/external/swiftshader/src/D3D9/ |
Direct3DVertexShader9.cpp | 28 tokenCount += sw::Shader::size(shaderToken[tokenCount], (unsigned short)(shaderToken[0] & 0xFFFF)) + 1;
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/external/swiftshader/src/Renderer/ |
SetupProcessor.cpp | 149 case Shader::USAGE_TEXCOORD: flat = point && !sprite; break; 150 case Shader::USAGE_COLOR: flat = flatShading; break; 171 case Shader::USAGE_TEXCOORD: 175 case Shader::USAGE_COLOR:
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/external/swiftshader/src/Shader/ |
PixelProgram.hpp | 26 PixelProgram(const PixelProcessor::State &state, const PixelShader *shader) : 27 PixelRoutine(state, shader), r(shader && shader->dynamicallyIndexedTemporaries), 37 if(shader && shader->containsBreakInstruction()) 42 if(shader && shader->containsContinueInstruction()) 64 // Shader variables 91 Int4 enableMask(const Shader::Instruction *instruction) [all...] |
PixelRoutine.hpp | 28 PixelRoutine(const PixelProcessor::State &state, const PixelShader *shader); 42 typedef Shader::SourceParameter Src; 43 typedef Shader::DestinationParameter Dst;
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/packages/apps/Gallery2/src/com/android/gallery3d/filtershow/colorpicker/ |
ColorHueView.java | 28 import android.graphics.Shader; 154 0, .3f, .31f, 1}, Shader.TileMode.CLAMP); 197 BitmapShader bs = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
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ColorValueView.java | 25 import android.graphics.Shader; 119 0, .3f, .31f, 1 }, Shader.TileMode.CLAMP); 139 Shader sg = new LinearGradient(mBorder, mBorder, mBorder, mHeight - mBorder, color1, color2, 140 Shader.TileMode.CLAMP);
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/packages/apps/Settings/src/com/android/settings/applications/ |
LinearColorBar.java | 12 import android.graphics.Shader; 127 0, 0, 0, off-2, mRightColor &0xffffff, mRightColor, Shader.TileMode.CLAMP)); 130 0, 0, 0, off-2, mMiddleColor&0xffffff, mMiddleColor, Shader.TileMode.CLAMP)); 133 0, 0, 0, off/2, 0x00a0a0a0, 0xffa0a0a0, Shader.TileMode.CLAMP));
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/external/deqp/external/vulkancts/modules/vulkan/clipping/ |
vktClippingTests.cpp | 60 struct Shader 65 Shader (const VkShaderStageFlagBits stage_, const ProgramBinary& binary_) 79 const std::vector<Shader>& shaders, 119 const std::vector<Shader>& shaders, 424 // Create shader stages 736 // Vertex shader 759 // Fragment shader [all...] |
/external/mesa3d/src/mesa/main/ |
state.c | 106 const struct gl_shader_program *vsProg = ctx->Shader.CurrentVertexProgram; 107 const struct gl_shader_program *gsProg = ctx->Shader.CurrentGeometryProgram; 108 struct gl_shader_program *fsProg = ctx->Shader.CurrentFragmentProgram; 125 * Note: it's possible for a vertex shader to get used with a fragment 132 /* Use GLSL fragment shader */ 134 &ctx->Shader._CurrentFragmentProgram, 144 &ctx->Shader._CurrentFragmentProgram, 156 &ctx->Shader._CurrentFragmentProgram, 172 /* Use GLSL geometry shader */ 186 /* Use GLSL vertex shader */ [all...] |
context.c | 697 /* shader-related checks */ [all...] |
/frameworks/ex/framesequence/src/android/support/rastermill/ |
FrameSequenceDrawable.java | 27 import android.graphics.Shader; 280 = new BitmapShader(mFrontBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); 282 = new BitmapShader(mBackBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); 416 // width/height (so it's valid to use an unscaled bitmap shader)
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/external/deqp/modules/gles31/functional/ |
es31fProgramInterfaceDefinition.cpp | 105 Shader::Shader (glu::ShaderType type, glu::GLSLVersion version) 111 Shader::~Shader (void) 218 bool Shader::isValid (void) const 267 // Shader type specific 432 // delete shader struct types, need to be done by the program since shaders might share struct types 455 Shader* Program::addShader (glu::ShaderType type, glu::GLSLVersion version) 459 Shader* shader; [all...] |
