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  /external/mesa3d/src/gallium/state_trackers/xorg/
xorg_composite.c 300 struct xorg_shader shader; local
345 shader = xorg_shaders_get(exa->renderer->shaders, vs_traits, fs_traits);
346 cso_set_vertex_shader_handle(exa->renderer->cso, shader.vs);
347 cso_set_fragment_shader_handle(exa->renderer->cso, shader.fs);
536 struct xorg_shader shader; local
558 shader = xorg_shaders_get(exa->renderer->shaders, vs_traits, fs_traits);
559 cso_set_vertex_shader_handle(exa->renderer->cso, shader.vs);
560 cso_set_fragment_shader_handle(exa->renderer->cso, shader.fs);
  /external/mesa3d/src/glsl/glcpp/
glcpp.h 199 glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log,
216 glcpp_lex_set_source_string(glcpp_parser_t *parser, const char *shader);
  /external/skia/gm/
gammatext.cpp 112 static void draw_pair(SkCanvas* canvas, SkPaint* paint, const sk_sp<SkShader>& shader) {
120 paint->setShader(shader);
vertices.cpp 164 for (const auto& shader : {fShader1, fShader2}) {
170 paint.setShader(shader);
227 auto shader = make_shader1(1); local
245 paint.setShader(useShader ? shader : nullptr);
  /external/skia/src/effects/gradients/
Sk4fLinearGradient.cpp 126 LinearGradient4fContext::LinearGradient4fContext(const SkLinearGradient& shader,
128 : INHERITED(shader, rec) {
132 fIntervals.init(shader.fOrigColors, shader.fOrigPos, shader.fColorCount, shader.fTileMode,
222 const SkLinearGradient& shader = local
224 switch (shader.fTileMode) {
SkSweepGradient.cpp 55 const SkSweepGradient& shader, const ContextRec& rec)
56 : INHERITED(shader, rec) {}
192 auto shader = params.fUseColors4f ? local
198 sk_sp<GrFragmentProcessor> fp = shader->asFragmentProcessor(asFPArgs.args());
  /external/skia/src/gpu/gl/builders/
GrGLShaderStringBuilder.cpp 69 // TODO: geometry shader support in sksl.
82 SkString shader = GrGLSLPrettyPrint::PrettyPrintGLSL(strings, lengths, count, false); local
84 TRACE_EVENT_SCOPE_THREAD, "shader", TRACE_STR_COPY(shader.c_str()));
128 SkDebugf("---- %s shader ----------------------------------------------------\n", typeName);
132 // Attach the shader, but defer deletion until after we have linked the program.
134 // will immediately delete the shader object and free its memory even though it's
145 // Print the shader one line at the time so it doesn't get truncated by the adb log.
  /external/swiftshader/src/D3D9/
Direct3DStateBlock9.hpp 61 void setPixelShader(Direct3DPixelShader9 *shader);
75 void setVertexShader(Direct3DVertexShader9 *shader);
Direct3DDevice9Ex.cpp 159 long Direct3DDevice9Ex::CreatePixelShader(const unsigned long *function, IDirect3DPixelShader9 **shader)
161 TRACE("const unsigned long *function = 0x%0.8p, IDirect3DPixelShader9 **shader = 0x%0.8p", function, shader);
163 return Direct3DDevice9::CreatePixelShader(function, shader);
208 long Direct3DDevice9Ex::CreateVertexShader(const unsigned long *function, IDirect3DVertexShader9 **shader)
210 TRACE("const unsigned long *function = 0x%0.8p, IDirect3DVertexShader9 **shader = 0x%0.8p", function, shader);
212 return Direct3DDevice9::CreateVertexShader(function, shader);
432 long Direct3DDevice9Ex::GetPixelShader(IDirect3DPixelShader9 **shader)
434 TRACE("IDirect3DPixelShader9 **shader = 0x%0.8p", shader)
    [all...]
  /external/deqp/modules/glshared/
glsRandomShaderCase.hpp 23 * \brief Random shader test case.
