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  /external/swiftshader/src/D3D9/
Direct3DVertexShader9.cpp 28 tokenCount += sw::Shader::size(shaderToken[tokenCount], (unsigned short)(shaderToken[0] & 0xFFFF)) + 1;
  /external/swiftshader/src/Renderer/
SetupProcessor.cpp 149 case Shader::USAGE_TEXCOORD: flat = point && !sprite; break;
150 case Shader::USAGE_COLOR: flat = flatShading; break;
171 case Shader::USAGE_TEXCOORD:
175 case Shader::USAGE_COLOR:
  /external/swiftshader/src/Shader/
PixelProgram.hpp 26 PixelProgram(const PixelProcessor::State &state, const PixelShader *shader) :
27 PixelRoutine(state, shader), r(shader && shader->dynamicallyIndexedTemporaries),
37 if(shader && shader->containsBreakInstruction())
42 if(shader && shader->containsContinueInstruction())
64 // Shader variables
91 Int4 enableMask(const Shader::Instruction *instruction)
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PixelRoutine.hpp 28 PixelRoutine(const PixelProcessor::State &state, const PixelShader *shader);
42 typedef Shader::SourceParameter Src;
43 typedef Shader::DestinationParameter Dst;
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/colorpicker/
ColorHueView.java 28 import android.graphics.Shader;
154 0, .3f, .31f, 1}, Shader.TileMode.CLAMP);
197 BitmapShader bs = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
ColorValueView.java 25 import android.graphics.Shader;
119 0, .3f, .31f, 1 }, Shader.TileMode.CLAMP);
139 Shader sg = new LinearGradient(mBorder, mBorder, mBorder, mHeight - mBorder, color1, color2,
140 Shader.TileMode.CLAMP);
  /packages/apps/Settings/src/com/android/settings/applications/
LinearColorBar.java 12 import android.graphics.Shader;
127 0, 0, 0, off-2, mRightColor &0xffffff, mRightColor, Shader.TileMode.CLAMP));
130 0, 0, 0, off-2, mMiddleColor&0xffffff, mMiddleColor, Shader.TileMode.CLAMP));
133 0, 0, 0, off/2, 0x00a0a0a0, 0xffa0a0a0, Shader.TileMode.CLAMP));
  /external/deqp/external/vulkancts/modules/vulkan/clipping/
vktClippingTests.cpp 60 struct Shader
65 Shader (const VkShaderStageFlagBits stage_, const ProgramBinary& binary_)
79 const std::vector<Shader>& shaders,
119 const std::vector<Shader>& shaders,
424 // Create shader stages
736 // Vertex shader
759 // Fragment shader
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  /external/mesa3d/src/mesa/main/
state.c 106 const struct gl_shader_program *vsProg = ctx->Shader.CurrentVertexProgram;
107 const struct gl_shader_program *gsProg = ctx->Shader.CurrentGeometryProgram;
108 struct gl_shader_program *fsProg = ctx->Shader.CurrentFragmentProgram;
125 * Note: it's possible for a vertex shader to get used with a fragment
132 /* Use GLSL fragment shader */
134 &ctx->Shader._CurrentFragmentProgram,
144 &ctx->Shader._CurrentFragmentProgram,
156 &ctx->Shader._CurrentFragmentProgram,
172 /* Use GLSL geometry shader */
186 /* Use GLSL vertex shader */
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context.c 697 /* shader-related checks */
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  /frameworks/ex/framesequence/src/android/support/rastermill/
FrameSequenceDrawable.java 27 import android.graphics.Shader;
280 = new BitmapShader(mFrontBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
282 = new BitmapShader(mBackBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
416 // width/height (so it's valid to use an unscaled bitmap shader)
  /external/deqp/modules/gles31/functional/
es31fProgramInterfaceDefinition.cpp 105 Shader::Shader (glu::ShaderType type, glu::GLSLVersion version)
111 Shader::~Shader (void)
218 bool Shader::isValid (void) const
267 // Shader type specific
432 // delete shader struct types, need to be done by the program since shaders might share struct types
