51 // Also, it is imperative that any buffers output by this object and 109 // but should be prepared for buffers of the new configuration. 115 // Returns a vector of new buffers of data, where the new buffers are added 118 // reached, or format change is hit, or |kMaxNumReadMultiple| buffers have 123 // but should be prepared for buffers of the new configuration. 128 Vector<MediaBuffer *> *buffers, uint32_t maxNumBuffers = 1, 143 // The consumer of this media source requests that the given buffers [all...] |
/frameworks/av/services/camera/libcameraservice/api1/client2/ |
JpegCompressor.h | 19 * This class simulates a hardware JPEG compressor. It receives image buffers 49 // Start compressing COMPRESSED format buffers; JpegCompressor takes 50 // ownership of the Buffers vector. 51 status_t start(const Vector<CpuConsumer::LockedBuffer*>& buffers,
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/packages/inputmethods/LatinIME/native/jni/src/dictionary/structure/v4/content/ |
sparse_table_dict_content.h | 33 AK_FORCE_INLINE SparseTableDictContent(const ReadWriteByteArrayView *const buffers, 35 : mExpandableLookupTableBuffer(buffers[LOOKUP_TABLE_BUFFER_INDEX], 37 mExpandableAddressTableBuffer(buffers[ADDRESS_TABLE_BUFFER_INDEX], 39 mExpandableContentBuffer(buffers[CONTENT_BUFFER_INDEX],
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/prebuilts/tools/darwin-x86_64/protoc/lib/pkgconfig/ |
protobuf.pc | 6 Name: Protocol Buffers
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/prebuilts/tools/linux-x86_64/protoc/lib/pkgconfig/ |
protobuf-lite.pc | 6 Name: Protocol Buffers
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/external/mesa3d/src/mesa/main/ |
buffers.h | 2 * \file buffers.h 44 _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers); 47 _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
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/external/mesa3d/src/mesa/swrast/ |
s_clear.c | 171 * Clear the front/back/left/right/aux color buffers. 173 * clear its own color buffers for some reason (such as with masking). 197 * device driver can't clear one or more of the buffers itself. 198 * \param buffers bitfield of BUFFER_BIT_* values indicating which 203 _swrast_Clear(struct gl_context *ctx, GLbitfield buffers) 218 assert((buffers & (~legalBits)) == 0); 228 if ((buffers & BUFFER_BITS_COLOR) 233 if (buffers & BUFFER_BIT_ACCUM) { 237 if (buffers & BUFFER_DS) { 243 if ((buffers & BUFFER_DS) == BUFFER_DS && depthRb == stencilRb) [all...] |
/external/protobuf/ruby/ |
google-protobuf.gemspec | 5 s.summary = "Protocol Buffers" 6 s.description = "Protocol Buffers are Google's data interchange format." 7 s.homepage = "https://developers.google.com/protocol-buffers"
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/external/webrtc/webrtc/modules/video_coding/codecs/vp9/ |
vp9_frame_buffer_pool.h | 28 // This memory pool is used to serve buffers to libvpx for decoding purposes in 30 // time libvpx wants to decode a frame it will use buffers provided and released 34 // buffers for the decoded image data. By retaining ownership of this buffer 43 // // During decoding, libvpx will get and release buffers from the pool. 52 // // Destroying the codec will make libvpx release any buffers it was using. 70 // buffers used to decompress frames. This is only supported for VP9. 77 // Gets the number of buffers currently in use (not ready to be recycled). 79 // Releases allocated buffers, deleting available buffers. Buffers in use ar [all...] |