HomeSort by relevance Sort by last modified time
    Searched full:baselevel (Results 1 - 25 of 98) sorted by null

1 2 3 4

  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_tex_validate.c 17 * but BaseLevel.
27 intelObj->_MaxLevel = tObj->BaseLevel;
58 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
63 * For pre-gen4, we have to match first_level == tObj->BaseLevel,
65 * determination happen at a nonzero (hardware) baselevel. Because
66 * of that, we just always relayout on baselevel change.
70 intelObj->mt->first_level != tObj->BaseLevel ||
85 tObj->BaseLevel,
101 for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) {
193 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++)
    [all...]
intel_tex_image.c 29 /* Work back from the specified level of the image to the baselevel and create a
48 if (intelImage->base.Base.Level > intelObj->base.BaseLevel &&
60 /* If this image disrespects BaseLevel, allocate from level zero.
61 * Usually BaseLevel == 0, so it's unlikely to happen.
63 if (intelImage->base.Base.Level < intelObj->base.BaseLevel)
66 firstLevel = intelObj->base.BaseLevel;
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_mipmap_tree.h 71 GLuint baseLevel; /** gl_texture_object->baseLevel it was created for */
74 GLuint width0; /** Width of baseLevel image */
75 GLuint height0; /** Height of baseLevel image */
76 GLuint depth0; /** Depth of baseLevel image */
104 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
radeon_mipmap_tree.c 168 for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) {
189 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
202 mt->baseLevel = baseLevel;
266 minLod = maxLod = tObj->BaseLevel;
268 minLod = tObj->BaseLevel + (GLint)(samp->MinLod);
269 minLod = MAX2(minLod, tObj->BaseLevel);
271 maxLod = tObj->BaseLevel + (GLint)(samp->MaxLod + 0.5);
327 if (texObj->BaseLevel < mt->baseLevel)
    [all...]
radeon_texture.c 567 * when there was no image for baselevel specified */
757 for (i = texObj->BaseLevel; i <= texObj->_MaxLevel; i++) {
773 for (i = texObj->BaseLevel; i <= texObj->_MaxLevel; i++) {
796 if (texImage->Level > texObj->BaseLevel &&
808 if (texImage->Level < texObj->BaseLevel)
811 firstLevel = texObj->BaseLevel;
  /external/mesa3d/src/mesa/state_tracker/
st_gen_mipmap.c 74 uint baseLevel, uint lastLevel)
101 util_gen_mipmap(st->gen_mipmap, psv, face, baseLevel, lastLevel,
127 baseImage = _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
129 numLevels = texObj->BaseLevel + baseImage->MaxNumLevels;
147 const uint baseLevel = texObj->BaseLevel;
209 if (!st_render_mipmap(st, target, stObj, baseLevel, lastLevel)) {
216 for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
st_atom_sampler.c 158 (GLfloat) texobj->MaxLevel - texobj->BaseLevel);
159 sampler->max_lod = MIN2((GLfloat) texobj->MaxLevel - texobj->BaseLevel,
178 teximg = texobj->Image[0][texobj->BaseLevel];
st_atom_texture.c 155 templ.u.tex.first_level = stObj->base.BaseLevel;
220 st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
245 stObj->base.BaseLevel != stObj->sampler_view->u.tex.first_level) {
  /frameworks/base/core/java/android/text/
AndroidBidi.java 70 int baseLevel = dir == Layout.DIR_LEFT_TO_RIGHT ? 0 : 1;
84 if ((curLevel & 1) != (baseLevel & 1)) {
104 if (runCount == 1 && minLevel == baseLevel) {
141 ld[++n] = (len - visLen) | (baseLevel << Layout.RUN_LEVEL_SHIFT);
156 if ((minLevel & 1) == baseLevel) {
  /external/mesa3d/src/mesa/main/
texobj.c 120 obj->BaseLevel = 0;
254 dest->BaseLevel = src->BaseLevel;
444 const GLint baseLevel = t->BaseLevel;
463 if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) {
464 incomplete(t, BASE, "base level = %d is invalid", baseLevel);
468 if (t->MaxLevel < baseLevel) {
470 t->MaxLevel, baseLevel);
    [all...]
  /external/mesa3d/src/gallium/auxiliary/util/
u_gen_mipmap.h 57 uint layer, uint baseLevel, uint lastLevel, uint filter);
u_gen_mipmap.c     [all...]
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv04_state_tex.c 70 struct gl_texture_image *ti = t->Image[0][t->BaseLevel];
77 s = &to_nouveau_texture(t)->surfaces[t->BaseLevel];
nouveau_texture.c 331 if (level == t->BaseLevel && (s->offset & 0x7f))
366 struct gl_texture_image *base = t->Image[0][t->BaseLevel];
370 return t->BaseLevel;
372 return MIN2(t->BaseLevel + base->MaxNumLevels - 1, t->MaxLevel);
378 struct gl_texture_image *base = t->Image[0][t->BaseLevel];
395 for (i = t->BaseLevel; i <= last; i++) {
426 for (i = t->BaseLevel; i < last; i++)
437 if (!teximage_fits(t, t->BaseLevel) ||
445 for (i = t->BaseLevel; i <= last; i++) {
461 if (!teximage_fits(t, t->BaseLevel) ||
    [all...]
nv10_state_tex.c 175 s = &to_nouveau_texture(t)->surfaces[t->BaseLevel];
176 ti = t->Image[0][t->BaseLevel];
nv20_state_tex.c 181 s = &to_nouveau_texture(t)->surfaces[t->BaseLevel];
182 ti = t->Image[0][t->BaseLevel];
nv04_context.c 38 struct gl_texture_image *ti = t->Image[0][t->BaseLevel];
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp     [all...]
  /external/mesa3d/src/mesa/swrast/
s_texfilter.c 613 return tObj->BaseLevel;
615 return (GLint) (tObj->BaseLevel + tObj->_MaxLambda);
617 return (GLint) (tObj->BaseLevel + lambda);
635 level = (GLint) (tObj->BaseLevel + l + 0.5F);
834 GLenum format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
1006 struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
1023 struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
1053 sample_1d_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel],
1058 sample_1d_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel],
1088 sample_1d_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel],
    [all...]
s_texture.c 254 for (level = texObj->BaseLevel; level < MAX_TEXTURE_LEVELS; level++) {
275 for (level = texObj->BaseLevel; level < MAX_TEXTURE_LEVELS; level++) {
  /external/mesa3d/src/mesa/drivers/dri/i915/
i830_texstate.c 146 firstImage = tObj->Image[0][tObj->BaseLevel];
148 intel_miptree_get_image_offset(intelObj->mt, tObj->BaseLevel, 0, 0,
265 maxlod = MIN2(sampler->MaxLod, tObj->_MaxLevel - tObj->BaseLevel);
i915_texstate.c 164 firstImage = tObj->Image[0][tObj->BaseLevel];
188 maxlod = MIN2(sampler->MaxLod, tObj->_MaxLevel - tObj->BaseLevel);
351 minlod = MIN2(sampler->MinLod, tObj->_MaxLevel - tObj->BaseLevel);
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderTextureGatherTests.cpp 1001 int baseLevel;
1028 , baseLevel (baseLevel_)
    [all...]
  /external/deqp/framework/opengl/
gluTextureTestUtil.hpp 127 , baseLevel (0)
138 , baseLevel (0)
147 int baseLevel;
  /external/deqp/modules/gles31/functional/
es31fTextureGatherTests.cpp 958 int baseLevel,
    [all...]

Completed in 855 milliseconds

1 2 3 4