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Searched
full:activeattributes
(Results
1 - 7
of
7
) sorted by null
/external/swiftshader/src/OpenGL/libGL/
Shader.cpp
189
activeAttributes
.clear();
374
for(glsl::
ActiveAttributes
::iterator attribute =
activeAttributes
.begin(); attribute !=
activeAttributes
.end(); attribute++)
Program.cpp
1225
for(glsl::
ActiveAttributes
::iterator attribute = vertexShader->
activeAttributes
.begin(); attribute != vertexShader->
activeAttributes
.end(); attribute++)
1254
for(glsl::
ActiveAttributes
::iterator attribute = vertexShader->
activeAttributes
.begin(); attribute != vertexShader->
activeAttributes
.end(); attribute++)
[
all
...]
/external/swiftshader/src/OpenGL/libGLESv2/
Shader.cpp
195
activeAttributes
.clear();
389
for(glsl::
ActiveAttributes
::iterator attribute =
activeAttributes
.begin(); attribute !=
activeAttributes
.end(); attribute++)
Program.cpp
[
all
...]
/external/swiftshader/src/OpenGL/compiler/
OutputASM.h
151
typedef std::vector<Attribute>
ActiveAttributes
;
192
ActiveAttributes
activeAttributes
;
OutputASM.cpp
[
all
...]
/external/deqp/modules/glshared/
glsAttributeLocationTests.cpp
500
set<string>
activeAttributes
;
576
activeAttributes
.insert(name);
586
if (
activeAttributes
.find(attrib.getName()) ==
activeAttributes
.end())
594
if (
activeAttributes
.find(attrib.getName()) !=
activeAttributes
.end())
[
all
...]
Completed in 293 milliseconds