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    Searched full:boolliteral (Results 1 - 10 of 10) sorted by null

  /external/skia/src/sksl/ir/
SkSLBoolLiteral.h 19 struct BoolLiteral : public Expression {
20 BoolLiteral(const Context& context, Position position, bool value)
  /external/deqp/framework/randomshaders/
rsgExpression.hpp 142 class BoolLiteral : public Expression
145 BoolLiteral (GeneratorState& state, ConstValueRangeAccess valueRange);
146 virtual ~BoolLiteral (void) {}
rsgExpression.cpp 285 { getWeight<BoolLiteral>, create<BoolLiteral> },
471 BoolLiteral::BoolLiteral (GeneratorState& state, ConstValueRangeAccess valueRange)
490 float BoolLiteral::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
502 void BoolLiteral::tokenize (GeneratorState& state, TokenStream& str) const
    [all...]
  /external/skia/src/sksl/
SkSLGLSLCodeGenerator.h 141 void writeBoolLiteral(const BoolLiteral& b);
SkSLParser.h 204 bool boolLiteral(bool* dest);
SkSLIRGenerator.cpp 301 if (((BoolLiteral&) *test).fValue) {
698 return std::unique_ptr<Expression>(new BoolLiteral(fContext, expr.fPosition,
    [all...]
SkSLSPIRVCodeGenerator.h 204 SpvId writeBoolLiteral(const BoolLiteral& b);
SkSLGLSLCodeGenerator.cpp 89 this->writeBoolLiteral((BoolLiteral&) expr);
467 void GLSLCodeGenerator::writeBoolLiteral(const BoolLiteral& b) {
SkSLParser.cpp     [all...]
SkSLSPIRVCodeGenerator.cpp     [all...]

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