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  /development/samples/LunarLander/
_index.html 6 <li>Animating by calling invalidate() from draw()</li>
  /frameworks/base/core/java/android/view/
ViewAnimationUtils.java 61 * @param view The View will be clipped to the animating circle.
62 * @param centerX The x coordinate of the center of the animating circle, relative to
64 * @param centerY The y coordinate of the center of the animating circle, relative to
66 * @param startRadius The starting radius of the animating circle.
67 * @param endRadius The ending radius of the animating circle.
  /frameworks/base/services/core/java/com/android/server/wm/
AppWindowAnimator.java 53 boolean animating; field in class:AppWindowAnimator
131 animating = false;
185 animating = true;
227 toAppAnimator.animating = animating;
358 // it as not animating for purposes of scheduling transactions;
364 if ((mAppToken.allDrawn || animating || mAppToken.startingDisplayed)
366 if (!animating) {
371 + " allDrawn=" + mAppToken.allDrawn + " animating=" + animating);
    [all...]
WindowAnimator.java 53 /** Is any window animating? */
57 /** Is any app window animating? */
256 Trace.asyncTraceBegin(Trace.TRACE_TAG_WINDOW_MANAGER, "animating", 0);
261 Trace.asyncTraceEnd(Trace.TRACE_TAG_WINDOW_MANAGER, "animating", 0);
423 void setAnimating(boolean animating) {
424 mAnimating = animating;
427 void orAnimating(boolean animating) {
428 mAnimating |= animating;
BoundsAnimationController.java 47 * Enables animating bounds of objects.
151 // True if the animation target is animating from the fullscreen. Only one of
163 // Depending on whether we are animating from
187 // If we are animating from smaller to larger, we want to change the task bounds
235 // so we can enter the animating state and have WindowStateAnimator apply the
273 // Whoops, the target doesn't feel like animating anymore. Let's immediately finish
356 * @return true if we are animating to a larger surface size
409 if (DEBUG) Slog.d(TAG, "animateBounds: still animating to fullscreen, keep"
421 if (DEBUG) Slog.d(TAG, "animateBounds: still animating from fullscreen, keep"
WallpaperController.java 63 // If non-null, we are in the middle of animating from one wallpaper target
89 // is a wallpaper target and is done animating out, but the opening app isn't a wallpaper
90 // target and isn't done animating in.
114 // If this window's app token is hidden and not animating, it is of no interest to us.
117 "Skipping hidden and not animating token: " + w);
159 // The current wallpaper target is animating, so we'll look behind it for
162 "Win " + w + ": token animating, looking behind.");
168 "Found animating detached wallpaper target win: " + w);
481 // Is it time to stop animating?
483 if (DEBUG_WALLPAPER_LIGHT) Slog.v(TAG, "No longer animating wallpaper targets!")
    [all...]
  /external/webrtc/webrtc/modules/audio_processing/test/android/apmtest/jni/
main.c 51 int animating; member in struct:engine
159 engine->animating = 0;
171 engine->animating = 1;
219 // Also stop animating.
220 engine->animating = 0;
263 // If not animating, we will block forever waiting for events.
264 // If animating, we loop until all events are read, then continue
266 while ((ident=ALooper_pollAll(engine.animating ? 0 : -1, NULL, &events,
294 if (engine.animating) {
  /frameworks/base/packages/SettingsLib/src/com/android/settingslib/widget/
AnimatedImageView.java 90 public void setAnimating(boolean animating) {
91 mAnimating = animating;
  /packages/apps/Contacts/src/com/android/contacts/list/
PinnedHeaderListView.java 91 boolean animating; field in class:PinnedHeaderListView.PinnedHeader
268 header.animating = false;
282 if (header.animating) {
293 header.animating = true;
322 header.animating = false;
345 if (header.visible && (animate || header.animating) && header.state == BOTTOM) {
347 if (!header.animating) {
351 header.animating = true;
482 if (mHeaders[i].animating) {
555 if (header.animating) {
    [all...]
  /packages/apps/Dialer/java/com/android/contacts/common/list/
PinnedHeaderListView.java 214 header.animating = false;
228 if (header.animating) {
239 header.animating = true;
267 header.animating = false;
290 if (header.visible && (animate || header.animating) && header.state == BOTTOM) {
292 if (!header.animating) {
296 header.animating = true;
423 if (mHeaders[i].animating) {
495 if (header.animating) {
500 header.animating = false
557 boolean animating; field in class:PinnedHeaderListView.PinnedHeader
    [all...]
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/
ChameleonMan.txt 10 Matrix Skinning is the act of animating a vertex over time given a set (palette) of matrices and a known set of blend weights assigned to those matrices. The ChameleonMan model has 19 bones and an animation cycle of 16 frames.
  /frameworks/support/transition/src/android/support/transition/
ImageViewUtils.java 37 * Starts animating the transformation of the image view. This has to be called before calling
  /frameworks/support/v17/leanback/src/android/support/v17/leanback/widget/
NonOverlappingFrameLayout.java 35 * Avoid creating hardware layer when Transition is animating alpha.
NonOverlappingLinearLayout.java 35 * Avoids creating a hardware layer when animating alpha.
NonOverlappingRelativeLayout.java 35 * Avoid creating hardware layer when Transition is animating alpha.
NonOverlappingView.java 37 * Avoids creating a hardware layer when Transition is animating alpha.
  /packages/apps/Launcher3/src/com/android/launcher3/keyboard/
FocusedItemDecorator.java 28 * {@link ItemDecoration} for drawing and animating focused view background.
  /packages/apps/Launcher3/src/com/android/launcher3/notification/
Interpolators.java 33 * Interpolator to be used when animating a move based on a click. Pair with enough duration.
  /packages/apps/TvSettings/Settings/src/com/android/tv/settings/widget/
NonOverlappingRelativeLayout.java 35 * Avoid creating hardware layer when Transition is animating alpha.
  /packages/apps/Messaging/src/com/android/messaging/ui/conversationlist/
ConversationListSwipeHelper.java 41 private static final boolean ANIMATING = true;
262 setHardwareAnimatingLayerType(itemView, ANIMATING);
299 setHardwareAnimatingLayerType(itemView, ANIMATING);
309 setHardwareAnimatingLayerType(itemView, !ANIMATING);
448 final boolean animating) {
449 if (animating) {
  /development/samples/devbytes/animation/MultiPropertyAnimations/src/com/example/android/multipropertyanimations/
MultiPropertyAnimations.java 28 * This example shows various ways of animating multiple properties in parallel.
66 * ViewPropertyAnimator is the cleanest and most efficient way of animating
  /frameworks/base/core/java/android/app/
ITaskStackListener.aidl 49 * Called whenever the pinned stack is starting animating a resize.
54 * Called whenever the pinned stack is done animating a resize.
  /development/samples/devbytes/animation/SlidingFragments/src/com/example/android/slidingfragments/
FractionalLinearLayout.java 31 * animating yFraction from 0 to 1, we can animate the fragment from the top of
  /frameworks/base/libs/hwui/tests/common/scenes/
HwLayerSizeAnimation.cpp 25 "Tests animating the size of a hardware layer.",
  /frameworks/base/packages/SystemUI/src/com/android/systemui/volume/
VolumeDialogMotion.java 96 final boolean animating = mShowing || mDismissing;
97 if (animating == mAnimating) return;
98 mAnimating = animating;
315 void onAnimatingChanged(boolean animating);

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