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  /external/skia/tools/gpu/gl/debug/
GrProgramObj.cpp 12 void GrProgramObj::AttachShader(GrShaderObj *shader) {
GrProgramObj.h 25 void AttachShader(GrShaderObj *shader);
  /device/generic/goldfish-opengl/shared/OpenglCodecCommon/
GLSharedGroup.h 107 bool attachShader(GLuint shader);
169 void attachShader(GLuint program, GLuint shader);
GLSharedGroup.cpp 199 bool ProgramData::attachShader(GLuint shader)
388 void GLSharedGroup::attachShader(GLuint program, GLuint shader)
394 if (programData->attachShader(shader)) {
  /external/skia/bench/
GLBench.cpp 113 GR_GL_CALL(gl, AttachShader(shaderProgram, vertexShader));
114 GR_GL_CALL(gl, AttachShader(shaderProgram, fragmentShader));
  /external/mesa3d/src/mapi/glapi/gen/
gles_api.py 288 "AttachShader",
  /external/deqp/modules/gles3/functional/
es3fShaderApiTests.cpp 773 program.attachShader(shader.getShader());
774 program.attachShader(supportShader.getShader());
853 program.attachShader(vertShader.getShader());
854 program.attachShader(fragShader.getShader());
978 program.attachShader(caseShader.getShader());
1025 program.attachShader(shaders.createShader(m_shaderType).getShader());
    [all...]
  /external/deqp/framework/opengl/
gluShaderProgram.cpp 204 void Program::attachShader (deUint32 shader)
206 m_gl.attachShader(m_program, shader);
348 m_program.attachShader(m_shaders[shaderType][shaderNdx]->getShader());
gluES3PlusWrapperFuncs.inl 8 dst->attachShader = src.attachShader;
  /external/deqp/modules/gles2/functional/
es2fShaderApiTests.cpp 713 program.attachShader(shader.getShader());
714 program.attachShader(supportShader.getShader());
793 program.attachShader(vertShader.getShader());
794 program.attachShader(fragShader.getShader());
918 program.attachShader(caseShader.getShader());
965 program.attachShader(shaders.createShader(m_shaderType).getShader());
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 7 gl->attachShader = &glAttachShader;
glwInitES20.inl 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
glwFunctions.inl 8 glAttachShaderFunc attachShader;
    [all...]
glwInitES30Direct.inl 7 gl->attachShader = &glAttachShader;
  /external/skia/src/gpu/gl/builders/
GrGLShaderStringBuilder.cpp 136 GR_GL_CALL(gli, AttachShader(programId, shaderId));
  /external/swiftshader/src/OpenGL/libGL/
Program.h 77 bool attachShader(Shader *shader);
  /external/deqp/modules/egl/
teglSwapBuffersTests.cpp 191 gl.attachShader(program, vertexShader);
192 gl.attachShader(program, fragmentShader);
teglGLES2SharingThreadedTests.cpp     [all...]
teglGetFrameTimestampsTests.cpp 413 gl.attachShader(program, vertexShader);
414 gl.attachShader(program, fragmentShader);
  /external/skia/src/gpu/gl/
GrGLAssembleInterface.cpp 85 GET_PROC(AttachShader);
579 GET_PROC(AttachShader);
    [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
Program.h 127 bool attachShader(Shader *shader);
  /frameworks/base/media/mca/filterfw/native/core/
gl_env.cpp 393 void GLEnv::AttachShader(int key, ShaderProgram* shader) {
gl_env.h 180 void AttachShader(int key, ShaderProgram* shader);
gl_frame.cpp 222 gl_env_->AttachShader(kIdentityShaderKey, stored_shader);
  /external/autotest/client/deps/webgl_mpd/src/resources/
J3DI.js 66 gl.attachShader (program, vertexShader);
67 gl.attachShader (program, fragmentShader);

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