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  /frameworks/native/libs/gui/
ConsumerBase.cpp 90 "consumer is not abandoned!", mName.string());
140 // Nothing to do if we're already abandoned.
169 CB_LOGE("abandonLocked: ConsumerBase is abandoned!");
197 CB_LOGE("detachBuffer: ConsumerBase is abandoned!");
215 CB_LOGE("setDefaultBufferSize: ConsumerBase is abandoned!");
224 CB_LOGE("setDefaultBufferFormat: ConsumerBase is abandoned!");
234 CB_LOGE("setDefaultBufferDataSpace: ConsumerBase is abandoned!");
244 CB_LOGE("getOccupancyHistory: ConsumerBase is abandoned!");
253 CB_LOGE("discardFreeBuffers: ConsumerBase is abandoned!");
292 CB_LOGE("acquireBufferLocked: ConsumerBase is abandoned!");
    [all...]
StreamSplitter.cpp 116 // If the splitter is abandoned while we are waiting, the release
119 // also be abandoned).
155 // If we just discovered that this output has been abandoned, note
170 // If we just discovered that this output has been abandoned, note
196 // If we just discovered that this output has been abandoned, note that,
222 // If we've been abandoned, we can't return the buffer to the input, so just
252 ALOGE("one of my outputs has abandoned me");
GLConsumer.cpp 213 GLC_LOGE("setDefaultBufferSize: GLConsumer is abandoned!");
227 GLC_LOGE("updateTexImage: GLConsumer is abandoned!");
275 GLC_LOGE("releaseTexImage: GLConsumer is abandoned!");
603 GLC_LOGE("detachFromContext: abandoned GLConsumer");
648 GLC_LOGE("attachToContext: abandoned GLConsumer");
790 GLC_LOGE("setFilteringEnabled: GLConsumer is abandoned!");
    [all...]
BufferQueueProducer.cpp 69 BQ_LOGE("requestBuffer: BufferQueue has been abandoned");
106 "abandoned");
184 BQ_LOGE("setAsyncMode: BufferQueue has been abandoned");
253 BQ_LOGE("%s: BufferQueue has been abandoned", callerString);
358 BQ_LOGE("dequeueBuffer: BufferQueue has been abandoned");
532 BQ_LOGE("dequeueBuffer: BufferQueue has been abandoned");
579 BQ_LOGE("detachBuffer: BufferQueue has been abandoned");
640 BQ_LOGE("detachNextBuffer: BufferQueue has been abandoned");
696 BQ_LOGE("attachBuffer: BufferQueue has been abandoned");
796 BQ_LOGE("queueBuffer: BufferQueue has been abandoned");
    [all...]
  /frameworks/base/core/java/android/hardware/camera2/utils/
SurfaceUtils.java 64 * @throws IllegalArgumentException if the surface is already abandoned.
70 throw new IllegalArgumentException("Surface was abandoned", e);
80 * @throws IllegalArgumentException if the surface is already abandoned.
86 throw new IllegalArgumentException("Surface was abandoned", e);
96 * @throws IllegalArgumentException if the surface is already abandoned.
102 throw new IllegalArgumentException("Surface was abandoned", e);
  /libcore/ojluni/src/main/java/java/net/
CacheRequest.java 37 * abandoned. If an IOException is encountered while reading the
60 * the current cache store operation will be abandoned.
  /device/linaro/bootloader/edk2/EdkCompatibilityPkg/Foundation/Library/EdkIIGlueLib/Library/BaseLib/Ia32/
MultU64x64.asm 41 add ebx, edx ; carries are abandoned
43 add edx, ebx ; carries are abandoned
  /device/linaro/bootloader/edk2/MdePkg/Library/BaseLib/Ia32/
MultU64x64.S 40 addl %edx, %ebx # carries are abandoned
42 addl %ebx, %edx # carries are abandoned
MultU64x64.asm 41 add ebx, edx ; carries are abandoned
43 add edx, ebx ; carries are abandoned
  /external/vboot_reference/firmware/
README 35 thanks to the binary compatibility, but this directory will be abandoned
  /frameworks/base/core/java/android/hardware/camera2/legacy/
RequestHolder.java 124 Log.d(TAG, "Surface abandoned, skipping...", e);
141 Log.d(TAG, "Surface abandoned, skipping...", e);
271 * Mark at least one of this request's output surfaces is abandoned.
278 * Return if any of this request's output surface is abandoned.
