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refs:opengl
(Results
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386
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/videosrc/
SurfaceTextureSource.java
31
import android.
opengl
.Matrix;
113
// for converting from MFF/Bitmap origin to
OpenGL
origin.
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
VideoDumpView.java
45
import android.
opengl
.GLES20;
46
import android.
opengl
.GLSurfaceView;
47
import android.
opengl
.GLUtils;
48
import android.
opengl
.Matrix;
463
* Called after the surface is created and whenever the
OpenGL
surface size changes.
516
* Note that when the EGL context is lost, all
OpenGL
resources associated with
596
* so let's be safe and use synchronize. No
OpenGL
calls can be done here.
/frameworks/base/opengl/java/android/opengl/
GLU.java
17
package android.
opengl
;
22
* A set of GL utilities inspired by the
OpenGL
Utility Toolkit.
/packages/apps/Gallery2/src/com/android/gallery3d/ui/
Paper.java
20
import android.
opengl
.Matrix;
/packages/apps/WallpaperPicker/src/com/android/gallery3d/glrenderer/
UploadedTexture.java
21
import android.
opengl
.GLUtils;
GLES20Canvas.java
20
import android.
opengl
.GLES20;
21
import android.
opengl
.GLUtils;
22
import android.
opengl
.Matrix;
/developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/watchface/
OpenGLWatchFaceService.java
23
import android.
opengl
.GLES20;
24
import android.
opengl
.Matrix;
38
* Sample watch face using
OpenGL
. The watch face is rendered using
155
// programs mid-frame. This means we can tell
OpenGL
to use this program only once
156
// rather than having to do so for each frame. This makes
OpenGL
draw faster.
/developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/watchface/
OpenGLWatchFaceService.java
23
import android.
opengl
.GLES20;
24
import android.
opengl
.Matrix;
38
* Sample watch face using
OpenGL
. The watch face is rendered using
155
// programs mid-frame. This means we can tell
OpenGL
to use this program only once
156
// rather than having to do so for each frame. This makes
OpenGL
draw faster.
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
FrameBufferObjectActivity.java
25
import android.
opengl
.GLSurfaceView;
26
import android.
opengl
.GLU;
31
* Demonstrate the Frame Buffer Object
OpenGL
ES extension.
/development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/
OpenGLWatchFaceService.java
23
import android.
opengl
.GLES20;
24
import android.
opengl
.Matrix;
36
* Sample watch face using
OpenGL
. The watch face is rendered using
153
// programs mid-frame. This means we can tell
OpenGL
to use this program only once
154
// rather than having to do so for each frame. This makes
OpenGL
draw faster.
/device/generic/goldfish/camera/
Android.mk
46
$(LOCAL_PATH)/../../goldfish-
opengl
/system/OpenglSystemCommon \
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
SurfaceTextureHelper.java
31
import android.
opengl
.GLES11Ext;
32
import android.
opengl
.GLES20;
73
* Construct a new SurfaceTextureHelper sharing
OpenGL
resources with |sharedContext|. If
267
// Matrix * (1;0;0;0) / width. Note that
opengl
uses column major order.
279
// Matrix * (1;0;0;0) / (2*width). Note that
opengl
uses column major order.
VideoRendererGui.java
41
import android.
opengl
.EGL14;
42
import android.
opengl
.GLES20;
43
import android.
opengl
.GLSurfaceView;
78
// Create an
OpenGL
ES 2.0 context.
280
//
OpenGL
defaults to lower left origin - flip viewport position vertically.
/frameworks/base/packages/WallpaperCropper/src/com/android/photos/views/
BlockingGLTextureView.java
21
import android.
opengl
.GLSurfaceView.Renderer;
22
import android.
opengl
.GLUtils;
TiledImageView.java
29
import android.
opengl
.GLSurfaceView;
30
import android.
opengl
.GLSurfaceView.Renderer;
/packages/apps/Gallery2/src/com/android/photos/views/
BlockingGLTextureView.java
21
import android.
opengl
.GLSurfaceView.Renderer;
22
import android.
opengl
.GLUtils;
TiledImageView.java
29
import android.
opengl
.GLSurfaceView;
30
import android.
opengl
.GLSurfaceView.Renderer;
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
RenderTarget.java
22
import android.
opengl
.GLES20;
23
import android.
opengl
.GLUtils;
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java
26
import android.
opengl
.GLUtils;
51
import static android.
opengl
.GLES20.*;
/frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES31ExtHeader.java-if
19
package android.
opengl
;
GLES31Header.java-if
19
package android.
opengl
;
21
/**
OpenGL
ES 3.1
GLES32Header.java-if
19
package android.
opengl
;
21
/**
OpenGL
ES 3.2
/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/
Swarm.java
5
import android.
opengl
.GLES20;
6
import android.
opengl
.GLSurfaceView;
142
mProgram = GLES20.glCreateProgram(); // create empty
OpenGL
Program
145
GLES20.glLinkProgram(mProgram); // create
OpenGL
program executables
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
GyroscopeTestActivity.java
29
import android.
opengl
.GLSurfaceView;
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/Renderable/
ConeRenderable.java
22
import android.
opengl
.GLES20;
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