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  /external/swiftshader/src/D3D9/
Direct3DDevice9Ex.cpp 131 long Direct3DDevice9Ex::CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedHandle)
133 TRACE("unsigned int edgeLength = %d, unsigned int levels = %d, unsigned long usage = %d, D3DFORMAT format = %d, D3DPOOL pool = %d, IDirect3DCubeTexture9 **cubeTexture = 0x%0.8p, void **sharedHandle = 0x%0.8p", edgeLength, levels, usage, format, pool, cubeTexture, sharedHandle);
135 return Direct3DDevice9::CreateCubeTexture(edgeLength, levels, usage, format, pool, cubeTexture, sharedHandle);
187 long Direct3DDevice9Ex::CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, void **sharedHandle)
189 TRACE("unsigned int width = %d, unsigned int height = %d, unsigned int levels = %d, unsigned long usage = %d, D3DFORMAT format = %d, D3DPOOL pool = %d, IDirect3DTexture9 **texture = 0x%0.8p, void **sharedHandle = 0x%0.8p", width, height, levels, usage, format, pool, texture, sharedHandle);
191 return Direct3DDevice9::CreateTexture(width, height, levels, usage, format, pool, texture, sharedHandle);
215 long Direct3DDevice9Ex::CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **sharedHandle)
217 TRACE("unsigned int width = %d, unsigned int height = %d, unsigned int depth = %d, unsigned int levels = %d, unsigned long usage = %d, D3DFORMAT format = %d, D3DPOOL pool = %d, IDirect3DVolumeTexture9 (…)
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Direct3DDevice9.hpp 70 long __stdcall CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedHandle);
78 long __stdcall CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, void **sharedHandle);
82 long __stdcall CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **sharedHandle);
Direct3DDevice9Ex.hpp 80 long __stdcall CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, void **sharedHandle);
81 long __stdcall CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **sharedHandle);
82 long __stdcall CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedHandle);
  /external/ImageMagick/coders/
jpeg.c 174 *levels;
172 *levels; member in struct:_QuantizationTable
1711 *levels, local
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  /bionic/libc/kernel/uapi/linux/
vfio.h 244 __u32 levels; member in struct:vfio_iommu_spapr_tce_ddw_info
312 __u32 levels; member in struct:vfio_iommu_spapr_tce_create
  /external/archive-patcher/shared/src/main/java/com/google/archivepatcher/shared/
DefaultDeflateCompatibilityWindow.java 45 * <li>Levels 1, 2, 3, 4, 5, 6, 7, 8 and 9</li>
48 * Strategy 2, {@link java.util.zip.Deflater#HUFFMAN_ONLY}, does not utilize compression levels.
53 * compression levels 1 through 9, with wrapping on and off;</li>
55 * compression levels 1 through 9, with wrapping on and off;</li>
240 // levels of the default strategy by exercising the hash chaining
328 int[] levels = {1, 2, 3, 4, 5, 6, 7, 8, 9}; local
339 relevantLevels = levels;
  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktSampleVerifier.cpp 72 const std::vector<tcu::ConstPixelBufferAccess>& levels)
81 , m_levels (levels)
446 DE_ASSERT(level < m_imParams.levels);
489 DE_ASSERT(levelHi < m_imParams.levels);
493 const int levelLo = (levelHi < m_imParams.levels - 1) ? levelHi + 1 : levelHi;
703 DE_ASSERT(level < m_imParams.levels);
707 if (level == m_imParams.levels - 1)
833 const UVec2 levelBounds = calcLevelBounds(lodBounds, m_imParams.levels, m_samplerParams.mipmapFilter);
vktSampleVerifier.hpp 116 int levels; member in struct:vkt::texture::ImageViewParameters
132 const std::vector<tcu::ConstPixelBufferAccess>& levels);
  /external/deqp/modules/gles2/functional/
es2fFboApiTest.cpp 165 static int levels[] = { 2, 1, 0, -1, 0x7fffffff, 0, 1 }; local
167 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(levels); ndx++)
169 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]);
170 checkError(testCtx, context, levels[ndx] == 0 ? GL_NO_ERROR : GL_INVALID_VALUE);
185 static int levels[] = { 2, 1, 0, -1, 0x7fffffff, 0, 1 }; local
187 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(levels); ndx++)
189 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]);
190 checkError(testCtx, context, de::inBounds(levels[ndx], 0, 16) ? GL_NO_ERROR : GL_INVALID_VALUE);
626 addChild(new FboApiCase(m_context, "texture_levels", "Valid and invalid texturel levels", hasRenderToMipmap ? textureLevelsWithRenderToMipmapTest : textureLevelsTest));
  /external/guava/guava/src/com/google/common/net/
InternetDomainName.java 449 * Returns the ancestor of the current domain at the given number of levels
450 * "higher" (rightward) in the subdomain list. The number of levels must be
456 private InternetDomainName ancestor(int levels) {
457 return from(DOT_JOINER.join(parts.subList(levels, parts.size())));
  /external/icu/icu4c/source/common/unicode/
ubidi.h     [all...]
  /external/kernel-headers/original/uapi/linux/
vfio.h 559 * @levels tells the maximum number of levels in multi-level IOMMU tables;
566 __u32 levels; member in struct:vfio_iommu_spapr_tce_ddw_info
667 * size and number of levels in the TCE table being created.
678 __u32 levels; member in struct:vfio_iommu_spapr_tce_create
  /external/libvpx/libvpx/third_party/libwebm/common/
hdr_util.cc 179 const int levels[kNumLevels] = {10, 11, 20, 21, 30, 31, 40, local
183 if (priv_level == levels[i]) {
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_tex.c 101 * before, and any lower levels would fit into our miptree.
120 GLsizei levels, GLsizei width,
128 for (level = 0; level < levels; level++) {
  /external/mesa3d/src/mesa/swrast/
s_texture.c 336 GLsizei levels, GLsizei width,
343 for (level = 0; level < levels; level++) {
  /prebuilts/go/darwin-x86/src/runtime/debug/
stack_test.go 24 Don't worry much about the base levels, but check the ones in our own package.
  /prebuilts/go/linux-x86/src/runtime/debug/
stack_test.go 24 Don't worry much about the base levels, but check the ones in our own package.
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/distutils/tests/
support.py 46 def get_logs(self, *levels):
52 in self.logs if level in levels]
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/distutils/tests/
support.py 46 def get_logs(self, *levels):
52 in self.logs if level in levels]
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/site-packages/setools/diff/
mls.py 126 """Determine the difference in levels between two policies."""
133 """Generate the difference in levels between the policies."""
141 (LevelDeclWrapper(s) for s in self.left_policy.levels()),
142 (LevelDeclWrapper(s) for s in self.right_policy.levels()))
147 # Criteria for modified levels
191 """Wrap levels to allow comparisons."""
213 This only compares the low and high levels of the range.
215 to levels between the low and high levels of the range.
  /external/swiftshader/src/OpenGL/libGLES_CM/
Texture.cpp 454 int levels = 0; local
456 while(levels < IMPLEMENTATION_MAX_TEXTURE_LEVELS && image[levels])
458 levels++;
461 return levels;
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineImageUtil.cpp 631 std::vector<tcu::PixelBufferAccess> levels(texture.getNumLevels());
634 levels[levelNdx] = *reinterpret_cast<const tcu::PixelBufferAccess*>(&texture.getLevel(levelNdx));
636 return levels;
881 void TestTexture::populateLevels (const std::vector<tcu::PixelBufferAccess>& levels)
883 for (size_t levelNdx = 0; levelNdx < levels.size(); levelNdx++)
884 TestTexture::fillWithGradient(levels[levelNdx]);
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  /device/generic/goldfish-opengl/system/include/GLES/
glext.h     [all...]
  /external/mesa3d/include/GLES2/
gl2ext.h     [all...]
  /external/swiftshader/include/GLES/
glext.h     [all...]

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