SurfaceTextureRenderer.java 264 throw new IllegalStateException("Surface abandoned, skipping drawFrame...", e);
409 Log.w(TAG, "Surface abandoned, skipping...", e);
678 Log.w(TAG, "Surface abandoned, skipping configuration... ", e);
759 Log.w(TAG, "Surface abandoned, dropping frame. ", e);
776 Log.w(TAG, "Surface abandoned, dropping frame. ", e);
791 throw new IllegalStateException("Surface abandoned, skipping drawFrame...", e);
    [all...]
  /external/libchrome/base/timer/
timer.cc 21 // - abandoned (orphaned) by Timer.
37 // timer_ is NULL if we were abandoned.
165 // later when the task is abandoned to detect misuse from multiple threads.
  /external/libese/tools/ese_relay/
ese_relay.c 131 ALOGE("Client abandoned hope during transmission.");
192 ALOGE("Client abandoned hope during response size.");
200 ALOGE("Client abandoned hope during response.");
  /hardware/interfaces/graphics/bufferqueue/1.0/
IGraphicBufferProducer.hal 162 * * NO_INIT - the buffer queue has been abandoned or the producer is not
194 * * NO_INIT - the buffer queue has been abandoned.
218 * * NO_INIT - the buffer queue has been abandoned.
276 * * NO_INIT - the buffer queue has been abandoned or the producer is not
319 * * NO_INIT - the buffer queue has been abandoned or the producer is not
346 * * NO_INIT - the buffer queue has been abandoned or the producer is not
372 * * NO_INIT - the buffer queue has been abandoned or the producer is not
415 * * NO_INIT - the buffer queue has been abandoned or the producer is not
448 * * NO_INIT - the buffer queue has been abandoned or the producer is not
467 * * NO_INIT - the buffer queue has been abandoned
    [all...]
  /frameworks/native/include/gui/
ConsumerBase.h 53 // 'abandoned' state. Once put in this state the ConsumerBase can never
54 // leave it. When in the 'abandoned' state, all methods of the
63 // Returns true if the ConsumerBase is in the 'abandoned' state
146 // abandonLocked puts the BufferQueue into the abandoned state, causing
234 // method. A BufferQueue that has been abandoned will return the NO_INIT
IGraphicBufferProducer.h 84 // * NO_INIT - the buffer queue has been abandoned or the producer is not
109 // * NO_INIT - the buffer queue has been abandoned.
127 // * NO_INIT - the buffer queue has been abandoned.
179 // * NO_INIT - the buffer queue has been abandoned or the producer is not
211 // * NO_INIT - the buffer queue has been abandoned or the producer is not
232 // * NO_INIT - the buffer queue has been abandoned or the producer is not
252 // * NO_INIT - the buffer queue has been abandoned or the producer is not
289 // * NO_INIT - the buffer queue has been abandoned or the producer is not
411 // * NO_INIT - the buffer queue has been abandoned or the producer is not
423 // * NO_INIT - the buffer queue has been abandoned
    [all...]
StreamSplitter.h 57 // output is abandoned by its consumer, the splitter will abandon its input
165 // has been abandoned, it will continue to detach buffers from other
IGraphicBufferConsumer.h 148 // and when that consumer disconnects the BufferQueue is placed into the "abandoned" state,
155 // * NO_INIT - the BufferQueue has been abandoned
161 // the BufferQueue is placed in the "abandoned" state, causing most interactions with the
176 // * NO_INIT - the BufferQueue has been abandoned.
214 // * NO_INIT - the BufferQueue has been abandoned
  /external/skia/src/gpu/gl/
GrGLVertexArray.h 97 * Binds this vertex array. If the ID has been deleted or abandoned then nullptr is returned.
GrGLRenderTarget.cpp 102 // abandoned (see skbug.com/5200)
132 // abandoned (see skbug.com/5200)
  /external/skia/src/gpu/vk/
GrVkStencilAttachment.cpp 67 // should have been released or abandoned first
  /external/libusb/libusb/os/
threads_windows.c 69 return 0; // acquired (ToDo: check that abandoned is ok)
93 return 0; // acquired (ToDo: check that abandoned is ok)
  /frameworks/native/libs/gui/tests/
IGraphicBufferProducer_test.cpp 255 // Can't connect when IGBP is abandoned
330 // BQ was abandoned
458 // The buffer queue has been abandoned.
573 // Fail because the buffer queue was abandoned
621 // Fail because the buffer queue was abandoned
  /frameworks/av/media/libstagefright/
MediaSync.cpp 602 // If the sync is abandoned while we are waiting, the release
605 // also be abandoned).
626 // If the input has been abandoned, move on.
680 // If the output has been abandoned, move on.
710 // If the output has been abandoned, we can't do anything else,
718 // If we've been abandoned, we can't return the buffer to the input, so just
767 ALOGE("the %s has abandoned me", (isInput ? "input" : "output"));

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