/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GradientStopsActivity.java | 25 import android.graphics.Shader; 48 colors, positions, Shader.TileMode.CLAMP); 58 colors, positions, Shader.TileMode.CLAMP); 68 colors, positions, Shader.TileMode.CLAMP); 77 colors, null, Shader.TileMode.CLAMP); 85 colors, null, Shader.TileMode.REPEAT); 93 colors, null, Shader.TileMode.MIRROR); 101 colors, null, Shader.TileMode.CLAMP); 109 colors, null, Shader.TileMode.CLAMP); 117 colors, null, Shader.TileMode.CLAMP) [all...] |
ShadersActivity.java | 29 import android.graphics.Shader; 68 mRepeatShader = new BitmapShader(mTexture, Shader.TileMode.REPEAT, 69 Shader.TileMode.REPEAT); 71 mTranslatedShader = new BitmapShader(mTexture, Shader.TileMode.REPEAT, 72 Shader.TileMode.REPEAT); 78 mScaledShader = new BitmapShader(mTexture, Shader.TileMode.MIRROR, 79 Shader.TileMode.MIRROR); 85 Color.RED, Color.GREEN, Shader.TileMode.CLAMP); 93 Color.BLUE, Color.MAGENTA, Shader.TileMode.CLAMP); 96 Color.YELLOW, Color.MAGENTA, Shader.TileMode.MIRROR) [all...] |
BigGradientActivity.java | 24 import android.graphics.Shader; 45 0xff333333, Shader.TileMode.CLAMP));
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AdvancedBlendActivity.java | 31 import android.graphics.Shader; 69 mScaledShader = new BitmapShader(texture, Shader.TileMode.MIRROR, 70 Shader.TileMode.MIRROR); 75 mScaled2Shader = new BitmapShader(texture, Shader.TileMode.MIRROR, 76 Shader.TileMode.MIRROR); 82 Color.BLACK, Color.WHITE, Shader.TileMode.CLAMP);
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/external/deqp/modules/glshared/ |
glsRandomShaderCase.hpp | 23 * \brief Random shader test case. 89 void checkShaderLimits (const rsg::Shader& shader) const; 90 void checkProgramLimits (const rsg::Shader& vtxShader, const rsg::Shader& frgShader) const; 103 rsg::Shader m_vertexShader; 104 rsg::Shader m_fragmentShader;
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glsFragOpInteractionCase.hpp | 23 * \brief Shader - render state interaction case. 70 rsg::Shader m_vertexShader; 71 rsg::Shader m_fragmentShader;
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/external/swiftshader/src/Shader/ |
Shader.cpp | 15 #include "Shader.hpp" 29 volatile int Shader::serialCounter = 1; 31 Shader::Opcode Shader::OPCODE_DP(int i) 43 Shader::Opcode Shader::OPCODE_LEN(int i) 55 Shader::Opcode Shader::OPCODE_DIST(int i) 67 Shader::Opcode Shader::OPCODE_NRM(int i [all...] |
PixelShader.hpp | 18 #include "Shader.hpp" 23 class PixelShader : public Shader
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
Patterns.java | 54 private final Shader mShader1; 55 private final Shader mShader2; 74 mShader1 = new BitmapShader(makeBitmap1(), Shader.TileMode.REPEAT, 75 Shader.TileMode.REPEAT); 76 mShader2 = new BitmapShader(makeBitmap2(), Shader.TileMode.REPEAT, 77 Shader.TileMode.REPEAT);
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ShapeDrawable1.java | 38 private static Shader makeSweep() { 44 private static Shader makeLinear() { 47 null, Shader.TileMode.MIRROR); 50 private static Shader makeTiling() { 55 return new BitmapShader(bm, Shader.TileMode.REPEAT, 56 Shader.TileMode.REPEAT);
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/external/deqp/framework/randomshaders/ |
rsgProgramExecutor.hpp | 4 * drawElements Quality Program Random Shader Generator 51 void execute (const Shader& vertexShader, const Shader& fragmentShader, const std::vector<VariableValue>& uniforms);
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rsgShader.cpp | 2 * drawElements Quality Program Random Shader Generator 21 * \brief Shader Class. 67 Shader::Shader (Type type) 73 Shader::~Shader (void) 81 void Shader::getOutputs (vector<const Variable*>& outputs) const 93 void Shader::tokenize (GeneratorState& state, TokenStream& str) const 96 if (state.getShader().getType() == Shader::TYPE_FRAGMENT) 115 void Shader::execute (ExecutionContext& execCtx) cons [all...] |
rsgGeneratorState.cpp | 2 * drawElements Quality Program Random Shader Generator 48 void GeneratorState::setShader (const ShaderParameters& shaderParams, Shader& shader) 51 m_shader = &shader;
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rsgVariable.cpp | 2 * drawElements Quality Program Random Shader Generator 72 if (state.getShader().getType() == Shader::TYPE_FRAGMENT) 81 case Shader::TYPE_VERTEX: str << Token::ATTRIBUTE; break; 82 case Shader::TYPE_FRAGMENT: str << Token::VARYING << Token::MEDIUM_PRECISION; break; 102 if (state.getShader().getType() == Shader::TYPE_VERTEX)
