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    Searched full:activeattributes (Results 1 - 7 of 7) sorted by null

  /external/swiftshader/src/OpenGL/libGL/
Shader.cpp 189 activeAttributes.clear();
374 for(glsl::ActiveAttributes::iterator attribute = activeAttributes.begin(); attribute != activeAttributes.end(); attribute++)
Program.cpp 1225 for(glsl::ActiveAttributes::iterator attribute = vertexShader->activeAttributes.begin(); attribute != vertexShader->activeAttributes.end(); attribute++)
1254 for(glsl::ActiveAttributes::iterator attribute = vertexShader->activeAttributes.begin(); attribute != vertexShader->activeAttributes.end(); attribute++)
    [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
Shader.cpp 195 activeAttributes.clear();
389 for(glsl::ActiveAttributes::iterator attribute = activeAttributes.begin(); attribute != activeAttributes.end(); attribute++)
Program.cpp     [all...]
  /external/swiftshader/src/OpenGL/compiler/
OutputASM.h 151 typedef std::vector<Attribute> ActiveAttributes;
192 ActiveAttributes activeAttributes;
OutputASM.cpp     [all...]
  /external/deqp/modules/glshared/
glsAttributeLocationTests.cpp 500 set<string> activeAttributes;
576 activeAttributes.insert(name);
586 if (activeAttributes.find(attrib.getName()) == activeAttributes.end())
594 if (activeAttributes.find(attrib.getName()) != activeAttributes.end())
    [all...]

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