/external/mesa3d/src/gallium/drivers/i915/ |
i915_fpc_translate.c | 49 * Simple pass-through fragment shader to use when we don't have 50 * a real shader (or it fails to compile for some reason). 206 sem_name = p->shader->info.input_semantic_name[index]; 207 sem_ind = p->shader->info.input_semantic_index[index]; 301 uint sem_name = p->shader->info.output_semantic_name[dest->Register.Index]; [all...] |
/external/swiftshader/src/D3D9/ |
Direct3DDevice9.cpp | 686 long Direct3DDevice9::CreatePixelShader(const unsigned long *function, IDirect3DPixelShader9 **shader) 690 TRACE("const unsigned long *function = 0x%0.8p, IDirect3DPixelShader9 **shader = 0x%0.8p", function, shader); 692 if(!shader) 697 *shader = 0; 701 return INVALIDCALL(); // Shader contains unsupported operations 704 *shader = new Direct3DPixelShader9(this, function); 706 if(!*shader) 711 (*shader)->AddRef(); 922 long Direct3DDevice9::CreateVertexShader(const unsigned long *function, IDirect3DVertexShader9 **shader) [all...] |
/external/skia/src/utils/ |
SkLua.cpp | 970 setfield_bool_if(L, "shader", !!paint->getShader()); 1010 SkShader* shader = paint->getShader(); local 1011 if (shader) { 1012 push_ref(L, shader); 1123 SkShader* shader = get_ref<SkShader>(L, 1); local 1124 return shader && shader->isOpaque(); 1128 SkShader* shader = get_ref<SkShader>(L, 1); local 1129 if (shader) { 1132 if (SkImage* image = shader->isAImage(&matrix, modes)) 1146 SkShader* shader = get_ref<SkShader>(L, 1); local [all...] |
/development/ndk/platforms/android-18/include/GLES3/ |
gl3.h | 432 /* Shader Source */ 438 /* Shader Binary */ 442 /* Shader Precision-Specified Types */ [all...] |
/development/ndk/platforms/android-21/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/device/generic/goldfish-opengl/system/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
gl3.h | 432 /* Shader Source */
438 /* Shader Binary */
442 /* Shader Precision-Specified Types */
[all...] |
/prebuilts/ndk/r10/platforms/android-18/arch-arm/usr/include/GLES3/ |
gl3.h | 432 /* Shader Source */ 438 /* Shader Binary */ 442 /* Shader Precision-Specified Types */ [all...] |
/prebuilts/ndk/r10/platforms/android-18/arch-mips/usr/include/GLES3/ |
gl3.h | 432 /* Shader Source */ 438 /* Shader Binary */ 442 /* Shader Precision-Specified Types */ [all...] |
/prebuilts/ndk/r10/platforms/android-18/arch-x86/usr/include/GLES3/ |
gl3.h | 432 /* Shader Source */ 438 /* Shader Binary */ 442 /* Shader Precision-Specified Types */ [all...] |
/prebuilts/ndk/r10/platforms/android-19/arch-arm/usr/include/GLES3/ |
gl3.h | 432 /* Shader Source */ 438 /* Shader Binary */ 442 /* Shader Precision-Specified Types */ [all...] |
/prebuilts/ndk/r10/platforms/android-19/arch-mips/usr/include/GLES3/ |
gl3.h | 432 /* Shader Source */ 438 /* Shader Binary */ 442 /* Shader Precision-Specified Types */ [all...] |
/prebuilts/ndk/r10/platforms/android-19/arch-x86/usr/include/GLES3/ |
gl3.h | 432 /* Shader Source */ 438 /* Shader Binary */ 442 /* Shader Precision-Specified Types */ [all...] |
/prebuilts/ndk/r10/platforms/android-21/arch-arm/usr/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r10/platforms/android-21/arch-arm64/usr/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r10/platforms/android-21/arch-mips/usr/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r10/platforms/android-21/arch-mips64/usr/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r10/platforms/android-21/arch-x86/usr/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r10/platforms/android-21/arch-x86_64/usr/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r10/platforms/android-23/arch-arm/usr/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r10/platforms/android-23/arch-arm64/usr/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r10/platforms/android-23/arch-mips/usr/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r10/platforms/android-23/arch-mips64/usr/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r10/platforms/android-23/arch-x86/usr/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r10/platforms/android-23/arch-x86_64/usr/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |