/external/skia/tools/gpu/gl/debug/ |
GrProgramObj.cpp | 12 void GrProgramObj::AttachShader(GrShaderObj *shader) {
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GrProgramObj.h | 25 void AttachShader(GrShaderObj *shader);
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/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
GLSharedGroup.h | 107 bool attachShader(GLuint shader); 169 void attachShader(GLuint program, GLuint shader);
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GLSharedGroup.cpp | 199 bool ProgramData::attachShader(GLuint shader) 388 void GLSharedGroup::attachShader(GLuint program, GLuint shader) 394 if (programData->attachShader(shader)) {
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/external/skia/bench/ |
GLBench.cpp | 113 GR_GL_CALL(gl, AttachShader(shaderProgram, vertexShader)); 114 GR_GL_CALL(gl, AttachShader(shaderProgram, fragmentShader));
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/external/mesa3d/src/mapi/glapi/gen/ |
gles_api.py | 288 "AttachShader",
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/external/deqp/modules/gles3/functional/ |
es3fShaderApiTests.cpp | 773 program.attachShader(shader.getShader()); 774 program.attachShader(supportShader.getShader()); 853 program.attachShader(vertShader.getShader()); 854 program.attachShader(fragShader.getShader()); 978 program.attachShader(caseShader.getShader()); 1025 program.attachShader(shaders.createShader(m_shaderType).getShader()); [all...] |
/external/deqp/framework/opengl/ |
gluShaderProgram.cpp | 204 void Program::attachShader (deUint32 shader) 206 m_gl.attachShader(m_program, shader); 348 m_program.attachShader(m_shaders[shaderType][shaderNdx]->getShader());
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gluES3PlusWrapperFuncs.inl | 8 dst->attachShader = src.attachShader;
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/external/deqp/modules/gles2/functional/ |
es2fShaderApiTests.cpp | 713 program.attachShader(shader.getShader()); 714 program.attachShader(supportShader.getShader()); 793 program.attachShader(vertShader.getShader()); 794 program.attachShader(fragShader.getShader()); 918 program.attachShader(caseShader.getShader()); 965 program.attachShader(shaders.createShader(m_shaderType).getShader());
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 7 gl->attachShader = &glAttachShader;
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glwInitES20.inl | 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
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glwFunctions.inl | 8 glAttachShaderFunc attachShader; [all...] |
glwInitES30Direct.inl | 7 gl->attachShader = &glAttachShader;
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/external/skia/src/gpu/gl/builders/ |
GrGLShaderStringBuilder.cpp | 136 GR_GL_CALL(gli, AttachShader(programId, shaderId));
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/external/swiftshader/src/OpenGL/libGL/ |
Program.h | 77 bool attachShader(Shader *shader);
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/external/deqp/modules/egl/ |
teglSwapBuffersTests.cpp | 191 gl.attachShader(program, vertexShader); 192 gl.attachShader(program, fragmentShader);
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teglGLES2SharingThreadedTests.cpp | [all...] |
teglGetFrameTimestampsTests.cpp | 413 gl.attachShader(program, vertexShader); 414 gl.attachShader(program, fragmentShader);
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/external/skia/src/gpu/gl/ |
GrGLAssembleInterface.cpp | 85 GET_PROC(AttachShader); 579 GET_PROC(AttachShader); [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Program.h | 127 bool attachShader(Shader *shader);
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/frameworks/base/media/mca/filterfw/native/core/ |
gl_env.cpp | 393 void GLEnv::AttachShader(int key, ShaderProgram* shader) {
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gl_env.h | 180 void AttachShader(int key, ShaderProgram* shader);
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gl_frame.cpp | 222 gl_env_->AttachShader(kIdentityShaderKey, stored_shader);
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
J3DI.js | 66 gl.attachShader (program, vertexShader); 67 gl.attachShader (program, fragmentShader);
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