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  /external/mesa3d/src/mesa/main/
light.c 31 #include "light.h"
52 if (ctx->Light.ShadeModel == mode)
56 ctx->Light.ShadeModel = mode;
86 if (ctx->Light.ProvokingVertex == mode)
90 ctx->Light.ProvokingVertex = mode;
96 * per-light state.
104 struct gl_light *light; local
107 light = &ctx->Light.Light[lnum]
634 struct gl_light *light, *list = &ctx->Light.EnabledList; local
887 struct gl_light *light; local
949 struct gl_light *light; local
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light.h 50 _mesa_Lightf( GLenum light, GLenum pname, GLfloat param );
53 _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params );
56 _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params );
59 _mesa_Lighti( GLenum light, GLenum pname, GLint param );
74 _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params );
77 _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params );
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/RenderUtils/
DrawParameters.java 18 import com.android.cts.verifier.sensors.sixdof.Renderer.Renderable.Light;
26 private Light mLight;
33 public void update(float[] viewMatrix, float[] projectionMatrix, Light light) {
35 mLight = light;
46 public Light getLight() {
  /external/skia/src/effects/
SkEmbossMaskFilter.h 15 This mask filter creates a 3D emboss look, by specifying a light and blur amount.
19 struct Light {
26 static sk_sp<SkMaskFilter> Make(SkScalar blurSigma, const Light& light);
39 SkEmbossMaskFilter(SkScalar blurSigma, const Light& light);
43 Light fLight;
SkEmbossMask.cpp 81 void SkEmbossMask::Emboss(SkMask* mask, const SkEmbossMaskFilter::Light& light) {
86 int specular = light.fSpecular;
87 int ambient = light.fAmbient;
88 SkFixed lx = SkScalarToFixed(light.fDirection[0]);
89 SkFixed ly = SkScalarToFixed(light.fDirection[1]);
90 SkFixed lz = SkScalarToFixed(light.fDirection[2]);
132 // R = 2 (Light * Normal) Normal - Light
143 // value in the light, and just pass that in to this function
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SkLightingImageFilter.cpp 84 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, function in class:__anon29623::DiffuseLightingType
106 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, function in class:__anon29623::SpecularLightingType
211 const SkImageFilterLight* light,
217 const LightType* l = static_cast<const LightType*>(light);
231 *dptr++ = lightingType.light(topLeftNormal(m, surfaceScale), surfaceToLight,
239 *dptr++ = lightingType.light(topNormal(m, surfaceScale), surfaceToLight,
244 *dptr++ = lightingType.light(topRightNormal(m, surfaceScale), surfaceToLight,
258 *dptr++ = lightingType.light(leftNormal(m, surfaceScale), surfaceToLight,
266 *dptr++ = lightingType.light(interiorNormal(m, surfaceScale), surfaceToLight,
271 *dptr++ = lightingType.light(rightNormal(m, surfaceScale), surfaceToLight
552 const SkImageFilterLight* light() const { return fLight; } function in class:__anon29623::GrLightingEffect
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  /frameworks/base/services/core/java/com/android/server/lights/
Light.java 19 import android.hardware.light.V2_0.Flash;
20 import android.hardware.light.V2_0.Brightness;
22 public abstract class Light {
28 * Light brightness is managed by a user setting.
33 * Light brightness is managed by a light sensor.
38 * Low-persistence light mode.
