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Searched
full:beblock
(Results
1 - 2
of
2
) sorted by null
/external/llvm/lib/Transforms/Utils/
LoopSimplify.cpp
380
BasicBlock *
BEBlock
= BasicBlock::Create(Header->getContext(),
382
BranchInst *BETerminator = BranchInst::Create(Header,
BEBlock
);
386
<<
BEBlock
->getName() << "\n");
390
F->getBasicBlockList().splice(InsertPos, F->getBasicBlockList(),
BEBlock
);
430
// Finally, add the newly constructed PHI node as the entry for the
BEBlock
.
431
PN->addIncoming(NewPN,
BEBlock
);
438
BEBlock
->getInstList().erase(NewPN);
443
// backedge blocks to just to the
BEBlock
instead of the header.
448
TI->setSuccessor(Op,
BEBlock
);
455
L->addBasicBlockToLoop(
BEBlock
, *LI)
[
all
...]
/external/swiftshader/third_party/LLVM/lib/Transforms/Utils/
LoopSimplify.cpp
656
BasicBlock *
BEBlock
= BasicBlock::Create(Header->getContext(),
658
BranchInst *BETerminator = BranchInst::Create(Header,
BEBlock
);
661
<<
BEBlock
->getName() << "\n");
665
F->getBasicBlockList().splice(InsertPos, F->getBasicBlockList(),
BEBlock
);
706
// Finally, add the newly constructed PHI node as the entry for the
BEBlock
.
707
PN->addIncoming(NewPN,
BEBlock
);
715
BEBlock
->getInstList().erase(NewPN);
720
// backedge blocks to just to the
BEBlock
instead of the header.
725
TI->setSuccessor(Op,
BEBlock
);
732
L->addBasicBlockToLoop(
BEBlock
, LI->getBase())
[
all
...]
Completed in 467 milliseconds