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    Searched refs:Light (Results 51 - 75 of 143) sorted by null

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  /external/skia/src/sfnt/
SkPanose.h 51 Light = 3,
201 Light = 3,
322 Light = 3,
SkOTTable_OS_2_V0.h 29 Light = SkTEndian_SwapBE16(300),
SkOTTable_OS_2_VA.h 30 Light = SkTEndian_SwapBE16(3),
  /frameworks/base/services/core/java/com/android/server/notification/
NotificationRecord.java 131 private Light mLight;
193 private Light calculateLights() {
203 Light light = getChannel().shouldShowLights() ? new Light(channelLightColor, local
210 light = new Light(notification.ledARGB, notification.ledOnMS,
213 light = new Light(defaultLightColor, defaultLightOn,
217 light = null
    [all...]
  /external/mesa3d/src/mesa/main/
enable.c 34 #include "light.h"
335 if (ctx->Light.ColorMaterialEnabled == state)
339 ctx->Light.ColorMaterialEnabled = state;
386 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
389 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
391 insert_at_tail(&ctx->Light.EnabledList,
392 &ctx->Light.Light[cap-GL_LIGHT0])
    [all...]
get.c 512 { GL_CLAMP_VERTEX_COLOR, CONTEXT_ENUM(Light.ClampVertexColor), extra_ARB_color_buffer_float },
550 { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
551 { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
552 { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
553 { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
554 { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA }
    [all...]
attrib.c 42 #include "light.h"
81 GLboolean Light[MAX_LIGHTS];
268 attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
275 attr->Light[i] = ctx->Light.Light[i].Enabled;
277 attr->Lighting = ctx->Light.Enabled;
358 memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
519 TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial,
527 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING)
1055 const struct gl_light_attrib *light; local
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_state.c 41 #include "main/light.h"
777 if (ctx->Light.Enabled &&
778 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) {
789 else if (ctx->Light.Enabled) {
846 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION]);
848 ctx->Light.Model.Ambient,
849 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT]);
853 COPY_3V( &fcmd[GLT_RED], ctx->Light.Model.Ambient );
860 * - light[p].colors
861 * - light[p].enable
    [all...]
  /frameworks/base/services/tests/notification/src/com/android/server/notification/
NotificationRecordTest.java 102 private static final NotificationRecord.Light CUSTOM_LIGHT =
103 new NotificationRecord.Light(1, 2, 3);
380 NotificationRecord.Light expected = new NotificationRecord.Light(
396 NotificationRecord.Light expected = new NotificationRecord.Light(
  /external/skia/gm/
lightingshader2.cpp 49 builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, 1.0f),
61 builderTwoDir.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 0.0f, 1.0f),
63 builderTwoDir.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.0f, 1.0f, 1.0f),
  /external/mesa3d/src/mesa/state_tracker/
st_atom_shader.c 150 st->ctx->Light._ClampVertexColor;
  /external/mesa3d/src/mesa/tnl/
t_vb_normals.c 97 (!ctx->Light.Enabled &&
t_vb_cliptmp.h 169 if (ctx->Light.ShadeModel == GL_FLAT)
240 if (ctx->Light.ShadeModel == GL_FLAT) {
303 if (ctx->Light.ShadeModel == GL_FLAT) {
  /external/skia/samplecode/
SampleLighting.cpp 24 builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, blue), dir));
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen6_sf_state.c 124 bool shade_model_flat = ctx->Light.ShadeModel == GL_FLAT;
260 if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
gen7_sf_state.c 40 bool shade_model_flat = ctx->Light.ShadeModel == GL_FLAT;
284 if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
  /external/mesa3d/src/mesa/swrast/
s_lines.c 229 (ctx->Light.Enabled &&
230 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR));
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_vbo_t.c 110 if (ctx->Light.Enabled) {
171 if (ctx->Fog.ColorSumEnabled && !ctx->Light.Enabled)
182 if (ctx->Light.Enabled ||
186 if (ctx->Light.Enabled && render->mode == IMM) {
192 if (ctx->Light.Model.TwoSide) {
nouveau_render_t.c 34 #include "main/light.h"
205 COPY_4V(ctx->Light.Material.Attrib[attr], (float *)v);
nv04_state_raster.c 212 if (ctx->Light.ShadeModel == GL_SMOOTH)
  /external/mesa3d/src/mesa/drivers/common/
driverfuncs.c 267 ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled);
290 GLfloat f = (GLfloat) ctx->Light.Model.ColorControl;
300 ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel);
  /external/swiftshader/src/D3D9/
Direct3DDevice9.hpp 151 long __stdcall SetLight(unsigned long index, const D3DLIGHT9 *light);
224 struct Light : D3DLIGHT9
226 Light &operator=(const D3DLIGHT9 &light)
228 Type = light.Type;
229 Diffuse = light.Diffuse;
230 Specular = light.Specular;
231 Ambient = light.Ambient;
232 Position = light.Position;
233 Direction = light.Direction
256 Lights light; member in class:D3D9::Direct3DDevice9
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  /external/mesa3d/src/mesa/vbo/
vbo_context.c 138 cl->Ptr = (const void *)ctx->Light.Material.Attrib[i];
  /external/skia/src/effects/
SkEmbossMask.cpp 81 void SkEmbossMask::Emboss(SkMask* mask, const SkEmbossMaskFilter::Light& light) {
86 int specular = light.fSpecular;
87 int ambient = light.fAmbient;
88 SkFixed lx = SkScalarToFixed(light.fDirection[0]);
89 SkFixed ly = SkScalarToFixed(light.fDirection[1]);
90 SkFixed lz = SkScalarToFixed(light.fDirection[2]);
132 // R = 2 (Light * Normal) Normal - Light
143 // value in the light, and just pass that in to this function
    [all...]
  /external/skia/src/utils/
SkShadowPaintFilterCanvas.h 23 * Note that we can only do this for one light at a time!
24 * It is up to the user to set the 0th light in fLights to
25 * the light the want to render the depth map with.
35 static SkISize ComputeDepthMapSize(const SkLights::Light& light, int maxDepth,

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