LightsManager.java 19 import android.hardware.light.V2_0.Type;
32 public abstract Light getLight(int id);
  /external/skia/include/core/
SkLights.h 22 class Light {
29 Light(const Light& other)
38 Light(Light&& other)
47 static Light MakeDirectional(const SkColor3f& color, const SkVector3& dir,
49 Light light(kDirectional_LightType, color, dir, isRadial);
50 if (!light.fDirOrPos.normalize()) {
51 light.fDirOrPos.set(0.0f, 0.0f, 1.0f)
174 const Light& light(int index) const { function in class:SkLights
178 Light& light(int index) { function in class:SkLights
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  /hardware/interfaces/tests/extension/light/2.0/
Android.mk 8 LOCAL_MODULE := android.hardware.tests.extension.light-V2.0-java
16 android.hardware.light-V2.0-java \
23 GEN := $(intermediates)/android/hardware/tests/extension/light/V2_0/Default.java
33 android.hardware.tests.extension.light@2.0::types.Default
42 GEN := $(intermediates)/android/hardware/tests/extension/light/V2_0/ExtBrightness.java
52 android.hardware.tests.extension.light@2.0::types.ExtBrightness
61 GEN := $(intermediates)/android/hardware/tests/extension/light/V2_0/ExtLightState.java
71 android.hardware.tests.extension.light@2.0::types.ExtLightState
80 GEN := $(intermediates)/android/hardware/tests/extension/light/V2_0/IExtLight.java
92 android.hardware.tests.extension.light@2.0::IExtLigh
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  /hardware/interfaces/light/2.0/
Android.mk 8 LOCAL_MODULE := android.hardware.light-V2.0-java
22 GEN := $(intermediates)/android/hardware/light/V2_0/Brightness.java
32 android.hardware.light@2.0::types.Brightness
41 GEN := $(intermediates)/android/hardware/light/V2_0/Flash.java
51 android.hardware.light@2.0::types.Flash
60 GEN := $(intermediates)/android/hardware/light/V2_0/LightState.java
70 android.hardware.light@2.0::types.LightState
79 GEN := $(intermediates)/android/hardware/light/V2_0/Status.java
89 android.hardware.light@2.0::types.Status
98 GEN := $(intermediates)/android/hardware/light/V2_0/Type.jav
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types.hal 17 package android.hardware.light@2.0;
28 * Keep the light steady on or off.
33 * Flash the light at specified rate.
38 * Flash the light using hardware assist.
45 * Light brightness is managed by a user setting.
50 * Light brightness is managed by a light sensor.
68 * emitting light for a single frame.
81 * These light IDs correspond to logical lights, not physical.
82 * So for example, if your INDICATOR light is in line with you
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  /cts/tests/tests/systemui/src/android/systemui/cts/
LightBarActivity.java 50 private void setLightBar(boolean light, int systemUiFlag) {
52 if (light) {
  /external/mesa3d/src/mesa/tnl/
t_rasterpos.c 29 #include "main/light.h"
122 /*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor;
123 const struct gl_light *light; local
128 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F );
131 foreach (light, &ctx->Light.EnabledList) {
133 GLfloat VP[3]; /* vector from vertex to light pos */
137 if (!(light->_Flags & LIGHT_POSITIONAL)) {
138 /* light at infinity */
139 COPY_3V(VP, light->_VP_inf_norm)
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  /external/swiftshader/src/Renderer/
VertexProcessor.cpp 262 void VertexProcessor::setLightEnable(unsigned int light, bool lightEnable)
264 if(light < 8)
266 context->setLightEnable(light, lightEnable);
280 void VertexProcessor::setLightPosition(unsigned int light, const Point &lightPosition)
282 if(light < 8)
284 context->setLightPosition(light, lightPosition);
291 void VertexProcessor::setLightDiffuse(unsigned int light, const Color<float> &lightDiffuse)
293 if(light < 8)
295 ff.lightDiffuse[light][0] = lightDiffuse.r;
296 ff.lightDiffuse[light][1] = lightDiffuse.g
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VertexProcessor.hpp 209 virtual void setLightEnable(unsigned int light, bool lightEnable);
213 virtual void setLightPosition(unsigned int light, const Point &lightPosition);
214 virtual void setLightViewPosition(unsigned int light, const Point &lightPosition);
215 virtual void setLightDiffuse(unsigned int light, const Color<float> &lightDiffuse);
216 virtual void setLightSpecular(unsigned int light, const Color<float> &lightSpecular);
217 virtual void setLightAmbient(unsigned int light, const Color<float> &lightAmbient);
218 virtual void setLightAttenuation(unsigned int light, float constant, float linear, float quadratic);
219 virtual void setLightRange(unsigned int light, float lightRange);
  /external/swiftshader/src/D3D9/
Direct3DDevice9.hpp 151 long __stdcall SetLight(unsigned long index, const D3DLIGHT9 *light);
224 struct Light : D3DLIGHT9
226 Light &operator=(const D3DLIGHT9 &light)
228 Type = light.Type;
229 Diffuse = light.Diffuse;
230 Specular = light.Specular;
231 Ambient = light.Ambient;
232 Position = light.Position;
233 Direction = light.Direction
256 Lights light; member in class:D3D9::Direct3DDevice9
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  /hardware/interfaces/tests/extension/light/2.0/default/
Light.cpp 16 #include "Light.h"
22 namespace light { namespace in namespace:android::hardware::tests::extension
26 // Methods from ::android::hardware::light::V2_0::ILight follow.