89 void checkShaderLimits (const rsg::Shader& shader) const;
90 void checkProgramLimits (const rsg::Shader& vtxShader, const rsg::Shader& frgShader) const;
103 rsg::Shader m_vertexShader;
104 rsg::Shader m_fragmentShader;
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_setup_point.c 79 * Fragment shader expects pre-multiplied w for LP_INTERP_PERSPECTIVE. A
81 * generating the fragment shader key, and therefore avoid the per-fragment
100 * \param perspective does the shader expects pre-multiplied w, i.e.,
101 * LP_INTERP_PERSPECTIVE is specified in the shader key
210 const struct lp_fragment_shader *shader = setup->fs.current.variant->shader; local
244 if (shader->info.base.input_semantic_name[slot] == TGSI_SEMANTIC_GENERIC) {
245 unsigned semantic_index = shader->info.base.input_semantic_index[slot];
lp_screen.c 219 llvmpipe_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
221 switch(shader)
233 * support vertex shader texture lookups when LLVM is enabled in
241 return draw_get_shader_param(shader, param);
  /external/mesa3d/src/gallium/state_trackers/vega/
shaders_cache.h 116 void vg_shader_destroy(struct vg_context *ctx, struct vg_shader *shader);
vg_context.h 43 struct shader;
127 struct shader *shader; member in struct:vg_context
  /external/mesa3d/src/glsl/
ir_optimization.h 77 void lower_ubo_reference(struct gl_shader *shader, exec_list *instructions);
  /external/skia/experimental/SkPerlinNoiseShader2/
SkPerlinNoiseShader2.h 71 * Creates an Improved Perlin Noise shader. The z value is roughly equivalent to the seed of the
88 PerlinNoiseShaderContext(const SkPerlinNoiseShader2& shader, const ContextRec&);
  /external/skia/include/effects/
SkPerlinNoiseShader.h 67 PerlinNoiseShaderContext(const SkPerlinNoiseShader& shader, const ContextRec&);
  /external/swiftshader/src/OpenGL/libGL/
ResourceManager.h 33 class Shader;
64 void deleteShader(GLuint shader);
70 Shader *getShader(GLuint handle);
88 typedef std::map<GLint, Shader*> ShaderMap;
  /external/swiftshader/src/OpenGL/libGLESv2/
ResourceManager.h 30 class Shader;
67 void deleteShader(GLuint shader);
75 Shader *getShader(GLuint handle);
94 gl::NameSpace<Shader> mShaderNameSpace;
  /frameworks/base/media/mca/filterfw/jni/
jni_shader_program.cpp 46 // Create the shader
50 std::unique_ptr<ShaderProgram> shader;
52 shader.reset(new ShaderProgram(gl_env_ptr, ToCppString(env, fragment_shader)));
54 shader.reset(new ShaderProgram(gl_env_ptr, ToCppString(env, vertex_shader),
56 return ToJBool(WrapOwnedObjectInJava(std::move(shader), env, thiz, true));
119 ALOGE("ShaderProgram: error processing shader!");
  /frameworks/base/media/mca/filterfw/native/core/
gl_env.h 178 // Attach a shader to the environment. The environment takes ownership of
179 // the shader.
180 void AttachShader(int key, ShaderProgram* shader);
186 // Return the shader with the specified key, or NULL if there is no such
187 // shader attached to this environment.
207 // Get the currently used (shader) program.
  /external/mesa3d/src/gallium/drivers/i915/
i915_screen.c 103 i915_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap cap)
105 switch(shader) {
114 return draw_get_shader_param(shader, cap);
117 /* XXX: some of these are just shader model 2.0 values, fix this! */
  /external/mesa3d/src/gallium/drivers/rbug/
rbug_core.c 344 /* XXX what about vertex/geometry shader texture views? */
349 VOID2U64(rb_context->curr.shader[PIPE_SHADER_VERTEX]), VOID2U64(rb_context->curr.shader[PIPE_SHADER_FRAGMENT]),
469 rb_context->draw_rule.shader[PIPE_SHADER_VERTEX] = U642VOID(rule->vertex);
470 rb_context->draw_rule.shader[PIPE_SHADER_FRAGMENT] = U642VOID(rule->fragment);
568 tr_shdr = rbug_get_shader_locked(rb_context, info->shader);
616 tr_shdr = rbug_get_shader_locked(rb_context, dis->shader);
653 tr_shdr = rbug_get_shader_locked(rb_context, rep->shader);
666 /* remove old replaced shader */
668 /* if this shader is bound rebind the original shader *
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm_state.c 157 * Override for NULL depthbuffer case, required by the Pixel Shader Computed
169 * If using the fragment shader backend, the program is always
172 if (ctx->Shader._CurrentFragmentProgram) {
173 struct brw_shader *shader = (struct brw_shader *) local
174 ctx->Shader._CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT];
176 if (shader != NULL && shader->ir != NULL) {
  /frameworks/av/media/libstagefright/tests/
SurfaceMediaSource_test.cpp 194 GLuint shader = glCreateShader(shaderType); local
196 if (shader) {
197 glShaderSource(shader, 1, &pSource, NULL);
199 glCompileShader(shader);
202 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
206 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
211 glGetShaderInfoLog(shader, infoLen, NULL, buf);
212 printf("Shader compile log:\n%s\n", buf);
219 glGetShaderInfoLog(shader, 0x1000, NULL, buf);
220 printf("Shader compile log:\n%s\n", buf)
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