455 Shader* Program::addShader (glu::ShaderType type, glu::GLSLVersion version)
459 Shader* shader;
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  /cts/tests/tests/uirendering/src/android/uirendering/cts/testclasses/
SweepTests.java 24 import android.graphics.Shader;
59 Shader.TileMode.REPEAT);
ColorSpaceTests.java 30 import android.graphics.Shader;
93 // Uses hardware limited shader transfer function
111 // Uses hardware limited shader transfer function
147 // Render bitmap via shader
149 p.setShader(new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT));
152 // Render bitmap via shader using another bitmap as a mask
  /development/samples/ApiDemos/src/com/example/android/apis/animation/
AnimationSeeking.java 34 import android.graphics.Shader;
140 50f, color, darkColor, Shader.TileMode.CLAMP);
CustomEvaluator.java 33 import android.graphics.Shader;
155 50f, color, darkColor, Shader.TileMode.CLAMP);
ReversingAnimation.java 32 import android.graphics.Shader;
116 50f, color, darkColor, Shader.TileMode.CLAMP);
  /external/deqp/executor/
xeTestLogWriter.cpp 294 const ri::Shader& shader = static_cast<const ri::Shader&>(item); local
297 switch (shader.shaderType)
299 case ri::Shader::SHADERTYPE_VERTEX: tagName = "VertexShader"; break;
300 case ri::Shader::SHADERTYPE_FRAGMENT: tagName = "FragmentShader"; break;
301 case ri::Shader::SHADERTYPE_GEOMETRY: tagName = "GeometryShader"; break;
302 case ri::Shader::SHADERTYPE_TESS_CONTROL: tagName = "TessControlShader"; break;
303 case ri::Shader::SHADERTYPE_TESS_EVALUATION: tagName = "TessEvaluationShader"; break;
304 case ri::Shader::SHADERTYPE_COMPUTE: tagName = "ComputeShader"; break
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xeTestResultParser.cpp 146 { 0x1181fa5a, "VertexShader", ri::Shader::SHADERTYPE_VERTEX },
147 { 0xa93daef0, "FragmentShader", ri::Shader::SHADERTYPE_FRAGMENT },
148 { 0x8f066128, "GeometryShader", ri::Shader::SHADERTYPE_GEOMETRY },
149 { 0x235a931c, "TessControlShader", ri::Shader::SHADERTYPE_TESS_CONTROL },
150 { 0xa1bf7153, "TessEvaluationShader", ri::Shader::SHADERTYPE_TESS_EVALUATION },
151 { 0x6c1415d9, "ComputeShader", ri::Shader::SHADERTYPE_COMPUTE },
237 static ri::Shader::ShaderType getShaderTypeFromTagName (const char* shaderType)
239 return (ri::Shader::ShaderType)getEnumValue("shader type", s_shaderTypeFromTagMap, DE_LENGTH_OF_ARRAY(s_shaderTypeFromTagMap), shaderType);
552 ri::Shader* shader = curList->allocItem<ri::Shader>() local
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  /frameworks/support/core-ui/java/android/support/v4/widget/
CircleImageView.java 24 import android.graphics.Shader;
154 null, Shader.TileMode.CLAMP);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
Sweep.java 37 private Shader mShader;
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen7_vs_state.c 83 if (intel->ctx.Shader.CurrentVertexProgram == NULL)
  /external/swiftshader/src/OpenGL/libGLESv2/
Android.mk 38 Shader.cpp \
55 $(LOCAL_PATH)/../../Shader/ \
  /external/mesa3d/src/mesa/state_tracker/
st_draw.c 127 * current shader have been set. If a uniform has not been set,
134 ctx->Shader.CurrentVertexProgram,
135 ctx->Shader.CurrentGeometryProgram,
136 ctx->Shader.CurrentFragmentProgram,
150 "Using shader with uninitialized uniform: %s",
  /external/swiftshader/src/OpenGL/libGL/
Program.h 21 #include "Shader.h"
23 #include "Shader/PixelShader.hpp"
24 #include "Shader/VertexShader.hpp"
37 // Helper struct representing a single shader uniform
77 bool attachShader(Shader *shader);
78 bool detachShader(Shader *shader);
145 bool linkUniforms(Shader *shader);
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