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  /frameworks/base/libs/androidfw/tests/
Asset_test.cpp 17 #include "androidfw/Asset.h"
24 const int32_t count = Asset::getGlobalCount();
25 Asset* asset = new _FileAsset(); local
26 EXPECT_EQ(count + 1, Asset::getGlobalCount());
27 delete asset;
28 EXPECT_EQ(count, Asset::getGlobalCount());
32 const int32_t count = Asset::getGlobalCount();
33 Asset* asset = new _CompressedAsset() local
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  /development/samples/ApiDemos/assets/
read_asset.txt 1 This text is stored in a raw Asset.
  /external/skia/infra/bots/assets/linux_vulkan_intel_driver_debug/
README.md 1 See [the release readme](../linux_vulkan_intel_driver_release/README.md) for information on how to make this asset
  /external/skia/infra/bots/assets/
assets.py 27 """Add a new asset."""
28 asset_utils.Asset.add(args.asset_name,
33 """Remove an asset."""
34 asset_utils.Asset(args.asset_name,
39 """Download the current version of an asset."""
40 asset = asset_utils.Asset(args.asset_name,
42 asset.download_current_version(args.target_dir)
46 """Upload a new version of the asset."""
47 asset = asset_utils.Asset(args.asset_name
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README.md 14 Each asset has its own subdirectory with the following contents:
15 * VERSION: The current version number of the asset.
16 * download.py: Convenience script for downloading the current version of the asset.
17 * upload.py: Convenience script for uploading a new version of the asset.
18 * [optional] create.py: Script which creates the asset, implemented by the user.
25 Add a new asset and upload an initial version.
29 Creating asset in infra/bots/assets/myasset
33 Add script to automate creation of this asset? (y/n) n
38 Add an asset whose creation can be automated.
42 Add script to automate creation of this asset? (y/n)
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  /frameworks/base/native/android/
asset_manager.cpp 21 #include <androidfw/Asset.h>
49 Asset* mAsset;
51 explicit AAsset(Asset* asset) : mAsset(asset) { }
70 * Asset Manager functionality
89 Asset::AccessMode amMode;
92 amMode = Asset::ACCESS_UNKNOWN;
95 amMode = Asset::ACCESS_RANDOM;
98 amMode = Asset::ACCESS_STREAMING
108 Asset* asset = mgr->open(filename, amMode); local
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  /frameworks/base/core/java/android/os/storage/
package.html 4 Contains classes for the system storage service, which manages binary asset filesystems
  /external/skia/infra/bots/assets/linux_vulkan_sdk/
README.md 1 To create the vulkan sdk asset:
8 When uploading the CIPD asset, use -s $VULKAN_SDK/VERSION/x86_64
  /external/skia/infra/bots/assets/win_vulkan_sdk/
README.md 1 To create the vulkan sdk asset:
7 When uploading the CIPD asset, use -s C:\VulkanSDK\VERSION
  /external/skia/infra/bots/assets/skimage/
create.py 9 """Create the asset."""
18 """Create the asset."""
21 asset = asset_utils.Asset(common.ASSET_NAME, asset_utils.MultiStore())
22 asset.download_current_version(target_dir)
  /frameworks/native/include/android/
asset_manager.h 18 * @addtogroup Asset
45 * The asset hierarchy may be examined like a filesystem, using
54 * {@link AAssetDir} provides access to a chunk of the asset hierarchy as if
64 * {@link AAsset} provides access to a read-only asset.
85 * Open the named directory within the asset hierarchy. The directory can then
94 * Open an asset.
