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    Searched full:activeuniforms (Results 1 - 8 of 8) sorted by null

  /external/swiftshader/src/OpenGL/compiler/
OutputASM.h 73 typedef std::vector<Uniform> ActiveUniforms;
191 ActiveUniforms activeUniforms;
OutputASM.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGL/
Shader.cpp 188 activeUniforms.clear();
Program.cpp 1302 const glsl::ActiveUniforms &activeUniforms = shader->activeUniforms;
1304 for(unsigned int uniformIndex = 0; uniformIndex < activeUniforms.size(); uniformIndex++)
1306 const glsl::Uniform &uniform = activeUniforms[uniformIndex];
    [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
Shader.cpp 194 activeUniforms.clear();
Program.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fSRGBDecodeTests.cpp 662 glw::GLint activeUniforms, maxLen;
667 gl.getProgramiv(this->getHandle(), GL_ACTIVE_UNIFORMS, &activeUniforms);
670 for (int idx = 0; idx < activeUniforms; idx++)
    [all...]
  /external/deqp/modules/glshared/
glsUniformBlockCase.cpp     [all...]

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