/frameworks/support/compat/java/android/support/v4/graphics/drawable/ |
IconCompat.java | 30 import android.graphics.Shader; 257 BitmapShader shader = new BitmapShader(adaptiveIconBitmap, Shader.TileMode.CLAMP, local 258 Shader.TileMode.CLAMP); 262 shader.setLocalMatrix(shift); 263 paint.setShader(shader);
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/frameworks/support/core-utils/gingerbread/android/support/v4/graphics/drawable/ |
RoundedBitmapDrawable.java | 28 import android.graphics.Shader; 242 // setup shader matrix 387 mBitmapShader = new BitmapShader(mBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
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/frameworks/support/samples/SupportLeanbackJank/src/com/google/android/leanbackjank/data/ |
VideoProvider.java | 27 import android.graphics.Shader; 28 import android.graphics.Shader.TileMode; 117 Shader shader = new LinearGradient(0, 0, width - 1, height - 1, COLORS.get(0), local 119 paint.setShader(shader); 128 shader = new LinearGradient(wOffset, height - hOffset, width - wOffset, hOffset, 130 paint.setShader(shader);
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/packages/apps/Gallery2/src/com/android/gallery3d/filtershow/category/ |
IconView.java | 30 import android.graphics.Shader; 229 Shader shader = new LinearGradient(0, start, 0, end, startColor, local 230 endColor, Shader.TileMode.CLAMP); 231 mPaint.setShader(shader);
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/packages/apps/Gallery2/src/com/android/gallery3d/filtershow/colorpicker/ |
ColorCompareView.java | 27 import android.graphics.Shader; 83 BitmapShader bs = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
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/packages/apps/Launcher3/src/com/android/launcher3/badge/ |
BadgeRenderer.java | 27 import android.graphics.Shader; 101 Shader icon = badgeInfo == null ? null : badgeInfo.getNotificationIconForBadge( 173 public void drawIcon(Shader icon, Canvas canvas) {
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/packages/apps/UnifiedEmail/src/com/android/mail/bitmap/ |
AbstractAvatarDrawable.java | 27 import android.graphics.Shader; 113 // Draw bitmap through shader first. 114 final BitmapShader shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, local 115 Shader.TileMode.CLAMP); 127 shader.setLocalMatrix(mMatrix); 128 mBitmapPaint.setShader(shader);
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/packages/apps/UnifiedEmail/src/com/android/mail/ui/ |
FolderDisplayer.java | 26 import android.graphics.Shader; 255 final Shader shader = new LinearGradient(gradientX0, 0, gradientX1, 0, fgColor, local 256 Utils.getTransparentColor(fgColor), Shader.TileMode.CLAMP); 257 paint.setShader(shader);
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/external/deqp/modules/gles31/functional/ |
es31fProgramInterfaceDefinitionUtil.cpp | 93 bool VariableSearchFilter::matchesFilter (const ProgramInterfaceDefinition::Shader* shader) const 95 DE_ASSERT(shader->getType() < glu::SHADERTYPE_LAST); 96 return (m_shaderTypeBits & (1u << shader->getType())) != 0; 139 bool shaderContainsIOBlocks (const ProgramInterfaceDefinition::Shader* shader) 141 for (int ndx = 0; ndx < (int)shader->getDefaultBlock().interfaceBlocks.size(); ++ndx) 143 const glu::Storage storage = shader->getDefaultBlock().interfaceBlocks[ndx].storage; 219 static std::string getShaderExtensionDeclarations (const ProgramInterfaceDefinition::Shader* shader) [all...] |
/external/deqp/executor/ |
xeTestCaseResult.hpp | 311 class Shader : public Item 326 Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST), compileStatus(false) {} 327 ~Shader (void) {}
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/external/swiftshader/src/Shader/ |
Shader.hpp | 25 class Shader 402 bool deterministic; // Equal accross shader instances run in lockstep (e.g. unrollable loop couters) 534 // Keep in sync with Shader::Analysis flags 543 Shader(); 545 virtual ~Shader();
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/frameworks/base/packages/SystemUI/src/com/android/systemui/recents/views/ |
FakeShadowDrawable.java | 28 import android.graphics.Shader; 258 , Shader.TileMode.CLAMP)); 261 // this is why edge shadow shader has some extra space 266 new float[]{0f, .5f, 1f}, Shader.TileMode.CLAMP));
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/frameworks/support/design/base/android/support/design/widget/ |
ShadowDrawableWrapper.java | 28 import android.graphics.Shader; 308 Shader.TileMode.CLAMP)); 312 // this is why edge shadow shader has some extra space 316 new float[]{0f, .5f, 1f}, Shader.TileMode.CLAMP));
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/frameworks/support/v17/leanback/src/android/support/v17/leanback/widget/ |
HorizontalGridView.java | 26 import android.graphics.Shader; 149 Color.TRANSPARENT, Color.BLACK, Shader.TileMode.CLAMP); 215 Color.BLACK, Color.TRANSPARENT, Shader.TileMode.CLAMP);
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/frameworks/support/v7/cardview/src/android/support/v7/widget/ |
RoundRectDrawableWithShadow.java | 30 import android.graphics.Shader; 317 Shader.TileMode.CLAMP)); 320 // this is why edge shadow shader has some extra space 325 new float[]{0f, .5f, 1f}, Shader.TileMode.CLAMP));
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/packages/apps/Gallery2/src/com/android/gallery3d/filtershow/imageshow/ |
GradControl.java | 28 import android.graphics.Shader; 191 mPointRadialPos, Shader.TileMode.CLAMP); 204 mPointRadialPos, Shader.TileMode.CLAMP);
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ImageDraw.java | 16 import android.graphics.Shader; 200 BitmapShader bs = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
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/external/androidplot/Examples/DemoApp/src/com/androidplot/demos/ |
StepChartExampleActivity.java | 78 lineFill.setShader(new LinearGradient(0, 0, 0, 250, Color.WHITE, Color.BLUE, Shader.TileMode.MIRROR));
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TimeSeriesActivity.java | 82 lineFill.setShader(new LinearGradient(0, 0, 200, 200, Color.WHITE, Color.GREEN, Shader.TileMode.CLAMP));
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/external/robolectric/v1/src/main/java/com/xtremelabs/robolectric/shadows/ |
ShadowBitmapDrawable.java | 10 import android.graphics.Shader.TileMode;
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/external/vulkan-validation-layers/demos/smoke/android/src/main/jni/ |
Smoke.frag.h | 15 Capability Shader
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/packages/apps/Gallery2/src/com/android/gallery3d/filtershow/controller/ |
SliderHue.java | 25 import android.graphics.Shader;
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/external/swiftshader/src/OpenGL/libGL/ |
Program.cpp | 21 #include "Shader.h" 24 #include "Shader/PixelShader.hpp" 25 #include "Shader/VertexShader.hpp" 109 bool Program::attachShader(Shader *shader) 111 if(shader->getType() == GL_VERTEX_SHADER) 118 vertexShader = (VertexShader*)shader; 121 else if(shader->getType() == GL_FRAGMENT_SHADER) 128 fragmentShader = (FragmentShader*)shader; 131 else UNREACHABLE(shader->getType()) [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/animation/ |
AnimationCloning.java | 30 import android.graphics.Shader; 120 50f, color, darkColor, Shader.TileMode.CLAMP);
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AnimationLoading.java | 36 import android.graphics.Shader; 177 50f, color, darkColor, Shader.TileMode.CLAMP);
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