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refs:opengl
(Results
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/cts/tests/tests/opengl/src/android/opengl/cts/
OpenGLES20NativeActivityTwo.java
16
package android.
opengl
.cts;
20
import android.
opengl
.GLSurfaceView;
21
import android.
opengl
.GLSurfaceView.Renderer;
EglConfigCtsActivity.java
17
package android.
opengl
.cts;
21
import android.
opengl
.GLSurfaceView;
GLSurfaceViewTest.java
17
package android.
opengl
.cts;
19
import android.
opengl
.GLSurfaceView;
RendererTwoShaderTest.java
16
package android.
opengl
.cts;
18
import android.
opengl
.GLES20;
WrapperTest.java
17
package android.
opengl
.cts;
19
import android.
opengl
.EGL14;
20
import android.
opengl
.EGLConfig;
21
import android.
opengl
.EGLContext;
22
import android.
opengl
.EGLDisplay;
23
import android.
opengl
.EGLSurface;
24
import android.
opengl
.GLES10;
25
import android.
opengl
.GLES20;
33
* Test some aspects of the Java-language wrappers generated for
OpenGL
.
254
// Configure EGL for
OpenGL
ES 1.0 or 2.0, with a pbuffe
[
all
...]
OpenGLES20ActivityOne.java
16
package android.
opengl
.cts;
20
import android.
opengl
.GLSurfaceView;
21
import android.
opengl
.GLSurfaceView.Renderer;
/cts/tests/tests/view/src/android/view/cts/
TextureViewSnapshotTestActivity.java
18
import static android.
opengl
.GLES20.GL_COLOR_BUFFER_BIT;
19
import static android.
opengl
.GLES20.glClear;
20
import static android.
opengl
.GLES20.glClearColor;
GLSurfaceViewCtsActivity.java
20
import android.
opengl
.GLSurfaceView;
25
* A minimal activity for testing {@link android.
opengl
.GLSurfaceView}.
TextureViewStressTestActivity.java
18
import static android.
opengl
.GLES20.GL_COLOR_BUFFER_BIT;
19
import static android.
opengl
.GLES20.glClear;
20
import static android.
opengl
.GLES20.glClearColor;
/platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/
SimpleGLRenderer.java
22
import android.
opengl
.GLES20;
23
import android.
opengl
.GLSurfaceView;
24
import android.
opengl
.Matrix;
28
* Provides drawing instructions for a GLSurfaceView object. This class must override the
OpenGL
ES
31
* <li>{@link android.
opengl
.GLSurfaceView.Renderer#onSurfaceCreated}</li>
32
* <li>{@link android.
opengl
.GLSurfaceView.Renderer#onDrawFrame}</li>
33
* <li>{@link android.
opengl
.GLSurfaceView.Renderer#onSurfaceChanged}</li>
35
* Source : development/samples/
OpenGL
/HelloOpenGLES20
110
* Utility method for compiling a
OpenGL
shader.
134
* Utility method for debugging
OpenGL
calls. Provide the name of the call just after making it
[
all
...]
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
TranslucentGLSurfaceViewActivity.java
21
import android.
opengl
.GLSurfaceView;
/device/generic/mips/
BoardConfig.mk
30
BOARD_EGL_CFG := device/generic/goldfish-
opengl
/system/egl/egl.cfg
/device/generic/x86/
BoardConfig.mk
26
BOARD_EGL_CFG := device/generic/goldfish-
opengl
/system/egl/egl.cfg
/frameworks/native/opengl/tests/EGLTest/
Android.mk
29
frameworks/native/
opengl
/libs \
30
frameworks/native/
opengl
/libs/EGL \
/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/
GenImageAct.java
21
import android.
opengl
.GLSurfaceView;
42
// If your
OpenGL
application is memory intensive,
63
// Create an
OpenGL
ES 2.0 context.
/platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/
SimpleSurfaceGLActivity.java
22
import android.
opengl
.GLSurfaceView;
27
* To draw the GLSurface view Source : development/samples/
OpenGL
/HelloOpenGLES20
49
// If your
OpenGL
application is memory intensive,
/device/generic/mini-emulator-x86_64/
BoardConfig.mk
15
BOARD_EGL_CFG := device/generic/goldfish-
opengl
/system/egl/egl.cfg
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
EglBase14.java
32
import android.
opengl
.EGL14;
33
import android.
opengl
.EGLConfig;
34
import android.
opengl
.EGLContext;
35
import android.
opengl
.EGLDisplay;
36
import android.
opengl
.EGLExt;
37
import android.
opengl
.EGLSurface;
65
private final android.
opengl
.EGLContext egl14Context;
67
Context(android.
opengl
.EGLContext eglContext) {
212
// See https://android.googlesource.com/platform/frameworks/native/+/tools_r22.2/
opengl
/specs/EGL_ANDROID_presentation_time.txt
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
CtsMediaOutputSurface.java
20
import android.
opengl
.EGL14;
21
import android.
opengl
.EGLConfig;
22
import android.
opengl
.EGLContext;
23
import android.
opengl
.EGLDisplay;
24
import android.
opengl
.EGLSurface;
137
// Configure EGL for pbuffer and
OpenGL
ES 2.0. We want enough RGB bits
154
// Configure context for
OpenGL
ES 2.0.
/cts/tests/tests/media/src/android/media/cts/
OutputSurface.java
20
import android.
opengl
.EGL14;
21
import android.
opengl
.EGLConfig;
22
import android.
opengl
.EGLContext;
23
import android.
opengl
.EGLDisplay;
24
import android.
opengl
.EGLSurface;
133
// Configure EGL for pbuffer and
OpenGL
ES 2.0. We want enough RGB bits
150
// Configure context for
OpenGL
ES 2.0.
/frameworks/native/opengl/tests/hwc/
Android.mk
26
$(call include-path-for,
opengl
-tests-includes) \
58
$(call include-path-for,
opengl
-tests-includes) \
88
$(call include-path-for,
opengl
-tests-includes) \
118
$(call include-path-for,
opengl
-tests-includes) \
148
$(call include-path-for,
opengl
-tests-includes) \
/cts/tests/tests/graphics/src/android/graphics/cts/
ANativeWindowTest.java
20
import static android.
opengl
.EGL14.*;
23
import android.
opengl
.EGL14;
24
import android.
opengl
.EGLConfig;
25
import android.
opengl
.EGLContext;
26
import android.
opengl
.EGLDisplay;
27
import android.
opengl
.EGLSurface;
28
import android.
opengl
.GLES20;
/cts/tests/vr/src/android/vr/cts/
RendererBasicTest.java
18
import android.
opengl
.GLES20;
19
import android.
opengl
.GLSurfaceView;
20
import android.
opengl
.GLSurfaceView.Renderer;
/cts/tools/device-setup/TestDeviceSetup/src/android/tests/getinfo/
GLESSurfaceView.java
19
import android.
opengl
.GLES20;
20
import android.
opengl
.GLES30;
21
import android.
opengl
.GLSurfaceView;
/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/
BasicGLRenderer.java
7
import android.
opengl
.GLES20;
8
import android.
opengl
.GLSurfaceView;
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import android.
opengl
.Matrix;
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