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  /external/ltp/testcases/kernel/device-drivers/v4l/user_space/doc/spec/
a16706.htm 120 struct buffer * buffers = NULL;
163 if (-1 == read (fd, buffers[0].start, buffers[0].length)) {
178 process_image (buffers[0].start);
205 process_image (buffers[buf.index].start);
234 if (buf.m.userptr == (unsigned long) buffers[i].start
235 && buf.length == buffers[i].length)
367 buf.m.userptr = (unsigned long) buffers[i].start;
368 buf.length = buffers[i].length;
390 free (buffers[0].start)
    [all...]
capture-example.html 120 struct buffer * buffers = NULL;
163 if (-1 == read (fd, buffers[0].start, buffers[0].length)) {
178 process_image (buffers[0].start);
205 process_image (buffers[buf.index].start);
234 if (buf.m.userptr == (unsigned long) buffers[i].start
235 && buf.length == buffers[i].length)
367 buf.m.userptr = (unsigned long) buffers[i].start;
368 buf.length = buffers[i].length;
390 free (buffers[0].start)
    [all...]
  /external/skia/src/gpu/
GrBufferAllocPool.h 20 * A pool of geometry buffers tied to a GrGpu.
24 * it calls unmap on the pool ensure buffers are ready for drawing. The pool
28 * a number of buffers to preallocate can be specified. These will
34 * Ensures all buffers are unmapped and have all data written to them.
35 * Call before drawing using buffers from the pool.
40 * Invalidates all the data in the pool, unrefs non-preallocated buffers.
53 * @param gpu The GrGpu used to create the buffers.
54 * @param bufferType The type of buffers to create.
55 * @param bufferSize The minimum size of created buffers.
118 * A GrBufferAllocPool of vertex buffers
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  /device/linaro/bootloader/edk2/MdePkg/Library/BaseCpuLib/Ia32/
CpuFlushTlb.c 18 Flushes all the Translation Lookaside Buffers(TLB) entries in a CPU.
20 Flushes all the Translation Lookaside Buffers(TLB) entries in a CPU.
CpuFlushTlbGcc.c 19 Flushes all the Translation Lookaside Buffers(TLB) entries in a CPU.
21 Flushes all the Translation Lookaside Buffers(TLB) entries in a CPU.
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_driver.c 96 nouveau_clear(struct gl_context *ctx, GLbitfield buffers)
109 buf = buffers & (1 << i);
124 buffers &= ~buf;
128 (buffers & BUFFER_BIT_DEPTH &&
130 (buffers & BUFFER_BIT_STENCIL ?
140 buffers &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
144 if (buffers)
145 _mesa_meta_Clear(ctx, buffers);
  /frameworks/native/include/ui/
BufferQueueDefs.h 22 // BufferQueue will keep track of at most this value of buffers.
23 // Attempts at runtime to increase the number of buffers past this
  /prebuilts/tools/windows/protoc/
readme.txt 1 Protocol Buffers - Google's data interchange format
7 use Protocol Buffers in Java or Python but do not want to compile protoc
  /device/google/dragon/audio/hal/dsp/
dsp_util.h 20 * output - Pointers to output buffers. There are "channels" output buffers.
31 * input - Pointers to input buffers. There are "channels" input buffers.
  /external/libchrome/dbus/
test_proto.proto 10 // protocol buffers in MessageReader and MessageWriter.
  /external/mesa3d/docs/
ARB_color_buffer_float.txt 2 - Rendering to multiple render targets, some fixed-point, some floating-point, with FIXED_ONLY fragment clamping and polygon smooth enabled may write incorrect values to the fixed point buffers (depends on spec interpretation)
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_clear.c 44 * Clear the given buffers to the specified values.