27 Return<Status> Light::setLight(Type type, const LightState& state) {
41 Return<void> Light::getSupportedTypes(getSupportedTypes_cb _hidl_cb) {
54 // Methods from ::android::hardware::example::extension::light::V2_0::ILight follow.
55 Return<Status> Light::setExtLight(Type /* type */,
67 } // namespace light
  /external/skia/src/core/
SkShadowShader.cpp 122 fLightColor[fNumNonAmbLights] = lights->light(i).color();
124 if (SkLights::Light::kPoint_LightType == lights->light(i).type()) {
125 fLightDirOrPos[fNumNonAmbLights] = lights->light(i).pos();
126 fLightColor[fNumNonAmbLights].scale(lights->light(i).intensity());
128 fLightDirOrPos[fNumNonAmbLights] = lights->light(i).dir();
132 SkLights::Light::kPoint_LightType == lights->light(i).type();
134 fIsRadialLight[fNumNonAmbLights] = lights->light(i).isRadial();
136 SkImage_Base* shadowMap = ((SkImage_Base*)lights->light(i).getShadowMap())
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SkLightingShader.cpp 24 support different light types
41 lights to light the diffuse bitmap.
119 if (SkLights::Light::kDirectional_LightType == lights->light(i).type()) {
120 fDirectionalLights.push_back(lights->light(i));
123 SkDEBUGFAIL("Unimplemented Light Type passed to LightingFP");
176 // diffuse light
180 // TODO: modulate the contribution from each light based on the shadow map
188 // ambient light
205 const SkTArray<SkLights::Light>& directionalLights = lightingFP.directionalLights()
372 const SkLights::Light& light = lightShader.fLights->light(l); local
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  /hardware/interfaces/light/2.0/default/
Light.cpp 17 #define LOG_TAG "light"
21 #include "Light.h"
25 namespace light { namespace in namespace:android::hardware
44 Light::Light(std::map<Type, light_device_t*> &&lights)
47 // Methods from ::android::hardware::light::V2_0::ILight follow.
48 Return<Status> Light::setLight(Type type, const LightState& state) {
77 Return<void> Light::getSupportedTypes(getSupportedTypes_cb _hidl_cb) {
128 ALOGE("Light passthrough failed to load legacy HAL.");
140 light_device_t* light = getLightDevice(name) local
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  /external/skia/include/effects/
SkLightingImageFilter.h 45 SkLightingImageFilter(sk_sp<SkImageFilterLight> light,
50 const SkImageFilterLight* light() const { return fLight.get(); } function in class:SkLightingImageFilter
  /external/skia/src/utils/
SkShadowPaintFilterCanvas.cpp 51 SkISize SkShadowPaintFilterCanvas::ComputeDepthMapSize(const SkLights::Light& light, int maxDepth,
53 if (light.type() != SkLights::Light::kDirectional_LightType) {
56 // of the point light and the shapes, etc... If we take upper bounds
62 int dMapWidth = SkMin32(maxDepth * fabs(light.dir().fX) + width,
64 int dMapHeight = SkMin32(maxDepth * fabs(light.dir().fY) + height,
82 // It is up to the user to set the 0th light in fLights to
83 // the light the want to render the depth map with.
84 if (this->fLights->light(0).type() == SkLights::Light::kDirectional_LightType)
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  /frameworks/base/core/java/com/android/internal/util/
UserIcons.java 65 * @param light whether we want a light icon (suitable for a dark background)
67 public static Drawable getDefaultUserIcon(int userId, boolean light) {
68 int colorResId = light ? R.color.user_icon_default_white : R.color.user_icon_default_gray;
  /test/vts/tools/build/tasks/list/
vts_test_lib_hidl_trace_list.mk 20 test/vts-testcase/hal-trace/light/V2_0/android.hardware.light@2.0_sailfish_1.vts.trace \

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