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  /external/deqp/modules/gles2/functional/
es2fBlendTests.cpp 76 Vec4 blendColor;
91 , blendColor (blendColor_)
227 log << TestLog::Message << "Blend color = (" << paramSet.blendColor.x() << ", " << paramSet.blendColor.y() << ", " << paramSet.blendColor.z() << ", " << paramSet.blendColor.w() << ")" << TestLog::EndMessage;
233 GLU_CHECK_CALL(glBlendColor(paramSet.blendColor.x(), paramSet.blendColor.y(), paramSet.blendColor.z(), paramSet.blendColor.w()))
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es2fRandomFragmentOpTests.cpp 125 dst.blendColor = tcu::clamp(src.blendColor, Vec4(0.0f), Vec4(1.0f));
195 wrapper.glBlendColor(state.blendColor.x(), state.blendColor.y(), state.blendColor.z(), state.blendColor.w());
  /external/deqp/modules/gles3/functional/
es3fBlendTests.cpp 88 Vec4 blendColor;
103 , blendColor (blendColor_)
275 log << TestLog::Message << "Blend color = (" << paramSet.blendColor.x() << ", " << paramSet.blendColor.y() << ", " << paramSet.blendColor.z() << ", " << paramSet.blendColor.w() << ")" << TestLog::EndMessage;
281 GLU_CHECK_CALL(glBlendColor(paramSet.blendColor.x(), paramSet.blendColor.y(), paramSet.blendColor.z(), paramSet.blendColor.w()))
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es3fRandomFragmentOpTests.cpp 125 dst.blendColor = tcu::clamp(src.blendColor, Vec4(0.0f), Vec4(1.0f));
195 wrapper.glBlendColor(state.blendColor.x(), state.blendColor.y(), state.blendColor.z(), state.blendColor.w());
  /external/mesa3d/src/mesa/swrast/
s_blend.c 541 sR = ctx->Color.BlendColor[0];
542 sG = ctx->Color.BlendColor[1];
543 sB = ctx->Color.BlendColor[2];
546 sR = 1.0F - ctx->Color.BlendColor[0];
547 sG = 1.0F - ctx->Color.BlendColor[1];
548 sB = 1.0F - ctx->Color.BlendColor[2];
551 sR = sG = sB = ctx->Color.BlendColor[3];
554 sR = sG = sB = 1.0F - ctx->Color.BlendColor[3];
602 sA = ctx->Color.BlendColor[3];
605 sA = 1.0F - ctx->Color.BlendColor[3]
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  /external/skia/gm/
pathopsinverse.cpp 26 SkColor blendColor = blend(oneColor, twoColor);
30 makePaint(&fOpPaint[kIntersect_SkPathOp], blendColor);
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv10_state_raster.c 53 PUSH_DATA (push, FLOAT_TO_UBYTE(ctx->Color.BlendColor[3]) << 24 |
54 FLOAT_TO_UBYTE(ctx->Color.BlendColor[0]) << 16 |
55 FLOAT_TO_UBYTE(ctx->Color.BlendColor[1]) << 8 |
56 FLOAT_TO_UBYTE(ctx->Color.BlendColor[2]) << 0);
  /external/mesa3d/src/mesa/main/
blend.c 537 * Clamps the parameters and updates gl_colorbuffer_attrib::BlendColor. On a
539 * dd_function_table::BlendColor callback.
559 ctx->Color.BlendColor[0] = CLAMP(tmp[0], 0.0F, 1.0F);
560 ctx->Color.BlendColor[1] = CLAMP(tmp[1], 0.0F, 1.0F);
561 ctx->Color.BlendColor[2] = CLAMP(tmp[2], 0.0F, 1.0F);
562 ctx->Color.BlendColor[3] = CLAMP(tmp[3], 0.0F, 1.0F);
564 if (ctx->Driver.BlendColor)
565 (*ctx->Driver.BlendColor)(ctx, ctx->Color.BlendColor);
843 ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 )
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  /external/deqp/framework/referencerenderer/
rrRenderState.hpp 245 tcu::Vec4 blendColor; //!< Components should be in range [0, 1].
