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  /external/skia/src/gpu/ops/
GrAAHairLinePathRenderer.cpp 408 struct BezierVertex {
421 GR_STATIC_ASSERT(sizeof(BezierVertex) == 3 * sizeof(SkPoint));
440 static void set_uv_quad(const SkPoint qpts[3], BezierVertex verts[kQuadNumVertices]) {
443 DevToUV.apply<kQuadNumVertices, sizeof(BezierVertex), sizeof(SkPoint)>(verts);
447 const SkMatrix* toSrc, BezierVertex verts[kQuadNumVertices]) {
471 BezierVertex& a0 = verts[0];
472 BezierVertex& a1 = verts[1];
473 BezierVertex& b0 = verts[2];
474 BezierVertex& c0 = verts[3];
475 BezierVertex& c1 = verts[4]
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