/external/deqp/doc/testspecs/GLES31/ |
functional.vertex_attribute_binding.txt | 46 - BindVertexBuffer for non-gen'd buffer name
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/external/deqp/framework/opengl/ |
gluES3PlusWrapperFuncs.inl | 23 dst->bindVertexBuffer = src.bindVertexBuffer;
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gluCallLogWrapper.inl | 200 m_gl.bindVertexBuffer(bindingindex, buffer, offset, stride); [all...] |
/external/skia/src/gpu/vk/ |
GrVkCommandBuffer.h | 43 void bindVertexBuffer(GrVkGpu* gpu, GrVkVertexBuffer* vbuffer) {
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GrVkCopyManager.cpp | 367 cmdBuffer->bindVertexBuffer(gpu, fVertexBuffer.get());
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GrVkGpuCommandBuffer.cpp | 440 cbInfo.currentCmdBuf()->bindVertexBuffer(fGpu, vbuf);
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/external/deqp/framework/opengl/wrapper/ |
glwFunctions.inl | 33 glBindVertexBufferFunc bindVertexBuffer; [all...] |
glwInitES31Direct.inl | 23 gl->bindVertexBuffer = &glBindVertexBuffer;
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glwInitES32Direct.inl | 23 gl->bindVertexBuffer = &glBindVertexBuffer;
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glwInitES31.inl | 23 gl->bindVertexBuffer = (glBindVertexBufferFunc) loader->get("glBindVertexBuffer");
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glwInitES32.inl | 23 gl->bindVertexBuffer = (glBindVertexBufferFunc) loader->get("glBindVertexBuffer"); [all...] |
glwInitGL43.inl | 27 gl->bindVertexBuffer = (glBindVertexBufferFunc) loader->get("glBindVertexBuffer"); [all...] |
glwInitGL44.inl | 32 gl->bindVertexBuffer = (glBindVertexBufferFunc) loader->get("glBindVertexBuffer"); [all...] |
glwInitGL45.inl | 33 gl->bindVertexBuffer = (glBindVertexBufferFunc) loader->get("glBindVertexBuffer"); [all...] |
glwImpl.inl | 228 gl->bindVertexBuffer(bindingindex, buffer, offset, stride); [all...] |
/external/vulkan-validation-layers/tests/ |
vkrenderframework.h | 165 void BindVertexBuffer(VkConstantBufferObj *vertexBuffer, VkDeviceSize offset, uint32_t binding);
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vkrenderframework.cpp | [all...] |
layer_validation_tests.cpp | 303 void BindVertexBuffer(VkConstantBufferObj *vertexBuffer, VkDeviceSize offset, uint32_t binding) { 304 m_commandBuffer->BindVertexBuffer(vertexBuffer, offset, binding); [all...] |
/external/deqp/framework/platform/null/ |
tcuNullRenderContextInitFuncs.inl | 33 gl->bindVertexBuffer = glBindVertexBuffer; [all...] |