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rsgShader.hpp | 4 * drawElements Quality Program Random Shader Generator 23 * \brief Shader Class. 80 class Shader 91 Shader (Type type); 92 ~Shader (void);
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/frameworks/base/graphics/java/android/graphics/ |
BitmapShader.java | 22 * Shader used to draw a bitmap as a texture. The bitmap can be repeated or 25 public class BitmapShader extends Shader { 37 * Call this to create a new shader that will draw with a bitmap. 39 * @param bitmap The bitmap to use inside the shader 68 protected Shader copy() {
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/external/robolectric/v1/src/main/java/com/xtremelabs/robolectric/shadows/ |
ShadowPaint.java | 5 import android.graphics.Shader; 27 private Shader shader; field in class:ShadowPaint 47 public Shader setShader(Shader shader) { 48 this.shader = shader; 49 return shader; 64 public Shader getShader() [all...] |
/packages/apps/Launcher3/src/com/android/launcher3/badge/ |
BadgeInfo.java | 23 import android.graphics.Shader; 60 * When retrieving the notification icon, we draw it into this shader, which can be clipped 63 private Shader mNotificationIcon; 123 * Returns a shader to set on a Paint that will draw the notification icon in a badge. 125 * The shader is cached until {@link #setNotificationToShow(NotificationInfo)} is called. 127 public @Nullable Shader getNotificationIconForBadge(Context context, int badgeColor, 141 mNotificationIcon = new BitmapShader(iconBitmap, Shader.TileMode.CLAMP, 142 Shader.TileMode.CLAMP);
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/cts/tests/tests/uirendering/src/android/uirendering/cts/testclasses/ |
ShaderTests.java | 28 import android.graphics.Shader; 53 Shader.TileMode.REPEAT, Shader.TileMode.REPEAT)); 74 Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); 81 Shader.TileMode.CLAMP); 118 // Bitmap shader mask, partially overlapping content 125 Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); 131 null, Shader.TileMode.CLAMP) [all...] |
/frameworks/base/tests/CanvasCompare/src/com/android/test/hwuicompare/ |
ResourceModifiers.java | 32 import android.graphics.Shader; 72 mRepeatShader = new BitmapShader(mBitmap, Shader.TileMode.REPEAT, 73 Shader.TileMode.REPEAT); 75 mTranslatedShader = new BitmapShader(mBitmap, Shader.TileMode.REPEAT, 76 Shader.TileMode.REPEAT); 82 mScaledShader = new BitmapShader(mBitmap, Shader.TileMode.MIRROR, 83 Shader.TileMode.MIRROR); 89 Color.RED, Color.GREEN, Shader.TileMode.CLAMP); 97 Color.BLUE, Color.RED, Shader.TileMode.CLAMP); 100 Color.YELLOW, Color.MAGENTA, Shader.TileMode.MIRROR) [all...] |
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
GlRectDrawer.java | 50 // Simple vertex shader, used for both YUV and OES. 121 private static class Shader { 125 public Shader(String fragmentShader) { 132 private final Map<String, Shader> shaders = new IdentityHashMap<String, Shader>(); 190 final Shader shader; local 192 shader = shaders.get(fragmentShader); 195 shader = new Shader(fragmentShader) [all...] |
/external/swiftshader/src/OpenGL/compiler/ |
OutputASM.h | 20 #include "Shader/PixelShader.hpp" 21 #include "Shader/VertexShader.hpp" 29 class Shader; 180 class Shader 184 virtual ~Shader() {}; 185 virtual sw::Shader *getShader() const = 0; 212 typedef sw::Shader::Instruction Instruction; 219 explicit OutputASM(TParseContext &context, Shader *shaderObject); 263 sw::Shader::Opcode getOpcode(sw::Shader::Opcode op, TIntermTyped *in) const 312 sw::Shader *shader; member in class:glsl::OutputASM [all...] |
/external/swiftshader/src/OpenGL/libGL/ |
ResourceManager.h | 33 class Shader; 64 void deleteShader(GLuint shader); 70 Shader *getShader(GLuint handle); 88 typedef std::map<GLint, Shader*> ShaderMap;
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/external/swiftshader/src/OpenGL/libGLESv2/ |
ResourceManager.h | 30 class Shader; 67 void deleteShader(GLuint shader); 75 Shader *getShader(GLuint handle); 94 gl::NameSpace<Shader> mShaderNameSpace;
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/cts/tests/tests/graphics/src/android/graphics/cts/ |
BitmapShaderTest.java | 26 import android.graphics.Shader; 53 BitmapShader shader = new BitmapShader(tile, Shader.TileMode.REPEAT, local 54 Shader.TileMode.REPEAT); 56 paint.setShader(shader); 105 BitmapShader shader = new BitmapShader(bitmap, local 106 Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); 111 paint.setShader(shader); 127 BitmapShader shader = new BitmapShader(bitmap local 149 BitmapShader shader = new BitmapShader(bitmap, local [all...] |