49 unsigned buffers,
60 buffers &= ~PIPE_CLEAR_DEPTHSTENCIL;
62 lp_setup_clear( llvmpipe->setup, color->f, depth, stencil, buffers );
  /external/protobuf/
protobuf.pc.in 6 Name: Protocol Buffers
  /external/protobuf/util/
protobuf.pc.in 6 Name: Protocol Buffers
  /external/skia/tools/gpu/gl/debug/
GrFBBindableObj.h 16 // A common base class for render buffers and textures
85 SkTDArray<GrFakeRefObj *> fColorReferees; // frame buffers that use this as a color buffer (via "glFramebufferRenderbuffer" or "glFramebufferTexture2D")
86 SkTDArray<GrFakeRefObj *> fDepthReferees; // frame buffers that use this as a depth buffer (via "glFramebufferRenderbuffer" or "glFramebufferTexture2D")
87 SkTDArray<GrFakeRefObj *> fStencilReferees; // frame buffers that use this as a stencil buffer (via "glFramebufferRenderbuffer" or "glFramebufferTexture2D")
  /frameworks/av/media/libmedia/aidl/android/
IOMXBufferSource.aidl 29 * we can start handing it buffers. If we already have buffers of data
36 * the codec is meant to return all buffers back to the client for them
37 * to be freed. Do NOT submit any more buffers to the component.
  /frameworks/av/media/libmedia/include/media/
IMediaSource.h 39 // Maximum number of buffers would be read in readMultiple.
49 // returns. Any buffers the object may be holding onto at the time of
51 // Also, it is imperative that any buffers output by this object and
109 // but should be prepared for buffers of the new configuration.
115 // Returns a vector of new buffers of data, where the new buffers are added
118 // reached, or format change is hit, or |kMaxNumReadMultiple| buffers have
123 // but should be prepared for buffers of the new configuration.
128 Vector<MediaBuffer *> *buffers, uint32_t maxNumBuffers = 1,
143 // The consumer of this media source requests that the given buffers
    [all...]
  /frameworks/av/services/camera/libcameraservice/api1/client2/
JpegCompressor.h 19 * This class simulates a hardware JPEG compressor. It receives image buffers
49 // Start compressing COMPRESSED format buffers; JpegCompressor takes
50 // ownership of the Buffers vector.
51 status_t start(const Vector<CpuConsumer::LockedBuffer*>& buffers,
  /packages/inputmethods/LatinIME/native/jni/src/dictionary/structure/v4/content/
sparse_table_dict_content.h 33 AK_FORCE_INLINE SparseTableDictContent(const ReadWriteByteArrayView *const buffers,
35 : mExpandableLookupTableBuffer(buffers[LOOKUP_TABLE_BUFFER_INDEX],
37 mExpandableAddressTableBuffer(buffers[ADDRESS_TABLE_BUFFER_INDEX],
39 mExpandableContentBuffer(buffers[CONTENT_BUFFER_INDEX],
  /prebuilts/tools/darwin-x86_64/protoc/lib/pkgconfig/
protobuf.pc 6 Name: Protocol Buffers
  /prebuilts/tools/linux-x86_64/protoc/lib/pkgconfig/
protobuf-lite.pc 6 Name: Protocol Buffers
  /external/mesa3d/src/mesa/main/
buffers.h 2 * \file buffers.h
44 _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers);
47 _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
  /external/mesa3d/src/mesa/swrast/
s_clear.c 171 * Clear the front/back/left/right/aux color buffers.
173 * clear its own color buffers for some reason (such as with masking).
197 * device driver can't clear one or more of the buffers itself.
198 * \param buffers bitfield of BUFFER_BIT_* values indicating which
203 _swrast_Clear(struct gl_context *ctx, GLbitfield buffers)
218 assert((buffers & (~legalBits)) == 0);
228 if ((buffers & BUFFER_BITS_COLOR)
233 if (buffers & BUFFER_BIT_ACCUM) {
237 if (buffers & BUFFER_DS) {
243 if ((buffers & BUFFER_DS) == BUFFER_DS && depthRb == stencilRb)
    [all...]
  /external/protobuf/ruby/
google-protobuf.gemspec 5 s.summary = "Protocol Buffers"
6 s.description = "Protocol Buffers are Google's data interchange format."
7 s.homepage = "https://developers.google.com/protocol-buffers"
  /external/webrtc/webrtc/modules/video_coding/codecs/vp9/
vp9_frame_buffer_pool.h 28 // This memory pool is used to serve buffers to libvpx for decoding purposes in
30 // time libvpx wants to decode a frame it will use buffers provided and released
34 // buffers for the decoded image data. By retaining ownership of this buffer
43 // // During decoding, libvpx will get and release buffers from the pool.
52 // // Destroying the codec will make libvpx release any buffers it was using.
70 // buffers used to decompress frames. This is only supported for VP9.
77 // Gets the number of buffers currently in use (not ready to be recycled).
79 // Releases allocated buffers, deleting available buffers. Buffers in use ar
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