101 * Iterate over the files in an asset directory. A NULL string is returned
127 int AAsset_read(AAsset* asset, void* buf, size_t count);
130 * Seek to the specified offset within the asset data. 'whence' uses the
135 off_t AAsset_seek(AAsset* asset, off_t offset, int whence)
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  /frameworks/base/core/res/res/xml/
audio_assets.xml 28 <asset id="FX_KEY_CLICK" file="Effect_Tick.ogg"/>
29 <asset id="FX_FOCUS_NAVIGATION_UP" file="Effect_Tick.ogg"/>
30 <asset id="FX_FOCUS_NAVIGATION_DOWN" file="Effect_Tick.ogg"/>
31 <asset id="FX_FOCUS_NAVIGATION_LEFT" file="Effect_Tick.ogg"/>
32 <asset id="FX_FOCUS_NAVIGATION_RIGHT" file="Effect_Tick.ogg"/>
33 <asset id="FX_KEYPRESS_STANDARD" file="KeypressStandard.ogg"/>
34 <asset id="FX_KEYPRESS_SPACEBAR" file="KeypressSpacebar.ogg"/>
35 <asset id="FX_KEYPRESS_DELETE" file="KeypressDelete.ogg"/>
36 <asset id="FX_KEYPRESS_RETURN" file="KeypressReturn.ogg"/>
37 <asset id="FX_KEYPRESS_INVALID" file="KeypressInvalid.ogg"/
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  /frameworks/base/libs/androidfw/include/androidfw/
Asset.h 18 // Class providing access to a read-only asset. Asset objects are NOT
44 * "Asset" is the base class for all types of assets. The classes below
48 class Asset {
50 virtual ~Asset(void) = default;
55 /* used when opening an asset */
83 * Close the asset, freeing all associated resources.
103 * Open a new file descriptor that can be used to read this asset.
105 * asset is compressed).
110 * Return whether this asset's buffer is allocated in RAM (not mmapped)
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  /development/ndk/platforms/android-9/include/android/
asset_manager.h 46 * Open the named directory within the asset hierarchy. The directory can then
55 * Open an asset.
62 * Iterate over the files in an asset directory. A NULL string is returned
88 int AAsset_read(AAsset* asset, void* buf, size_t count);
91 * Seek to the specified offset within the asset data. 'whence' uses the
96 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
99 * Close the asset, freeing all associated resources.
101 void AAsset_close(AAsset* asset);
108 const void* AAsset_getBuffer(AAsset* asset);
111 * Report the total size of the asset data
    [all...]
  /prebuilts/ndk/r10/platforms/android-12/arch-arm/usr/include/android/
asset_manager.h 46 * Open the named directory within the asset hierarchy. The directory can then
55 * Open an asset.
62 * Iterate over the files in an asset directory. A NULL string is returned
88 int AAsset_read(AAsset* asset, void* buf, size_t count);
91 * Seek to the specified offset within the asset data. 'whence' uses the
96 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
99 * Close the asset, freeing all associated resources.
101 void AAsset_close(AAsset* asset);
108 const void* AAsset_getBuffer(AAsset* asset);
111 * Report the total size of the asset data
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  /prebuilts/ndk/r10/platforms/android-12/arch-mips/usr/include/android/
asset_manager.h 46 * Open the named directory within the asset hierarchy. The directory can then
55 * Open an asset.
62 * Iterate over the files in an asset directory. A NULL string is returned
88 int AAsset_read(AAsset* asset, void* buf, size_t count);
91 * Seek to the specified offset within the asset data. 'whence' uses the
96 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
99 * Close the asset, freeing all associated resources.
101 void AAsset_close(AAsset* asset);
108 const void* AAsset_getBuffer(AAsset* asset);
111 * Report the total size of the asset data
    [all...]
  /prebuilts/ndk/r10/platforms/android-12/arch-x86/usr/include/android/
asset_manager.h 46 * Open the named directory within the asset hierarchy. The directory can then
55 * Open an asset.
62 * Iterate over the files in an asset directory. A NULL string is returned
88 int AAsset_read(AAsset* asset, void* buf, size_t count);
91 * Seek to the specified offset within the asset data. 'whence' uses the
96 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
99 * Close the asset, freeing all associated resources.
101 void AAsset_close(AAsset* asset);
108 const void* AAsset_getBuffer(AAsset* asset);
111 * Report the total size of the asset data
    [all...]
  /prebuilts/ndk/r10/platforms/android-9/arch-arm/usr/include/android/
asset_manager.h 46 * Open the named directory within the asset hierarchy. The directory can then
55 * Open an asset.
62 * Iterate over the files in an asset directory. A NULL string is returned
88 int AAsset_read(AAsset* asset, void* buf, size_t count);
91 * Seek to the specified offset within the asset data. 'whence' uses the
96 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
99 * Close the asset, freeing all associated resources.
101 void AAsset_close(AAsset* asset);
108 const void* AAsset_getBuffer(AAsset* asset);
111 * Report the total size of the asset data
    [all...]
