/external/replicaisland/src/com/replica/replicaisland/ |
ObjectManager.java | 22 * BaseObject, so they may be strung together into a hierarchy of objects. ObjectManager may 26 public class ObjectManager extends BaseObject { 29 private FixedSizeArray<BaseObject> mObjects; 30 private FixedSizeArray<BaseObject> mPendingAdditions; 31 private FixedSizeArray<BaseObject> mPendingRemovals; 35 mObjects = new FixedSizeArray<BaseObject>(DEFAULT_ARRAY_SIZE); 36 mPendingAdditions = new FixedSizeArray<BaseObject>(DEFAULT_ARRAY_SIZE); 37 mPendingRemovals = new FixedSizeArray<BaseObject>(DEFAULT_ARRAY_SIZE); 42 mObjects = new FixedSizeArray<BaseObject>(arraySize); 43 mPendingAdditions = new FixedSizeArray<BaseObject>(arraySize) [all...] |
Game.java | 67 BaseObject.sSystemRegistry.openGLSystem = new OpenGLSystem(null); 69 BaseObject.sSystemRegistry.customToastSystem = new CustomToastSystem(context); 80 BaseObject.sSystemRegistry.contextParameters = params; 91 BaseObject.sSystemRegistry.shortTermTextureLibrary = shortTermTextureLibrary; 95 BaseObject.sSystemRegistry.longTermTextureLibrary = longTermTextureLibrary; 98 BaseObject.sSystemRegistry.bufferLibrary = new BufferLibrary(); 102 BaseObject.sSystemRegistry.soundSystem = new SoundSystem(); 108 BaseObject.sSystemRegistry.inputSystem = input; 109 BaseObject.sSystemRegistry.registerForReset(input); 117 BaseObject.sSystemRegistry.inputGameInterface = inputInterface [all...] |
BaseObject.java | 23 * BaseObject. BaseObject also defines the interface for the object-wide system registry. 25 public abstract class BaseObject extends AllocationGuard { 28 public BaseObject() { 37 public void update(float timeDelta, BaseObject parent) {
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PhasedObjectManager.java | 58 public void add(BaseObject object) { 71 public BaseObject find(int phase) { 74 BaseObject result = null; 87 private static class PhasedObjectComparator implements Comparator<BaseObject> { 88 public int compare(BaseObject object1, BaseObject object2) {
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GameObjectManager.java | 38 private FixedSizeArray<BaseObject> mInactiveObjects; 49 mInactiveObjects = new FixedSizeArray<BaseObject>(MAX_GAME_OBJECTS); 75 public void update(float timeDelta, BaseObject parent) { 82 FixedSizeArray<BaseObject> objects = getObjects(); 103 mInactiveObjects.add((BaseObject)gameObject); 136 public void add(BaseObject object) { 143 public void remove(BaseObject object) { 159 FixedSizeArray<BaseObject> objects = getObjects(); 184 private final static class HorizontalPositionComparator implements Comparator<BaseObject> { 185 public int compare(BaseObject object1, BaseObject object2) [all...] |
ObjectRegistry.java | 31 public class ObjectRegistry extends BaseObject { 61 private ArrayList<BaseObject> mItemsNeedingReset = new ArrayList<BaseObject>(); 67 public void registerForReset(BaseObject object) {
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InventoryComponent.java | 42 public void update(float timeDelta, BaseObject parent) { 60 public static class UpdateRecord extends BaseObject {
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MultiTouchFilter.java | 22 BaseObject.sSystemRegistry.inputSystem.touchUp(id, 26 BaseObject.sSystemRegistry.inputSystem.touchDown(id,
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CameraBiasComponent.java | 30 public void update(float timeDelta, BaseObject parent) {
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GameThread.java | 75 BaseObject.sSystemRegistry.renderSystem.swap(mRenderer, x, y); 105 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; 108 BaseObject.sSystemRegistry.inputSystem.releaseAllKeys(); 122 BaseObject.sSystemRegistry.renderSystem.emptyQueues(mRenderer);
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TouchFilter.java | 22 public abstract class TouchFilter extends BaseObject {
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TimeSystem.java | 24 public class TimeSystem extends BaseObject { 58 public void update(float timeDelta, BaseObject parent) {
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ContextParameters.java | 22 public class ContextParameters extends BaseObject {
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CrusherAndouComponent.java | 34 public void update(float timeDelta, BaseObject parent) {
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CustomToastSystem.java | 27 public class CustomToastSystem extends BaseObject {
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EventRecorder.java | 19 public class EventRecorder extends BaseObject {
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FixedAnimationComponent.java | 34 public void update(float timeDelta, BaseObject parent) {
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FrameRateWatcherComponent.java | 37 public void update(float timeDelta, BaseObject parent) {
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GhostComponent.java | 58 public void update(float timeDelta, BaseObject parent) { 131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; 140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; 191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem;
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GravityComponent.java | 41 public void update(float timeDelta, BaseObject parent) {
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InputButton.java | 44 return mDown && currentTime - mDownTime <= BaseObject.sSystemRegistry.timeSystem.getFrameDelta() * 2.0f;
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MainLoop.java | 34 public void update(float timeDelta, BaseObject parent) {
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PhasedObject.java | 23 public class PhasedObject extends BaseObject {
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/external/javassist/src/main/javassist/tools/reflect/ |
Metaobject.java | 47 protected Metalevel baseobject; field in class:Metaobject 60 baseobject = (Metalevel)self; 61 classmetaobject = baseobject._getClass(); 71 baseobject = null; 77 out.writeObject(baseobject); 83 baseobject = (Metalevel)in.readObject(); 84 classmetaobject = baseobject._getClass(); 101 return baseobject; 110 baseobject = (Metalevel)self; 111 classmetaobject = baseobject._getClass() [all...] |
/frameworks/base/core/tests/coretests/src/android/content/pm/ |
ParceledListSliceTest.java | 120 List<BaseObject> list = new ArrayList<BaseObject>(); 142 * Write a ParcelableListSlice that uses the BaseObject base class as the Creator. 146 private static <T extends BaseObject> void writeEvilParceledListSlice(Parcel dest, List<T> list) { 154 dest.writeString(BaseObject.class.getName()); 163 public abstract static class BaseObject implements Parcelable { 178 * the possible exploit when unparceling an object with the BaseObject written as 181 public static final Creator<BaseObject> CREATOR = new Creator<BaseObject>() { 183 public BaseObject createFromParcel(Parcel source) [all...] |