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    Searched full:audiocommand (Results 1 - 4 of 4) sorted by null

  /cts/suite/audio_quality/lib/include/audio/
AudioLocal.h 56 enum AudioCommand{
64 bool issueCommandAndWaitForCompletion(AudioCommand command);
84 volatile AudioCommand mCurrentCommand;
  /frameworks/av/services/audiopolicy/service/
AudioPolicyService.cpp 406 sp<AudioCommand> command = mAudioCommands[0];
640 sp<AudioCommand> command = new AudioCommand();
652 sp<AudioCommand> command = new AudioCommand();
663 sp<AudioCommand> command = new AudioCommand();
680 sp<AudioCommand> command = new AudioCommand();
694 sp<AudioCommand> command = new AudioCommand()
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AudioPolicyService.h 248 class AudioCommand;
251 // commands for tone AudioCommand
293 status_t sendCommand(sp<AudioCommand>& command, int delayMs = 0);
294 void insertCommand_l(sp<AudioCommand>& command, int delayMs = 0);
311 void insertCommand_l(AudioCommand *command, int delayMs = 0);
317 class AudioCommand: public RefBase {
320 AudioCommand()
413 Vector < sp<AudioCommand> > mAudioCommands; // list of pending commands
415 sp<AudioCommand> mLastCommand; // last processed command (used by dump)
  /cts/suite/audio_quality/lib/src/audio/
AudioLocal.cpp 83 bool AudioLocal::issueCommandAndWaitForCompletion(AudioCommand command)

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