/external/deqp/modules/gles31/functional/ |
es31fTessellationTests.cpp | [all...] |
es31fLayoutBindingTests.cpp | [all...] |
es31fShaderHelperInvocationTests.cpp | 338 << glu::VertexSource( 498 << glu::VertexSource(
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es31fStencilTexturingTests.cpp | 126 << glu::VertexSource( 202 << glu::VertexSource( 267 << glu::VertexSource( 332 << glu::VertexSource( [all...] |
es31fMultisampleShaderRenderCase.cpp | 213 << glu::VertexSource(tcu::StringTemplate(s_vertexSource).specialize(args)) 295 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples))); 462 << glu::VertexSource(genVertexSource(m_numTargetSamples))
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es31fTessellationGeometryInteractionTests.cpp | 261 sources << glu::VertexSource(getVertexSource()) 562 sources << glu::VertexSource(getVertexSource()) [all...] |
es31fGeometryShaderTests.cpp | 218 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) 321 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) 613 std::ostringstream vertexSource; 630 // vertexSource 632 vertexSource << "${GLSL_VERSION_DECL}\n" 639 vertexSource << "void main (void)\n" 646 vertexSource << "out highp vec4 v_geom_" << i << ";\n"; 648 vertexSource << "void main (void)\n" 658 vertexSource << "\tv_geom_0 = a_color;\n"; 662 vertexSource << "\tv_geom_0 = a_color * 0.5;\n" [all...] |
es31fTextureMultisampleTests.cpp | 345 << glu::VertexSource(vertexShaderSource) 429 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource)); 789 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); 819 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource)); [all...] |
es31fShaderStateQueryTests.cpp | 119 const std::string vertexSource = tcu::StringTemplate(vertexSourceTemplate).specialize(shaderArgs); 121 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
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es31fShaderTextureSizeTests.cpp | 174 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionVertexShaderSource) << glu::FragmentSource(genFragmentSource()));
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es31fVertexAttributeBindingTests.cpp | 488 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmentShader)); 811 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionColorOffsetShader) << glu::FragmentSource(s_colorFragmentShader)); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderInvarianceTests.cpp | 182 m_shader0 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource0) << glu::FragmentSource(vertexShaders.fragmentShaderSource0)); 189 m_shader1 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource1) << glu::FragmentSource(vertexShaders.fragmentShaderSource1)); [all...] |
es2fDepthTests.cpp | 68 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n"
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es2fFlushFinishTests.cpp | 178 << glu::VertexSource(
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/external/deqp/modules/gles3/functional/ |
es3fLifetimeTests.cpp | 119 sources << VertexSource(s_vertexShaderSrc) 507 << glu::VertexSource(s_xfbVertexSource)
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es3fShaderInvarianceTests.cpp | 182 m_shader0 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource0) << glu::FragmentSource(vertexShaders.fragmentShaderSource0)); 189 m_shader1 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource1) << glu::FragmentSource(vertexShaders.fragmentShaderSource1)); [all...] |
es3fDepthTests.cpp | 68 << sglr::pdec::VertexSource("#version 300 es\n"
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/external/deqp/modules/gles31/stress/ |
es31sVertexAttributeBindingTests.cpp | 482 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmentShader)); 553 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSource));
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es31sTessellationGeometryInteractionTests.cpp | 141 sources << glu::VertexSource(getVertexSource())
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/external/deqp/modules/gles3/stress/ |
es3sLongRunningShaderTests.cpp | 206 return glu::ProgramSources() << glu::VertexSource(vert.str()) << glu::FragmentSource(frag.str());
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/external/deqp/external/vulkancts/modules/vulkan/geometry/ |
vktGeometryBasicGeometryShaderTests.cpp | 703 sourceCollections.glslSources.add("vertex") << glu::VertexSource(src.str()); 814 sourceCollections.glslSources.add("vertex") << glu::VertexSource(src.str()); [all...] |
/external/deqp/modules/glshared/ |
glsShaderExecUtil.cpp | 718 glu::ProgramSources() << glu::VertexSource(generateVertexShader(shaderSpec, "a_", "vtx_out_")) 758 glu::ProgramSources() << glu::VertexSource(generatePassthroughVertexShader(shaderSpec, "a_", "vtx_out_")) 787 glu::ProgramSources() << glu::VertexSource(generatePassthroughVertexShader(shaderSpec, "a_", "vtx_out_")) [all...] |
/external/deqp/external/vulkancts/modules/vulkan/synchronization/ |
vktSynchronizationInternallySynchronizedObjectsTests.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/tessellation/ |
vktTessellationGeometryPointSizeTests.cpp | 179 programCollection.glslSources.add("vert") << glu::VertexSource(src.str());
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vktTessellationWindingTests.cpp | 173 programCollection.glslSources.add("vert") << glu::VertexSource(src.str());
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