  /prebuilts/ndk/r10/platforms/android-9/arch-mips/usr/include/android/
asset_manager.h 46 * Open the named directory within the asset hierarchy. The directory can then
55 * Open an asset.
62 * Iterate over the files in an asset directory. A NULL string is returned
88 int AAsset_read(AAsset* asset, void* buf, size_t count);
91 * Seek to the specified offset within the asset data. 'whence' uses the
96 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
99 * Close the asset, freeing all associated resources.
101 void AAsset_close(AAsset* asset);
108 const void* AAsset_getBuffer(AAsset* asset);
111 * Report the total size of the asset data
    [all...]
  /prebuilts/ndk/r10/platforms/android-9/arch-x86/usr/include/android/
asset_manager.h 46 * Open the named directory within the asset hierarchy. The directory can then
55 * Open an asset.
62 * Iterate over the files in an asset directory. A NULL string is returned
88 int AAsset_read(AAsset* asset, void* buf, size_t count);
91 * Seek to the specified offset within the asset data. 'whence' uses the
96 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
99 * Close the asset, freeing all associated resources.
101 void AAsset_close(AAsset* asset);
108 const void* AAsset_getBuffer(AAsset* asset);
111 * Report the total size of the asset data
    [all...]
  /prebuilts/ndk/r11/platforms/android-12/arch-arm/usr/include/android/
asset_manager.h 46 * Open the named directory within the asset hierarchy. The directory can then
55 * Open an asset.
62 * Iterate over the files in an asset directory. A NULL string is returned
88 int AAsset_read(AAsset* asset, void* buf, size_t count);
91 * Seek to the specified offset within the asset data. 'whence' uses the
96 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
99 * Close the asset, freeing all associated resources.
101 void AAsset_close(AAsset* asset);
108 const void* AAsset_getBuffer(AAsset* asset);
111 * Report the total size of the asset data
    [all...]
  /prebuilts/ndk/r11/platforms/android-12/arch-mips/usr/include/android/
asset_manager.h 46 * Open the named directory within the asset hierarchy. The directory can then
55 * Open an asset.
62 * Iterate over the files in an asset directory. A NULL string is returned
88 int AAsset_read(AAsset* asset, void* buf, size_t count);
91 * Seek to the specified offset within the asset data. 'whence' uses the
96 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
99 * Close the asset, freeing all associated resources.
101 void AAsset_close(AAsset* asset);
108 const void* AAsset_getBuffer(AAsset* asset);
111 * Report the total size of the asset data
    [all...]
  /prebuilts/ndk/r11/platforms/android-12/arch-x86/usr/include/android/
asset_manager.h 46 * Open the named directory within the asset hierarchy. The directory can then
55 * Open an asset.
62 * Iterate over the files in an asset directory. A NULL string is returned
88 int AAsset_read(AAsset* asset, void* buf, size_t count);
91 * Seek to the specified offset within the asset data. 'whence' uses the
96 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
99 * Close the asset, freeing all associated resources.
101 void AAsset_close(AAsset* asset);
108 const void* AAsset_getBuffer(AAsset* asset);
111 * Report the total size of the asset data
    [all...]
  /prebuilts/ndk/r11/platforms/android-9/arch-arm/usr/include/android/
asset_manager.h 46 * Open the named directory within the asset hierarchy. The directory can then
55 * Open an asset.
62 * Iterate over the files in an asset directory. A NULL string is returned
88 int AAsset_read(AAsset* asset, void* buf, size_t count);
91 * Seek to the specified offset within the asset data. 'whence' uses the
96 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
99 * Close the asset, freeing all associated resources.
101 void AAsset_close(AAsset* asset);
108 const void* AAsset_getBuffer(AAsset* asset);
111 * Report the total size of the asset data
    [all...]
  /prebuilts/ndk/r11/platforms/android-9/arch-mips/usr/include/android/
asset_manager.h 46 * Open the named directory within the asset hierarchy. The directory can then
55 * Open an asset.
62 * Iterate over the files in an asset directory. A NULL string is returned
88 int AAsset_read(AAsset* asset, void* buf, size_t count);
91 * Seek to the specified offset within the asset data. 'whence' uses the
96 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
99 * Close the asset, freeing all associated resources.
101 void AAsset_close(AAsset* asset);
108 const void* AAsset_getBuffer(AAsset* asset);
111 * Report the total size of the asset data
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