277 , blendColor (0.0f)
rrFragmentOperations.cpp 305 void FragmentProcessor::executeBlendFactorComputeRGB (const Vec4& blendColor, const BlendState& blendRGBState)
336 case BLENDFUNC_CONSTANT_COLOR: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, blendColor.swizzle(0,1,2)) break; \
337 case BLENDFUNC_ONE_MINUS_CONSTANT_COLOR: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f) - blendColor.swizzle(0,1,2)) break; \
338 case BLENDFUNC_CONSTANT_ALPHA: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(blendColor.w())) break; \
339 case BLENDFUNC_ONE_MINUS_CONSTANT_ALPHA: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f - blendColor.w())) break; \
356 void FragmentProcessor::executeBlendFactorComputeA (const Vec4& blendColor, const BlendState& blendAState)
387 case BLENDFUNC_CONSTANT_COLOR: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, blendColor.w()) break; \
388 case BLENDFUNC_ONE_MINUS_CONSTANT_COLOR: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - blendColor.w()) break; \
389 case BLENDFUNC_CONSTANT_ALPHA: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, blendColor.w()) break; \
390 case BLENDFUNC_ONE_MINUS_CONSTANT_ALPHA: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - blendColor.w()) break;
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rrFragmentOperations.hpp 140 void executeBlendFactorComputeRGB (const tcu::Vec4& blendColor, const BlendState& blendRGBState);
141 void executeBlendFactorComputeA (const tcu::Vec4& blendColor, const BlendState& blendAState);
  /external/mesa3d/src/mesa/drivers/common/
driverfuncs.c 121 driver->BlendColor = NULL;
225 ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor);
  /external/deqp/modules/glshared/
glsInteractionTestUtil.hpp 96 tcu::Vec4 blendColor;
glsFragOpInteractionCase.cpp 266 ctx.blendColor(state.blendColor.x(), state.blendColor.y(), state.blendColor.z(), state.blendColor.w());
  /external/mesa3d/src/mapi/glapi/gen/
gles_api.py 294 "BlendColor",
  /external/skia/src/gpu/gl/
GrGLAssembleInterface.cpp 102 GET_PROC(BlendColor);
104 GET_PROC_SUFFIX(BlendColor, EXT);
596 GET_PROC(BlendColor);
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  /external/swiftshader/src/OpenGL/libGL/
Context.cpp 69 mState.blendColor.red = 0;
70 mState.blendColor.green = 0;
71 mState.blendColor.blue = 0;
72 mState.blendColor.alpha = 0;
425 if(mState.blendColor.red != red ||
426 mState.blendColor.green != green ||
427 mState.blendColor.blue != blue ||
428 mState.blendColor.alpha != alpha)
430 mState.blendColor.red = red;
431 mState.blendColor.green = green
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  /external/swiftshader/src/OpenGL/libGLESv2/
Context.cpp 68 mState.blendColor.red = 0;
69 mState.blendColor.green = 0;
70 mState.blendColor.blue = 0;
71 mState.blendColor.alpha = 0;
430 if(mState.blendColor.red != red ||
431 mState.blendColor.green != green ||
432 mState.blendColor.blue != blue ||
433 mState.blendColor.alpha != alpha)
435 mState.blendColor.red = red;
436 mState.blendColor.green = green
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  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 13 gl->blendColor = &glBlendColor;
glwInitES20.inl 13 gl->blendColor = (glBlendColorFunc) loader->get("glBlendColor");
glwFunctions.inl 36 glBlendColorFunc blendColor;
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  /external/mesa3d/src/gallium/drivers/i915/
i915_state_dynamic.c 156 "BLENDCOLOR",
  /external/deqp/framework/opengl/
gluES3PlusWrapperFuncs.inl 24 dst->blendColor = src.blendColor;
  /external/deqp/framework/opengl/simplereference/
sglrContextWrapper.cpp 341 m_curCtx->blendColor(red, green, blue, alpha);
sglrGLContext.hpp 142 virtual void blendColor (float red, float green, float blue, float alpha);

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