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  /external/deqp/modules/gles31/functional/
es31fTessellationTests.cpp     [all...]
es31fLayoutBindingTests.cpp     [all...]
es31fShaderHelperInvocationTests.cpp 338 << glu::VertexSource(
498 << glu::VertexSource(
es31fStencilTexturingTests.cpp 126 << glu::VertexSource(
202 << glu::VertexSource(
267 << glu::VertexSource(
332 << glu::VertexSource(
    [all...]
es31fMultisampleShaderRenderCase.cpp 213 << glu::VertexSource(tcu::StringTemplate(s_vertexSource).specialize(args))
295 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples)));
462 << glu::VertexSource(genVertexSource(m_numTargetSamples))
es31fTessellationGeometryInteractionTests.cpp 261 sources << glu::VertexSource(getVertexSource())
562 sources << glu::VertexSource(getVertexSource())
    [all...]
es31fGeometryShaderTests.cpp 218 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType))
321 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType))
613 std::ostringstream vertexSource;
630 // vertexSource
632 vertexSource << "${GLSL_VERSION_DECL}\n"
639 vertexSource << "void main (void)\n"
646 vertexSource << "out highp vec4 v_geom_" << i << ";\n";
648 vertexSource << "void main (void)\n"
658 vertexSource << "\tv_geom_0 = a_color;\n";
662 vertexSource << "\tv_geom_0 = a_color * 0.5;\n"
    [all...]
es31fTextureMultisampleTests.cpp 345 << glu::VertexSource(vertexShaderSource)
429 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
789 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
819 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
    [all...]
es31fShaderStateQueryTests.cpp 119 const std::string vertexSource = tcu::StringTemplate(vertexSourceTemplate).specialize(shaderArgs);
121 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
es31fShaderTextureSizeTests.cpp 174 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionVertexShaderSource) << glu::FragmentSource(genFragmentSource()));
es31fVertexAttributeBindingTests.cpp 488 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmentShader));
811 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionColorOffsetShader) << glu::FragmentSource(s_colorFragmentShader));
    [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderInvarianceTests.cpp 182 m_shader0 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource0) << glu::FragmentSource(vertexShaders.fragmentShaderSource0));
189 m_shader1 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource1) << glu::FragmentSource(vertexShaders.fragmentShaderSource1));
    [all...]
es2fDepthTests.cpp 68 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n"
es2fFlushFinishTests.cpp 178 << glu::VertexSource(
  /external/deqp/modules/gles3/functional/
es3fLifetimeTests.cpp 119 sources << VertexSource(s_vertexShaderSrc)
507 << glu::VertexSource(s_xfbVertexSource)
es3fShaderInvarianceTests.cpp 182 m_shader0 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource0) << glu::FragmentSource(vertexShaders.fragmentShaderSource0));
189 m_shader1 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource1) << glu::FragmentSource(vertexShaders.fragmentShaderSource1));
    [all...]
es3fDepthTests.cpp 68 << sglr::pdec::VertexSource("#version 300 es\n"
  /external/deqp/modules/gles31/stress/
es31sVertexAttributeBindingTests.cpp 482 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmentShader));
553 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSource));
es31sTessellationGeometryInteractionTests.cpp 141 sources << glu::VertexSource(getVertexSource())
  /external/deqp/modules/gles3/stress/
es3sLongRunningShaderTests.cpp 206 return glu::ProgramSources() << glu::VertexSource(vert.str()) << glu::FragmentSource(frag.str());
  /external/deqp/external/vulkancts/modules/vulkan/geometry/
vktGeometryBasicGeometryShaderTests.cpp 703 sourceCollections.glslSources.add("vertex") << glu::VertexSource(src.str());
814 sourceCollections.glslSources.add("vertex") << glu::VertexSource(src.str());
    [all...]
  /external/deqp/modules/glshared/
glsShaderExecUtil.cpp 718 glu::ProgramSources() << glu::VertexSource(generateVertexShader(shaderSpec, "a_", "vtx_out_"))
758 glu::ProgramSources() << glu::VertexSource(generatePassthroughVertexShader(shaderSpec, "a_", "vtx_out_"))
787 glu::ProgramSources() << glu::VertexSource(generatePassthroughVertexShader(shaderSpec, "a_", "vtx_out_"))
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/synchronization/
vktSynchronizationInternallySynchronizedObjectsTests.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/tessellation/
vktTessellationGeometryPointSizeTests.cpp 179 programCollection.glslSources.add("vert") << glu::VertexSource(src.str());
vktTessellationWindingTests.cpp 173 programCollection.glslSources.add("vert") << glu::VertexSource(src.str());

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