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    Searched refs:Light (Results 76 - 100 of 143) sorted by null

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  /external/mesa3d/src/mesa/main/
context.c 103 #include "light.h"
    [all...]
ffvertex_prog.c 142 if (ctx->Light.Material.Attrib[attr][0] != 0.0F)
171 key->separate_specular = (ctx->Light.Model.ColorControl ==
174 if (ctx->Light.Enabled) {
177 if (ctx->Light.Model.LocalViewer)
180 if (ctx->Light.Model.TwoSide)
183 if (ctx->Light.ColorMaterialEnabled) {
184 key->light_color_material_mask = ctx->Light._ColorMaterialBitmask;
188 struct gl_light *light = &ctx->Light.Light[i] local
    [all...]
  /external/mesa3d/src/mesa/tnl_dd/
t_dd_dmatmp.h 409 else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) {
449 ctx->Light.ShadeModel == GL_FLAT &&
998 } else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) {
1032 if (ctx->Light.ShadeModel == GL_FLAT) {
1222 ok = (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH);
1232 ctx->Light.ShadeModel == GL_FLAT &&
  /external/skia/src/core/
SkShadowShader.cpp 122 fLightColor[fNumNonAmbLights] = lights->light(i).color();
124 if (SkLights::Light::kPoint_LightType == lights->light(i).type()) {
125 fLightDirOrPos[fNumNonAmbLights] = lights->light(i).pos();
126 fLightColor[fNumNonAmbLights].scale(lights->light(i).intensity());
128 fLightDirOrPos[fNumNonAmbLights] = lights->light(i).dir();
132 SkLights::Light::kPoint_LightType == lights->light(i).type();
134 fIsRadialLight[fNumNonAmbLights] = lights->light(i).isRadial();
136 SkImage_Base* shadowMap = ((SkImage_Base*)lights->light(i).getShadowMap())
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  /external/mesa3d/src/mesa/swrast/
s_context.c 288 (ctx->Light.Enabled &&
289 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR);
521 (ctx->Light.Enabled &&
522 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) {
542 swrast->_InterpMode[i] = ctx->Light.ShadeModel;
s_tritemp.h 356 if (ctx->Light.ShadeModel == GL_SMOOTH) {
383 ASSERT(ctx->Light.ShadeModel == GL_FLAT);
640 if (ctx->Light.ShadeModel == GL_SMOOTH) {
665 ASSERT(ctx->Light.ShadeModel == GL_FLAT);
    [all...]
s_aaline.c 483 || (ctx->Light.Enabled &&
484 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
s_aalinetemp.h 141 if (ctx->Light.ShadeModel == GL_SMOOTH) {
s_linetemp.h 224 if (ctx->Light.ShadeModel == GL_SMOOTH) {
s_triangle.c 81 ASSERT(ctx->Light.ShadeModel==GL_FLAT); \
107 ASSERT(ctx->Light.ShadeModel==GL_SMOOTH); \
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_draw.c 99 ctx->Light.ShadeModel != GL_FLAT &&
105 ctx->Light.ShadeModel != GL_FLAT &&
brw_sf_state.c 285 if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
gen7_sol_state.c 208 if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION)
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_state_init.c 267 TCL_CHECK( tcl_lighting_add4, ctx->Light.Enabled, 4 )
268 TCL_CHECK( tcl_lighting_add6, ctx->Light.Enabled, 6 )
269 TCL_CHECK( tcl_light_add6, ctx->Light.Enabled && ctx->Light.Light[atom->idx].Enabled, 6 )
712 ALLOC_STATE( glt, tcl_lighting_add4, GLT_STATE_SIZE, "GLT/light-global", 0 );
729 ALLOC_STATE( lit[0], tcl_light_add6, LIT_STATE_SIZE, "LIT/light-0", 0 );
730 ALLOC_STATE( lit[1], tcl_light_add6, LIT_STATE_SIZE, "LIT/light-1", 1 );
731 ALLOC_STATE( lit[2], tcl_light_add6, LIT_STATE_SIZE, "LIT/light-2", 2 );
732 ALLOC_STATE( lit[3], tcl_light_add6, LIT_STATE_SIZE, "LIT/light-3", 3 )
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_tcl.c 38 #include "main/light.h"
268 if (prim == GL_POLYGON && ctx->Light.ShadeModel == GL_FLAT)
375 if (ctx->Light.Enabled) {
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv10_state_raster.c 134 PUSH_DATA (push, ctx->Light.ShadeModel == GL_SMOOTH ?
nouveau_state.c 197 if (ctx->Light.Light[i].Enabled)
257 nouveau_light(struct gl_context *ctx, GLenum light, GLenum pname, const GLfloat *params)
276 context_dirty_i(ctx, LIGHT_SOURCE, light - GL_LIGHT0);
279 context_dirty_i(ctx, LIGHT_SOURCE, light - GL_LIGHT0);
  /external/mesa3d/src/mesa/state_tracker/
st_draw.c 175 ctx->Light.ShadeModel != GL_FLAT &&
  /external/mesa3d/src/mesa/tnl/
t_context.c 34 #include "main/light.h"
196 if (ctx->Light.ColorMaterialEnabled) {
  /external/skia/gm/
lightingshader.cpp 52 builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, 1.0f),
  /external/skia/samplecode/
SampleShadowing.cpp 141 fLights->light(i).setShadowMap(nullptr);
165 builder.add(SkLights::Light::MakePoint(SkColor3f::Make(1.0f, 1.0f, 1.0f),
  /external/v8/benchmarks/
raytrace.js 57 // flog/light.js
195 Flog.RayTracer.Light = Class.create();
197 Flog.RayTracer.Light.prototype = {
209 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']';
716 var light = scene.lights[i];
720 light.position,
732 light.color,
785 light.position
800 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight),
866 var light = new Flog.RayTracer.Light
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  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.h 133 struct Light
607 Light light[MAX_LIGHTS]; member in class:es1::Context
  /frameworks/base/services/core/java/com/android/server/display/
LocalDisplayAdapter.java 21 import com.android.server.lights.Light;
158 private final Light mBacklight;
475 // If the state change was from or to VR, then we need to tell the light
  /external/mesa3d/src/mesa/drivers/x11/
xm_tri.c 1029 if ( ctx->Light.ShadeModel==GL_SMOOTH
1056 if ( ctx->Light.ShadeModel==GL_FLAT
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