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Searched
full:activeuniforms
(Results
1 - 8
of
8
) sorted by null
/external/swiftshader/src/OpenGL/compiler/
OutputASM.h
73
typedef std::vector<Uniform>
ActiveUniforms
;
191
ActiveUniforms
activeUniforms
;
OutputASM.cpp
[
all
...]
/external/swiftshader/src/OpenGL/libGL/
Shader.cpp
188
activeUniforms
.clear();
Program.cpp
1302
const glsl::
ActiveUniforms
&
activeUniforms
= shader->
activeUniforms
;
1304
for(unsigned int uniformIndex = 0; uniformIndex <
activeUniforms
.size(); uniformIndex++)
1306
const glsl::Uniform &uniform =
activeUniforms
[uniformIndex];
[
all
...]
/external/swiftshader/src/OpenGL/libGLESv2/
Shader.cpp
194
activeUniforms
.clear();
Program.cpp
[
all
...]
/external/deqp/modules/gles31/functional/
es31fSRGBDecodeTests.cpp
662
glw::GLint
activeUniforms
, maxLen;
667
gl.getProgramiv(this->getHandle(), GL_ACTIVE_UNIFORMS, &
activeUniforms
);
670
for (int idx = 0; idx <
activeUniforms
; idx++)
[
all
...]
/external/deqp/modules/glshared/
glsUniformBlockCase.cpp
[
all
...]
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