/development/samples/LunarLander/ |
_index.html | 6 <li>Animating by calling invalidate() from draw()</li>
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/frameworks/base/core/java/android/view/ |
ViewAnimationUtils.java | 61 * @param view The View will be clipped to the animating circle. 62 * @param centerX The x coordinate of the center of the animating circle, relative to 64 * @param centerY The y coordinate of the center of the animating circle, relative to 66 * @param startRadius The starting radius of the animating circle. 67 * @param endRadius The ending radius of the animating circle.
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/frameworks/base/services/core/java/com/android/server/wm/ |
AppWindowAnimator.java | 53 boolean animating; field in class:AppWindowAnimator 131 animating = false; 185 animating = true; 227 toAppAnimator.animating = animating; 358 // it as not animating for purposes of scheduling transactions; 364 if ((mAppToken.allDrawn || animating || mAppToken.startingDisplayed) 366 if (!animating) { 371 + " allDrawn=" + mAppToken.allDrawn + " animating=" + animating); [all...] |
WindowAnimator.java | 53 /** Is any window animating? */ 57 /** Is any app window animating? */ 256 Trace.asyncTraceBegin(Trace.TRACE_TAG_WINDOW_MANAGER, "animating", 0); 261 Trace.asyncTraceEnd(Trace.TRACE_TAG_WINDOW_MANAGER, "animating", 0); 423 void setAnimating(boolean animating) { 424 mAnimating = animating; 427 void orAnimating(boolean animating) { 428 mAnimating |= animating;
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BoundsAnimationController.java | 47 * Enables animating bounds of objects. 151 // True if the animation target is animating from the fullscreen. Only one of 163 // Depending on whether we are animating from 187 // If we are animating from smaller to larger, we want to change the task bounds 235 // so we can enter the animating state and have WindowStateAnimator apply the 273 // Whoops, the target doesn't feel like animating anymore. Let's immediately finish 356 * @return true if we are animating to a larger surface size 409 if (DEBUG) Slog.d(TAG, "animateBounds: still animating to fullscreen, keep" 421 if (DEBUG) Slog.d(TAG, "animateBounds: still animating from fullscreen, keep"
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WallpaperController.java | 63 // If non-null, we are in the middle of animating from one wallpaper target 89 // is a wallpaper target and is done animating out, but the opening app isn't a wallpaper 90 // target and isn't done animating in. 114 // If this window's app token is hidden and not animating, it is of no interest to us. 117 "Skipping hidden and not animating token: " + w); 159 // The current wallpaper target is animating, so we'll look behind it for 162 "Win " + w + ": token animating, looking behind."); 168 "Found animating detached wallpaper target win: " + w); 481 // Is it time to stop animating? 483 if (DEBUG_WALLPAPER_LIGHT) Slog.v(TAG, "No longer animating wallpaper targets!") [all...] |
/external/webrtc/webrtc/modules/audio_processing/test/android/apmtest/jni/ |
main.c | 51 int animating; member in struct:engine 159 engine->animating = 0; 171 engine->animating = 1; 219 // Also stop animating. 220 engine->animating = 0; 263 // If not animating, we will block forever waiting for events. 264 // If animating, we loop until all events are read, then continue 266 while ((ident=ALooper_pollAll(engine.animating ? 0 : -1, NULL, &events, 294 if (engine.animating) {
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/frameworks/base/packages/SettingsLib/src/com/android/settingslib/widget/ |
AnimatedImageView.java | 90 public void setAnimating(boolean animating) { 91 mAnimating = animating;
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/packages/apps/Contacts/src/com/android/contacts/list/ |
PinnedHeaderListView.java | 91 boolean animating; field in class:PinnedHeaderListView.PinnedHeader 268 header.animating = false; 282 if (header.animating) { 293 header.animating = true; 322 header.animating = false; 345 if (header.visible && (animate || header.animating) && header.state == BOTTOM) { 347 if (!header.animating) { 351 header.animating = true; 482 if (mHeaders[i].animating) { 555 if (header.animating) { [all...] |
/packages/apps/Dialer/java/com/android/contacts/common/list/ |
PinnedHeaderListView.java | 214 header.animating = false; 228 if (header.animating) { 239 header.animating = true; 267 header.animating = false; 290 if (header.visible && (animate || header.animating) && header.state == BOTTOM) { 292 if (!header.animating) { 296 header.animating = true; 423 if (mHeaders[i].animating) { 495 if (header.animating) { 500 header.animating = false 557 boolean animating; field in class:PinnedHeaderListView.PinnedHeader [all...] |
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/ |
ChameleonMan.txt | 10 Matrix Skinning is the act of animating a vertex over time given a set (palette) of matrices and a known set of blend weights assigned to those matrices. The ChameleonMan model has 19 bones and an animation cycle of 16 frames.
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/frameworks/support/transition/src/android/support/transition/ |
ImageViewUtils.java | 37 * Starts animating the transformation of the image view. This has to be called before calling
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/frameworks/support/v17/leanback/src/android/support/v17/leanback/widget/ |
NonOverlappingFrameLayout.java | 35 * Avoid creating hardware layer when Transition is animating alpha.
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NonOverlappingLinearLayout.java | 35 * Avoids creating a hardware layer when animating alpha.
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NonOverlappingRelativeLayout.java | 35 * Avoid creating hardware layer when Transition is animating alpha.
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NonOverlappingView.java | 37 * Avoids creating a hardware layer when Transition is animating alpha.
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/packages/apps/Launcher3/src/com/android/launcher3/keyboard/ |
FocusedItemDecorator.java | 28 * {@link ItemDecoration} for drawing and animating focused view background.
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/packages/apps/Launcher3/src/com/android/launcher3/notification/ |
Interpolators.java | 33 * Interpolator to be used when animating a move based on a click. Pair with enough duration.
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/packages/apps/TvSettings/Settings/src/com/android/tv/settings/widget/ |
NonOverlappingRelativeLayout.java | 35 * Avoid creating hardware layer when Transition is animating alpha.
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/packages/apps/Messaging/src/com/android/messaging/ui/conversationlist/ |
ConversationListSwipeHelper.java | 41 private static final boolean ANIMATING = true; 262 setHardwareAnimatingLayerType(itemView, ANIMATING); 299 setHardwareAnimatingLayerType(itemView, ANIMATING); 309 setHardwareAnimatingLayerType(itemView, !ANIMATING); 448 final boolean animating) { 449 if (animating) {
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/development/samples/devbytes/animation/MultiPropertyAnimations/src/com/example/android/multipropertyanimations/ |
MultiPropertyAnimations.java | 28 * This example shows various ways of animating multiple properties in parallel. 66 * ViewPropertyAnimator is the cleanest and most efficient way of animating
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/frameworks/base/core/java/android/app/ |
ITaskStackListener.aidl | 49 * Called whenever the pinned stack is starting animating a resize. 54 * Called whenever the pinned stack is done animating a resize.
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/development/samples/devbytes/animation/SlidingFragments/src/com/example/android/slidingfragments/ |
FractionalLinearLayout.java | 31 * animating yFraction from 0 to 1, we can animate the fragment from the top of
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/frameworks/base/libs/hwui/tests/common/scenes/ |
HwLayerSizeAnimation.cpp | 25 "Tests animating the size of a hardware layer.",
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/frameworks/base/packages/SystemUI/src/com/android/systemui/volume/ |
VolumeDialogMotion.java | 96 final boolean animating = mShowing || mDismissing; 97 if (animating == mAnimating) return; 98 mAnimating = animating; 315 void onAnimatingChanged(boolean animating);
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