/external/mesa3d/src/mesa/main/ |
context.c | 103 #include "light.h" [all...] |
ffvertex_prog.c | 142 if (ctx->Light.Material.Attrib[attr][0] != 0.0F) 171 key->separate_specular = (ctx->Light.Model.ColorControl == 174 if (ctx->Light.Enabled) { 177 if (ctx->Light.Model.LocalViewer) 180 if (ctx->Light.Model.TwoSide) 183 if (ctx->Light.ColorMaterialEnabled) { 184 key->light_color_material_mask = ctx->Light._ColorMaterialBitmask; 188 struct gl_light *light = &ctx->Light.Light[i] local [all...] |
/external/mesa3d/src/mesa/tnl_dd/ |
t_dd_dmatmp.h | 409 else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) { 449 ctx->Light.ShadeModel == GL_FLAT && 998 } else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) { 1032 if (ctx->Light.ShadeModel == GL_FLAT) { 1222 ok = (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH); 1232 ctx->Light.ShadeModel == GL_FLAT &&
|
/external/skia/src/core/ |
SkShadowShader.cpp | 122 fLightColor[fNumNonAmbLights] = lights->light(i).color(); 124 if (SkLights::Light::kPoint_LightType == lights->light(i).type()) { 125 fLightDirOrPos[fNumNonAmbLights] = lights->light(i).pos(); 126 fLightColor[fNumNonAmbLights].scale(lights->light(i).intensity()); 128 fLightDirOrPos[fNumNonAmbLights] = lights->light(i).dir(); 132 SkLights::Light::kPoint_LightType == lights->light(i).type(); 134 fIsRadialLight[fNumNonAmbLights] = lights->light(i).isRadial(); 136 SkImage_Base* shadowMap = ((SkImage_Base*)lights->light(i).getShadowMap()) [all...] |
/external/mesa3d/src/mesa/swrast/ |
s_context.c | 288 (ctx->Light.Enabled && 289 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR); 521 (ctx->Light.Enabled && 522 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) { 542 swrast->_InterpMode[i] = ctx->Light.ShadeModel;
|
s_tritemp.h | 356 if (ctx->Light.ShadeModel == GL_SMOOTH) { 383 ASSERT(ctx->Light.ShadeModel == GL_FLAT); 640 if (ctx->Light.ShadeModel == GL_SMOOTH) { 665 ASSERT(ctx->Light.ShadeModel == GL_FLAT); [all...] |
s_aaline.c | 483 || (ctx->Light.Enabled && 484 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
|
s_aalinetemp.h | 141 if (ctx->Light.ShadeModel == GL_SMOOTH) {
|
s_linetemp.h | 224 if (ctx->Light.ShadeModel == GL_SMOOTH) {
|
s_triangle.c | 81 ASSERT(ctx->Light.ShadeModel==GL_FLAT); \ 107 ASSERT(ctx->Light.ShadeModel==GL_SMOOTH); \ [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_draw.c | 99 ctx->Light.ShadeModel != GL_FLAT && 105 ctx->Light.ShadeModel != GL_FLAT &&
|
brw_sf_state.c | 285 if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
|
gen7_sol_state.c | 208 if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION)
|
/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_state_init.c | 267 TCL_CHECK( tcl_lighting_add4, ctx->Light.Enabled, 4 ) 268 TCL_CHECK( tcl_lighting_add6, ctx->Light.Enabled, 6 ) 269 TCL_CHECK( tcl_light_add6, ctx->Light.Enabled && ctx->Light.Light[atom->idx].Enabled, 6 ) 712 ALLOC_STATE( glt, tcl_lighting_add4, GLT_STATE_SIZE, "GLT/light-global", 0 ); 729 ALLOC_STATE( lit[0], tcl_light_add6, LIT_STATE_SIZE, "LIT/light-0", 0 ); 730 ALLOC_STATE( lit[1], tcl_light_add6, LIT_STATE_SIZE, "LIT/light-1", 1 ); 731 ALLOC_STATE( lit[2], tcl_light_add6, LIT_STATE_SIZE, "LIT/light-2", 2 ); 732 ALLOC_STATE( lit[3], tcl_light_add6, LIT_STATE_SIZE, "LIT/light-3", 3 ) [all...] |
/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_tcl.c | 38 #include "main/light.h" 268 if (prim == GL_POLYGON && ctx->Light.ShadeModel == GL_FLAT) 375 if (ctx->Light.Enabled) {
|
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nv10_state_raster.c | 134 PUSH_DATA (push, ctx->Light.ShadeModel == GL_SMOOTH ?
|
nouveau_state.c | 197 if (ctx->Light.Light[i].Enabled) 257 nouveau_light(struct gl_context *ctx, GLenum light, GLenum pname, const GLfloat *params) 276 context_dirty_i(ctx, LIGHT_SOURCE, light - GL_LIGHT0); 279 context_dirty_i(ctx, LIGHT_SOURCE, light - GL_LIGHT0);
|
/external/mesa3d/src/mesa/state_tracker/ |
st_draw.c | 175 ctx->Light.ShadeModel != GL_FLAT &&
|
/external/mesa3d/src/mesa/tnl/ |
t_context.c | 34 #include "main/light.h" 196 if (ctx->Light.ColorMaterialEnabled) {
|
/external/skia/gm/ |
lightingshader.cpp | 52 builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, 1.0f),
|
/external/skia/samplecode/ |
SampleShadowing.cpp | 141 fLights->light(i).setShadowMap(nullptr); 165 builder.add(SkLights::Light::MakePoint(SkColor3f::Make(1.0f, 1.0f, 1.0f),
|
/external/v8/benchmarks/ |
raytrace.js | 57 // flog/light.js 195 Flog.RayTracer.Light = Class.create(); 197 Flog.RayTracer.Light.prototype = { 209 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']'; 716 var light = scene.lights[i]; 720 light.position, 732 light.color, 785 light.position 800 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight), 866 var light = new Flog.RayTracer.Light [all...] |
/external/swiftshader/src/OpenGL/libGLES_CM/ |
Context.h | 133 struct Light 607 Light light[MAX_LIGHTS]; member in class:es1::Context
|
/frameworks/base/services/core/java/com/android/server/display/ |
LocalDisplayAdapter.java | 21 import com.android.server.lights.Light; 158 private final Light mBacklight; 475 // If the state change was from or to VR, then we need to tell the light
|
/external/mesa3d/src/mesa/drivers/x11/ |
xm_tri.c | 1029 if ( ctx->Light.ShadeModel==GL_SMOOTH 1056 if ( ctx->Light.ShadeModel==GL_FLAT [all...] |