/developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/util/ |
Gles2ColoredTriangleList.java | 23 import android.opengl.GLES20; 24 import android.opengl.GLU; 25 import android.opengl.GLUtils; 29 * A list of triangles drawn in a single solid color using OpenGL ES 2.0. 50 * Number of components in an OpenGL color. The components are:<ol> 111 * Draws this triangle list using OpenGL commands. 116 // Pass the MVP matrix, vertex data, and color to OpenGL. 137 * @param glOperation name of the OpenGL call to check 154 * Compiles an OpenGL shader. 177 /** OpenGL shaders for drawing solid colored triangle lists. * [all...] |
/developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/util/ |
Gles2ColoredTriangleList.java | 23 import android.opengl.GLES20; 24 import android.opengl.GLU; 25 import android.opengl.GLUtils; 29 * A list of triangles drawn in a single solid color using OpenGL ES 2.0. 50 * Number of components in an OpenGL color. The components are:<ol> 111 * Draws this triangle list using OpenGL commands. 116 // Pass the MVP matrix, vertex data, and color to OpenGL. 137 * @param glOperation name of the OpenGL call to check 154 * Compiles an OpenGL shader. 177 /** OpenGL shaders for drawing solid colored triangle lists. * [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
CompressedTextureActivity.java | 30 import android.opengl.ETC1Util; 31 import android.opengl.GLES10; 32 import android.opengl.GLSurfaceView;
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GLES20TriangleRenderer.java | 31 import android.opengl.GLES20; 32 import android.opengl.GLSurfaceView; 33 import android.opengl.GLUtils; 34 import android.opengl.Matrix;
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StaticTriangleRenderer.java | 19 import static android.opengl.GLES10.*; 34 import android.opengl.GLSurfaceView; 35 import android.opengl.GLU; 36 import android.opengl.GLUtils; 43 * android.opengl.GLESXXX static OpenGL ES APIs. The static APIs 44 * expose more of the OpenGL ES features than the 46 * provide a programming model that is closer to the C OpenGL ES APIs, which 48 * C OpenGL ES APIs. 55 * Load a texture into the currently bound OpenGL texture [all...] |
/development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/ |
Gles2ColoredTriangleList.java | 23 import android.opengl.GLES20; 24 import android.opengl.GLU; 25 import android.opengl.GLUtils; 29 * A list of triangles drawn in a single solid color using OpenGL ES 2.0. 50 * Number of components in an OpenGL color. The components are:<ol> 111 * Draws this triangle list using OpenGL commands. 116 // Pass the MVP matrix, vertex data, and color to OpenGL. 137 * @param glOperation name of the OpenGL call to check 154 * Compiles an OpenGL shader. 177 /** OpenGL shaders for drawing solid colored triangle lists. * [all...] |
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLDepthTestActivity.java | 25 import android.opengl.EGL14; 26 import android.opengl.EGLDisplay; 27 import android.opengl.GLES20; 28 import android.opengl.GLSurfaceView; 29 import android.opengl.GLUtils; 30 import android.opengl.Matrix; 46 * This sample shows how to check for OpenGL ES 2.0 support at runtime, and then 47 * use either OpenGL ES 1.0 or OpenGL ES 2.0, as appropriate. 55 // Tell the surface view we want to create an OpenGL E [all...] |
/packages/apps/Camera2/src/com/android/camera/data/ |
GlideFilmstripManager.java | 22 import android.opengl.EGL14; 23 import android.opengl.EGLConfig; 24 import android.opengl.EGLContext; 25 import android.opengl.EGLDisplay; 26 import android.opengl.EGLSurface; 27 import android.opengl.GLES20;
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/renderers/ |
GLRotationGuideRenderer.java | 19 import android.opengl.GLSurfaceView; 20 import android.opengl.GLU;
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/cts/tests/tests/effect/src/android/effect/cts/ |
GLEnv.java | 20 import android.opengl.GLUtils; 21 import android.opengl.GLES20;
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
NativeAttachShaderTest.java | 16 package android.opengl.cts; 19 import android.opengl.GLES20;
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OpenGLES20NativeActivityOne.java | 16 package android.opengl.cts; 20 import android.opengl.GLSurfaceView;
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CompressedTextureTest.java | 17 package android.opengl.cts;
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OpenGlEsVersionCtsActivity.java | 17 package android.opengl.cts; 21 import android.opengl.GLES31; 22 import android.opengl.GLES31Ext; 23 import android.opengl.GLSurfaceView; 35 * OpenGL ES is supported and returns what the GL version string reports.
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RendererOneColorBufferTest.java | 18 package android.opengl.cts; 30 import android.opengl.GLES20; 31 import android.opengl.GLSurfaceView; 32 import android.opengl.GLU;
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/cts/tests/vr/src/android/vr/cts/ |
VrDisplayTest.java | 20 import android.opengl.EGL14; 21 import android.opengl.GLES32;
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RendererProtectedTexturesTest.java | 23 import android.opengl.GLES20;
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/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
Square.java | 16 package com.example.android.opengl; 23 import android.opengl.GLES20; 26 * A two-dimensional square for use as a drawn object in OpenGL ES 2.0. 71 * Sets up the drawing object data for use in an OpenGL ES context. 92 // prepare shaders and OpenGL program 100 mProgram = GLES20.glCreateProgram(); // create empty OpenGL Program 103 GLES20.glLinkProgram(mProgram); // create OpenGL program executables 107 * Encapsulates the OpenGL ES instructions for drawing this shape. 113 // Add program to OpenGL environment
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/frameworks/native/opengl/tests/gldual/src/com/android/gldual/ |
TriangleRenderer.java | 27 import android.opengl.GLSurfaceView; 28 import android.opengl.GLU; 39 * By default, OpenGL enables features that improve quality 46 * Some one-time OpenGL initialization can be made here 58 * By default, OpenGL enables features that improve quality
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/cube/ |
CubePresentation.java | 20 import android.opengl.GLSurfaceView;
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/ |
AccelerometerTestActivity.java | 27 import android.opengl.GLSurfaceView; 32 * Displays a wedge using OpenGL that, on a correctly-integrated device, always
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/RenderUtils/ |
ShaderHelper.java | 18 import android.opengl.GLES20; 138 * @return An OpenGL handle to the shader. 172 * @param vertexShaderHandle An OpenGL handle to an already-compiled vertex shader. 173 * @param fragmentShaderHandle An OpenGL handle to an already-compiled fragment shader. 175 * @return An OpenGL handle to the program.
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/Renderable/ |
Light.java | 22 import android.opengl.Matrix;
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/cts/tests/camera/src/android/hardware/cts/ |
GLSurfaceViewCtsActivity.java | 20 import android.opengl.GLSurfaceView; 28 * A minimal activity for testing {@link android.opengl.GLSurfaceView}.
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/cts/tests/tests/view/src/android/view/cts/ |
TextureViewCtsActivity.java | 19 import static android.opengl.GLES20.GL_COLOR_BUFFER_BIT; 20 import static android.opengl.GLES20.glClear; 21 import static android.opengl.GLES20.glClearColor; 26 import android.opengl.GLUtils;
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