/prebuilts/ndk/r11/platforms/android-18/arch-arm/usr/include/GLES3/ |
gl3.h | 432 /* Shader Source */ 438 /* Shader Binary */ 442 /* Shader Precision-Specified Types */ [all...] |
/prebuilts/ndk/r11/platforms/android-18/arch-mips/usr/include/GLES3/ |
gl3.h | 432 /* Shader Source */ 438 /* Shader Binary */ 442 /* Shader Precision-Specified Types */ [all...] |
/prebuilts/ndk/r11/platforms/android-18/arch-x86/usr/include/GLES3/ |
gl3.h | 432 /* Shader Source */ 438 /* Shader Binary */ 442 /* Shader Precision-Specified Types */ [all...] |
/prebuilts/ndk/r11/platforms/android-19/arch-arm/usr/include/GLES3/ |
gl3.h | 432 /* Shader Source */ 438 /* Shader Binary */ 442 /* Shader Precision-Specified Types */ [all...] |
/prebuilts/ndk/r11/platforms/android-19/arch-mips/usr/include/GLES3/ |
gl3.h | 432 /* Shader Source */ 438 /* Shader Binary */ 442 /* Shader Precision-Specified Types */ [all...] |
/prebuilts/ndk/r11/platforms/android-19/arch-x86/usr/include/GLES3/ |
gl3.h | 432 /* Shader Source */ 438 /* Shader Binary */ 442 /* Shader Precision-Specified Types */ [all...] |
/prebuilts/ndk/r11/platforms/android-21/arch-arm/usr/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r11/platforms/android-21/arch-arm64/usr/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r11/platforms/android-21/arch-mips/usr/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r11/platforms/android-21/arch-mips64/usr/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r11/platforms/android-21/arch-x86/usr/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r11/platforms/android-21/arch-x86_64/usr/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r11/platforms/android-23/arch-arm/usr/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r11/platforms/android-23/arch-arm64/usr/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r11/platforms/android-23/arch-mips/usr/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r11/platforms/android-23/arch-mips64/usr/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r11/platforms/android-23/arch-x86/usr/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r11/platforms/android-23/arch-x86_64/usr/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r11/platforms/android-24/arch-arm/usr/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r11/platforms/android-24/arch-arm64/usr/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r11/platforms/android-24/arch-mips/usr/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r11/platforms/android-24/arch-mips64/usr/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r11/platforms/android-24/arch-x86/usr/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r11/platforms/android-24/arch-x86_64/usr/include/GLES3/ |
gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/external/mesa3d/src/gallium/drivers/nvc0/ |
nvc0_screen.c | 164 nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, 167 switch (shader) { 189 if (shader == PIPE_SHADER_VERTEX) 191 if (shader == PIPE_SHADER_FRAGMENT) 202 return shader != PIPE_SHADER_FRAGMENT;
|