HomeSort by relevance Sort by last modified time
    Searched refs:Shader (Results 26 - 50 of 293) sorted by null

12 3 4 5 6 7 8 91011>>

  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GradientStopsActivity.java 25 import android.graphics.Shader;
48 colors, positions, Shader.TileMode.CLAMP);
58 colors, positions, Shader.TileMode.CLAMP);
68 colors, positions, Shader.TileMode.CLAMP);
77 colors, null, Shader.TileMode.CLAMP);
85 colors, null, Shader.TileMode.REPEAT);
93 colors, null, Shader.TileMode.MIRROR);
101 colors, null, Shader.TileMode.CLAMP);
109 colors, null, Shader.TileMode.CLAMP);
117 colors, null, Shader.TileMode.CLAMP)
    [all...]
ShadersActivity.java 29 import android.graphics.Shader;
68 mRepeatShader = new BitmapShader(mTexture, Shader.TileMode.REPEAT,
69 Shader.TileMode.REPEAT);
71 mTranslatedShader = new BitmapShader(mTexture, Shader.TileMode.REPEAT,
72 Shader.TileMode.REPEAT);
78 mScaledShader = new BitmapShader(mTexture, Shader.TileMode.MIRROR,
79 Shader.TileMode.MIRROR);
85 Color.RED, Color.GREEN, Shader.TileMode.CLAMP);
93 Color.BLUE, Color.MAGENTA, Shader.TileMode.CLAMP);
96 Color.YELLOW, Color.MAGENTA, Shader.TileMode.MIRROR)
    [all...]
BigGradientActivity.java 24 import android.graphics.Shader;
45 0xff333333, Shader.TileMode.CLAMP));
AdvancedBlendActivity.java 31 import android.graphics.Shader;
69 mScaledShader = new BitmapShader(texture, Shader.TileMode.MIRROR,
70 Shader.TileMode.MIRROR);
75 mScaled2Shader = new BitmapShader(texture, Shader.TileMode.MIRROR,
76 Shader.TileMode.MIRROR);
82 Color.BLACK, Color.WHITE, Shader.TileMode.CLAMP);
  /external/deqp/modules/glshared/
glsRandomShaderCase.hpp 23 * \brief Random shader test case.
89 void checkShaderLimits (const rsg::Shader& shader) const;
90 void checkProgramLimits (const rsg::Shader& vtxShader, const rsg::Shader& frgShader) const;
103 rsg::Shader m_vertexShader;
104 rsg::Shader m_fragmentShader;
glsFragOpInteractionCase.hpp 23 * \brief Shader - render state interaction case.
70 rsg::Shader m_vertexShader;
71 rsg::Shader m_fragmentShader;
  /external/swiftshader/src/Shader/
Shader.cpp 15 #include "Shader.hpp"
29 volatile int Shader::serialCounter = 1;
31 Shader::Opcode Shader::OPCODE_DP(int i)
43 Shader::Opcode Shader::OPCODE_LEN(int i)
55 Shader::Opcode Shader::OPCODE_DIST(int i)
67 Shader::Opcode Shader::OPCODE_NRM(int i
    [all...]
PixelShader.hpp 18 #include "Shader.hpp"
23 class PixelShader : public Shader
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
Patterns.java 54 private final Shader mShader1;
55 private final Shader mShader2;
74 mShader1 = new BitmapShader(makeBitmap1(), Shader.TileMode.REPEAT,
75 Shader.TileMode.REPEAT);
76 mShader2 = new BitmapShader(makeBitmap2(), Shader.TileMode.REPEAT,
77 Shader.TileMode.REPEAT);
ShapeDrawable1.java 38 private static Shader makeSweep() {
44 private static Shader makeLinear() {
47 null, Shader.TileMode.MIRROR);
50 private static Shader makeTiling() {
55 return new BitmapShader(bm, Shader.TileMode.REPEAT,
56 Shader.TileMode.REPEAT);
  /external/deqp/framework/randomshaders/
rsgProgramExecutor.hpp 4 * drawElements Quality Program Random Shader Generator
51 void execute (const Shader& vertexShader, const Shader& fragmentShader, const std::vector<VariableValue>& uniforms);
rsgShader.cpp 2 * drawElements Quality Program Random Shader Generator
21 * \brief Shader Class.
67 Shader::Shader (Type type)
73 Shader::~Shader (void)
81 void Shader::getOutputs (vector<const Variable*>& outputs) const
93 void Shader::tokenize (GeneratorState& state, TokenStream& str) const
96 if (state.getShader().getType() == Shader::TYPE_FRAGMENT)
115 void Shader::execute (ExecutionContext& execCtx) cons
    [all...]
rsgGeneratorState.cpp 2 * drawElements Quality Program Random Shader Generator
48 void GeneratorState::setShader (const ShaderParameters& shaderParams, Shader& shader)
51 m_shader = &shader;
rsgVariable.cpp 2 * drawElements Quality Program Random Shader Generator
72 if (state.getShader().getType() == Shader::TYPE_FRAGMENT)
81 case Shader::TYPE_VERTEX: str << Token::ATTRIBUTE; break;
82 case Shader::TYPE_FRAGMENT: str << Token::VARYING << Token::MEDIUM_PRECISION; break;
102 if (state.getShader().getType() == Shader::TYPE_VERTEX)
rsgShader.hpp 4 * drawElements Quality Program Random Shader Generator
23 * \brief Shader Class.
80 class Shader
91 Shader (Type type);
92 ~Shader (void);
  /frameworks/base/graphics/java/android/graphics/
BitmapShader.java 22 * Shader used to draw a bitmap as a texture. The bitmap can be repeated or
25 public class BitmapShader extends Shader {
37 * Call this to create a new shader that will draw with a bitmap.
39 * @param bitmap The bitmap to use inside the shader
68 protected Shader copy() {
  /external/robolectric/v1/src/main/java/com/xtremelabs/robolectric/shadows/
ShadowPaint.java 5 import android.graphics.Shader;
27 private Shader shader; field in class:ShadowPaint
47 public Shader setShader(Shader shader) {
48 this.shader = shader;
49 return shader;
64 public Shader getShader()
    [all...]
  /packages/apps/Launcher3/src/com/android/launcher3/badge/
BadgeInfo.java 23 import android.graphics.Shader;
60 * When retrieving the notification icon, we draw it into this shader, which can be clipped
63 private Shader mNotificationIcon;
123 * Returns a shader to set on a Paint that will draw the notification icon in a badge.
125 * The shader is cached until {@link #setNotificationToShow(NotificationInfo)} is called.
127 public @Nullable Shader getNotificationIconForBadge(Context context, int badgeColor,
141 mNotificationIcon = new BitmapShader(iconBitmap, Shader.TileMode.CLAMP,
142 Shader.TileMode.CLAMP);
  /cts/tests/tests/uirendering/src/android/uirendering/cts/testclasses/
ShaderTests.java 28 import android.graphics.Shader;
53 Shader.TileMode.REPEAT, Shader.TileMode.REPEAT));
74 Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
81 Shader.TileMode.CLAMP);
118 // Bitmap shader mask, partially overlapping content
125 Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
131 null, Shader.TileMode.CLAMP)
    [all...]
  /frameworks/base/tests/CanvasCompare/src/com/android/test/hwuicompare/
ResourceModifiers.java 32 import android.graphics.Shader;
72 mRepeatShader = new BitmapShader(mBitmap, Shader.TileMode.REPEAT,
73 Shader.TileMode.REPEAT);
75 mTranslatedShader = new BitmapShader(mBitmap, Shader.TileMode.REPEAT,
76 Shader.TileMode.REPEAT);
82 mScaledShader = new BitmapShader(mBitmap, Shader.TileMode.MIRROR,
83 Shader.TileMode.MIRROR);
89 Color.RED, Color.GREEN, Shader.TileMode.CLAMP);
97 Color.BLUE, Color.RED, Shader.TileMode.CLAMP);
100 Color.YELLOW, Color.MAGENTA, Shader.TileMode.MIRROR)
    [all...]
  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
GlRectDrawer.java 50 // Simple vertex shader, used for both YUV and OES.
121 private static class Shader {
125 public Shader(String fragmentShader) {
132 private final Map<String, Shader> shaders = new IdentityHashMap<String, Shader>();
190 final Shader shader; local
192 shader = shaders.get(fragmentShader);
195 shader = new Shader(fragmentShader)
    [all...]
  /external/swiftshader/src/OpenGL/compiler/
OutputASM.h 20 #include "Shader/PixelShader.hpp"
21 #include "Shader/VertexShader.hpp"
29 class Shader;
180 class Shader
184 virtual ~Shader() {};
185 virtual sw::Shader *getShader() const = 0;
212 typedef sw::Shader::Instruction Instruction;
219 explicit OutputASM(TParseContext &context, Shader *shaderObject);
263 sw::Shader::Opcode getOpcode(sw::Shader::Opcode op, TIntermTyped *in) const
312 sw::Shader *shader; member in class:glsl::OutputASM
    [all...]
  /external/swiftshader/src/OpenGL/libGL/
ResourceManager.h 33 class Shader;
64 void deleteShader(GLuint shader);
70 Shader *getShader(GLuint handle);
88 typedef std::map<GLint, Shader*> ShaderMap;
  /external/swiftshader/src/OpenGL/libGLESv2/
ResourceManager.h 30 class Shader;
67 void deleteShader(GLuint shader);
75 Shader *getShader(GLuint handle);
94 gl::NameSpace<Shader> mShaderNameSpace;
  /cts/tests/tests/graphics/src/android/graphics/cts/
BitmapShaderTest.java 26 import android.graphics.Shader;
53 BitmapShader shader = new BitmapShader(tile, Shader.TileMode.REPEAT, local
54 Shader.TileMode.REPEAT);
56 paint.setShader(shader);
105 BitmapShader shader = new BitmapShader(bitmap, local
106 Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
111 paint.setShader(shader);
127 BitmapShader shader = new BitmapShader(bitmap local
149 BitmapShader shader = new BitmapShader(bitmap, local
    [all...]

Completed in 1037 milliseconds

12 3 4 5 6 7 8 91011>>