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  /frameworks/support/compat/java/android/support/v4/graphics/drawable/
IconCompat.java 30 import android.graphics.Shader;
257 BitmapShader shader = new BitmapShader(adaptiveIconBitmap, Shader.TileMode.CLAMP, local
258 Shader.TileMode.CLAMP);
262 shader.setLocalMatrix(shift);
263 paint.setShader(shader);
  /frameworks/support/core-utils/gingerbread/android/support/v4/graphics/drawable/
RoundedBitmapDrawable.java 28 import android.graphics.Shader;
242 // setup shader matrix
387 mBitmapShader = new BitmapShader(mBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
  /frameworks/support/samples/SupportLeanbackJank/src/com/google/android/leanbackjank/data/
VideoProvider.java 27 import android.graphics.Shader;
28 import android.graphics.Shader.TileMode;
117 Shader shader = new LinearGradient(0, 0, width - 1, height - 1, COLORS.get(0), local
119 paint.setShader(shader);
128 shader = new LinearGradient(wOffset, height - hOffset, width - wOffset, hOffset,
130 paint.setShader(shader);
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/category/
IconView.java 30 import android.graphics.Shader;
229 Shader shader = new LinearGradient(0, start, 0, end, startColor, local
230 endColor, Shader.TileMode.CLAMP);
231 mPaint.setShader(shader);
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/colorpicker/
ColorCompareView.java 27 import android.graphics.Shader;
83 BitmapShader bs = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
  /packages/apps/Launcher3/src/com/android/launcher3/badge/
BadgeRenderer.java 27 import android.graphics.Shader;
101 Shader icon = badgeInfo == null ? null : badgeInfo.getNotificationIconForBadge(
173 public void drawIcon(Shader icon, Canvas canvas) {
  /packages/apps/UnifiedEmail/src/com/android/mail/bitmap/
AbstractAvatarDrawable.java 27 import android.graphics.Shader;
113 // Draw bitmap through shader first.
114 final BitmapShader shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, local
115 Shader.TileMode.CLAMP);
127 shader.setLocalMatrix(mMatrix);
128 mBitmapPaint.setShader(shader);
  /packages/apps/UnifiedEmail/src/com/android/mail/ui/
FolderDisplayer.java 26 import android.graphics.Shader;
255 final Shader shader = new LinearGradient(gradientX0, 0, gradientX1, 0, fgColor, local
256 Utils.getTransparentColor(fgColor), Shader.TileMode.CLAMP);
257 paint.setShader(shader);
  /external/deqp/modules/gles31/functional/
es31fProgramInterfaceDefinitionUtil.cpp 93 bool VariableSearchFilter::matchesFilter (const ProgramInterfaceDefinition::Shader* shader) const
95 DE_ASSERT(shader->getType() < glu::SHADERTYPE_LAST);
96 return (m_shaderTypeBits & (1u << shader->getType())) != 0;
139 bool shaderContainsIOBlocks (const ProgramInterfaceDefinition::Shader* shader)
141 for (int ndx = 0; ndx < (int)shader->getDefaultBlock().interfaceBlocks.size(); ++ndx)
143 const glu::Storage storage = shader->getDefaultBlock().interfaceBlocks[ndx].storage;
219 static std::string getShaderExtensionDeclarations (const ProgramInterfaceDefinition::Shader* shader)
    [all...]
  /external/deqp/executor/
xeTestCaseResult.hpp 311 class Shader : public Item
326 Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST), compileStatus(false) {}
327 ~Shader (void) {}
  /external/swiftshader/src/Shader/
Shader.hpp 25 class Shader
402 bool deterministic; // Equal accross shader instances run in lockstep (e.g. unrollable loop couters)
534 // Keep in sync with Shader::Analysis flags
543 Shader();
545 virtual ~Shader();
  /frameworks/base/packages/SystemUI/src/com/android/systemui/recents/views/
FakeShadowDrawable.java 28 import android.graphics.Shader;
258 , Shader.TileMode.CLAMP));
261 // this is why edge shadow shader has some extra space
266 new float[]{0f, .5f, 1f}, Shader.TileMode.CLAMP));
  /frameworks/support/design/base/android/support/design/widget/
ShadowDrawableWrapper.java 28 import android.graphics.Shader;
308 Shader.TileMode.CLAMP));
312 // this is why edge shadow shader has some extra space
316 new float[]{0f, .5f, 1f}, Shader.TileMode.CLAMP));
  /frameworks/support/v17/leanback/src/android/support/v17/leanback/widget/
HorizontalGridView.java 26 import android.graphics.Shader;
149 Color.TRANSPARENT, Color.BLACK, Shader.TileMode.CLAMP);
215 Color.BLACK, Color.TRANSPARENT, Shader.TileMode.CLAMP);
  /frameworks/support/v7/cardview/src/android/support/v7/widget/
RoundRectDrawableWithShadow.java 30 import android.graphics.Shader;
317 Shader.TileMode.CLAMP));
320 // this is why edge shadow shader has some extra space
325 new float[]{0f, .5f, 1f}, Shader.TileMode.CLAMP));
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/imageshow/
GradControl.java 28 import android.graphics.Shader;
191 mPointRadialPos, Shader.TileMode.CLAMP);
204 mPointRadialPos, Shader.TileMode.CLAMP);
ImageDraw.java 16 import android.graphics.Shader;
200 BitmapShader bs = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
  /external/androidplot/Examples/DemoApp/src/com/androidplot/demos/
StepChartExampleActivity.java 78 lineFill.setShader(new LinearGradient(0, 0, 0, 250, Color.WHITE, Color.BLUE, Shader.TileMode.MIRROR));
TimeSeriesActivity.java 82 lineFill.setShader(new LinearGradient(0, 0, 200, 200, Color.WHITE, Color.GREEN, Shader.TileMode.CLAMP));
  /external/robolectric/v1/src/main/java/com/xtremelabs/robolectric/shadows/
ShadowBitmapDrawable.java 10 import android.graphics.Shader.TileMode;
  /external/vulkan-validation-layers/demos/smoke/android/src/main/jni/
Smoke.frag.h 15 Capability Shader
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/controller/
SliderHue.java 25 import android.graphics.Shader;
  /external/swiftshader/src/OpenGL/libGL/
Program.cpp 21 #include "Shader.h"
24 #include "Shader/PixelShader.hpp"
25 #include "Shader/VertexShader.hpp"
109 bool Program::attachShader(Shader *shader)
111 if(shader->getType() == GL_VERTEX_SHADER)
118 vertexShader = (VertexShader*)shader;
121 else if(shader->getType() == GL_FRAGMENT_SHADER)
128 fragmentShader = (FragmentShader*)shader;
131 else UNREACHABLE(shader->getType())
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/animation/
AnimationCloning.java 30 import android.graphics.Shader;
120 50f, color, darkColor, Shader.TileMode.CLAMP);
AnimationLoading.java 36 import android.graphics.Shader;
177 50f, color, darkColor, Shader.TileMode.CLAMP);

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