/cts/tests/tests/uirendering/src/android/uirendering/cts/testclasses/ |
SweepTests.java | 24 import android.graphics.Shader; 59 Shader.TileMode.REPEAT);
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ColorSpaceTests.java | 30 import android.graphics.Shader; 93 // Uses hardware limited shader transfer function 111 // Uses hardware limited shader transfer function 147 // Render bitmap via shader 149 p.setShader(new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT)); 152 // Render bitmap via shader using another bitmap as a mask
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/development/samples/ApiDemos/src/com/example/android/apis/animation/ |
AnimationSeeking.java | 34 import android.graphics.Shader; 140 50f, color, darkColor, Shader.TileMode.CLAMP);
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CustomEvaluator.java | 33 import android.graphics.Shader; 155 50f, color, darkColor, Shader.TileMode.CLAMP);
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ReversingAnimation.java | 32 import android.graphics.Shader; 116 50f, color, darkColor, Shader.TileMode.CLAMP);
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/external/deqp/executor/ |
xeTestLogWriter.cpp | 294 const ri::Shader& shader = static_cast<const ri::Shader&>(item); local 297 switch (shader.shaderType) 299 case ri::Shader::SHADERTYPE_VERTEX: tagName = "VertexShader"; break; 300 case ri::Shader::SHADERTYPE_FRAGMENT: tagName = "FragmentShader"; break; 301 case ri::Shader::SHADERTYPE_GEOMETRY: tagName = "GeometryShader"; break; 302 case ri::Shader::SHADERTYPE_TESS_CONTROL: tagName = "TessControlShader"; break; 303 case ri::Shader::SHADERTYPE_TESS_EVALUATION: tagName = "TessEvaluationShader"; break; 304 case ri::Shader::SHADERTYPE_COMPUTE: tagName = "ComputeShader"; break [all...] |
xeTestResultParser.cpp | 146 { 0x1181fa5a, "VertexShader", ri::Shader::SHADERTYPE_VERTEX }, 147 { 0xa93daef0, "FragmentShader", ri::Shader::SHADERTYPE_FRAGMENT }, 148 { 0x8f066128, "GeometryShader", ri::Shader::SHADERTYPE_GEOMETRY }, 149 { 0x235a931c, "TessControlShader", ri::Shader::SHADERTYPE_TESS_CONTROL }, 150 { 0xa1bf7153, "TessEvaluationShader", ri::Shader::SHADERTYPE_TESS_EVALUATION }, 151 { 0x6c1415d9, "ComputeShader", ri::Shader::SHADERTYPE_COMPUTE }, 237 static ri::Shader::ShaderType getShaderTypeFromTagName (const char* shaderType) 239 return (ri::Shader::ShaderType)getEnumValue("shader type", s_shaderTypeFromTagMap, DE_LENGTH_OF_ARRAY(s_shaderTypeFromTagMap), shaderType); 552 ri::Shader* shader = curList->allocItem<ri::Shader>() local [all...] |
/frameworks/support/core-ui/java/android/support/v4/widget/ |
CircleImageView.java | 24 import android.graphics.Shader; 154 null, Shader.TileMode.CLAMP);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
Sweep.java | 37 private Shader mShader;
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
gen7_vs_state.c | 83 if (intel->ctx.Shader.CurrentVertexProgram == NULL)
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/external/swiftshader/src/OpenGL/libGLESv2/ |
Android.mk | 38 Shader.cpp \ 55 $(LOCAL_PATH)/../../Shader/ \
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/external/mesa3d/src/mesa/state_tracker/ |
st_draw.c | 127 * current shader have been set. If a uniform has not been set, 134 ctx->Shader.CurrentVertexProgram, 135 ctx->Shader.CurrentGeometryProgram, 136 ctx->Shader.CurrentFragmentProgram, 150 "Using shader with uninitialized uniform: %s",
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/external/swiftshader/src/OpenGL/libGL/ |
Program.h | 21 #include "Shader.h" 23 #include "Shader/PixelShader.hpp" 24 #include "Shader/VertexShader.hpp" 37 // Helper struct representing a single shader uniform 77 bool attachShader(Shader *shader); 78 bool detachShader(Shader *shader); 145 bool linkUniforms(Shader *shader); [all...] |