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  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 178 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
179 if (pixelShader == 0) {
187 GLES20.glAttachShader(program, pixelShader);
  /frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java 192 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
193 if (pixelShader == 0) {
201 GLES20.glAttachShader(program, pixelShader);
202 checkGlError("glAttachShader pixelShader");
  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 64 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
65 if (pixelShader == 0) {
73 GLES20.glAttachShader(program, pixelShader);
  /external/swiftshader/src/OpenGL/libGL/
Device.cpp 22 #include "Shader/PixelShader.hpp"
125 pixelShader = 0;
411 void Device::setPixelShader(PixelShader *pixelShader)
413 this->pixelShader = pixelShader;
633 if(pixelShader)
640 Renderer::setPixelShader(pixelShader); // Loads shader constants set with DEF
641 pixelShaderConstantsFDirty = pixelShader->dirtyConstantsF; // Shader DEF'ed constants are dirty
  /external/webrtc/webrtc/modules/video_render/android/
video_render_opengles20.cc 275 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
276 if (!pixelShader) {
284 glAttachShader(program, pixelShader);
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLDepthTestActivity.java 287 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
288 if (pixelShader == 0) {
296 GLES20.glAttachShader(program, pixelShader);
  /frameworks/native/opengl/tests/gl2_basic/
gl2_basic.cpp 113 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
114 if (!pixelShader) {
122 glAttachShader(program, pixelShader);
  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
72 if (!pixelShader) {
80 glAttachShader(program, pixelShader);
  /frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 257 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
258 if (pixelShader == 0) {
266 GLES20.glAttachShader(program, pixelShader);
  /external/swiftshader/src/OpenGL/libGLESv2/
Device.hpp 53 virtual void setPixelShader(sw::PixelShader *shader);
83 sw::PixelShader *pixelShader;
Device.cpp 22 #include "Shader/PixelShader.hpp"
126 pixelShader = nullptr;
332 void Device::setPixelShader(PixelShader *pixelShader)
334 this->pixelShader = pixelShader;
739 if(pixelShader)
746 Renderer::setPixelShader(pixelShader); // Loads shader constants set with DEF
747 pixelShaderConstantsFDirty = pixelShader->dirtyConstantsF; // Shader DEF'ed constants are dirty
  /cts/tests/tests/opengl/src/android/opengl/cts/
CompressedTextureSurfaceView.java 359 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
360 if (pixelShader == 0) {
368 GLES20.glAttachShader(program, pixelShader);
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 323 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
324 if (pixelShader == 0) {
332 GLES20.glAttachShader(program, pixelShader);
  /frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java 404 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
405 if (pixelShader == 0) {
413 GLES20.glAttachShader(program, pixelShader);
  /frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
109 if (!pixelShader) {
117 glAttachShader(program, pixelShader);
  /frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 124 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
125 if (!pixelShader) {
133 glAttachShader(program, pixelShader);
  /external/swiftshader/src/D3D9/
Direct3DStateBlock9.hpp 170 Direct3DPixelShader9 *pixelShader;
Direct3DDevice9.cpp 83 pixelShader = 0;
249 if(pixelShader)
251 pixelShader->unbind();
252 pixelShader = 0;
699 if(!sw::PixelShader::validate(function) || function[0] > pixelShaderVersionX)
    [all...]
  /frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
VideoDumpView.java 624 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
625 if (pixelShader == 0) {
633 GLES20.glAttachShader(program, pixelShader);
  /external/swiftshader/src/Renderer/
QuadRasterizer.cpp 31 QuadRasterizer::QuadRasterizer(const PixelProcessor::State &state, const PixelShader *pixelShader) : state(state), shader(pixelShader)
Context.hpp 28 class PixelShader;
479 const PixelShader *pixelShader;
Renderer.hpp 32 class PixelShader;
359 virtual void setPixelShader(const PixelShader *shader);
423 void loadConstants(const PixelShader *pixelShader);
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
ImageShader.java 710 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
711 if (pixelShader == 0) {
720 GLES20.glAttachShader(program, pixelShader);
734 GLES20.glDeleteShader(pixelShader);
  /external/swiftshader/src/OpenGL/compiler/
OutputASM.cpp 215 sw::PixelShader *Shader::getPixelShader() const
308 pixelShader = 0;
314 pixelShader = shaderObject->getPixelShader();
    [all...]
  /cts/tests/camera/src/android/hardware/cts/
CameraGLTest.java     [all...]

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