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README.md

      1 ![](http://www.aurelienribon.com/blog/wp-content/uploads/2012/05/tween-engine-big-logo.jpg)
      2 
      3 ## Check out the demo!
      4 
      5   * [Android application](https://play.google.com/store/apps/details?id=aurelienribon.tweenengine.demo)
      6   * [Desktop application](http://code.google.com/p/java-universal-tween-engine/downloads/detail?name=tween-engine-demo-6.3.0.zip)
      7   * [WebGL html5 page](http://www.aurelienribon.com/universal-tween-engine/gwt/demo.html) (requires a WebGL enabled browser)
      8 
      9 ## Introduction
     10 
     11 The Universal Tween Engine enables the interpolation of every attribute from any object in any Java project (being Swing, SWT, OpenGL or even Console-based). Implement the TweenAccessor interface, register it to the engine, and animate anything you want!
     12 
     13 In one line, send your objects to another position (here x=20 and y=30), with a smooth elastic transition, during 1 second).
     14 
     15 ```java
     16 // Arguments are (1) the target, (2) the type of interpolation, 
     17 // and (3) the duration in seconds. Additional methods specify  
     18 // the target values, and the easing function. 
     19 
     20 Tween.to(mySprite, Type.POSITION_XY, 1.0f).target(20, 30).ease(Elastic.INOUT);
     21 
     22 // Possibilities are:
     23 
     24 Tween.to(...); // interpolates from the current values to the targets
     25 Tween.from(...); // interpolates from the given values to the current ones
     26 Tween.set(...); // apply the target values without animation (useful with a delay)
     27 Tween.call(...); // calls a method (useful with a delay)
     28 
     29 // Current options are:
     30 
     31 myTween.delay(0.5f);
     32 myTween.repeat(2, 0.5f);
     33 myTween.repeatYoyo(2, 0.5f);
     34 myTween.pause();
     35 myTween.resume();
     36 myTween.setCallback(callback);
     37 myTween.setCallbackTriggers(flags);
     38 myTween.setUserData(obj);
     39 
     40 // You can of course chain everything:
     41 
     42 Tween.to(...).delay(1.0f).repeat(2, 0.5f).start(myManager);
     43 
     44 // Moreover, slow-motion, fast-motion and reverse play is easy,
     45 // you just need to change the speed of the update:
     46 
     47 myManager.update(delta * speed);
     48 ```
     49 
     50 Create some powerful animation sequences!
     51 
     52 ```java
     53 Timeline.createSequence()
     54     // First, set all objects to their initial positions
     55     .push(Tween.set(...))
     56     .push(Tween.set(...))
     57     .push(Tween.set(...))
     58 
     59     // Wait 1s
     60     .pushPause(1.0f)
     61 
     62     // Move the objects around, one after the other
     63     .push(Tween.to(...))
     64     .push(Tween.to(...))
     65     .push(Tween.to(...))
     66 
     67     // Then, move the objects around at the same time
     68     .beginParallel()
     69         .push(Tween.to(...))
     70         .push(Tween.to(...))
     71         .push(Tween.to(...))
     72     .end()
     73 
     74     // And repeat the whole sequence 2 times
     75     // with a 0.5s pause between each iteration
     76     .repeatYoyo(2, 0.5f)
     77 
     78     // Let's go!
     79     .start(myManager);
     80 ```
     81 
     82 You can also quickly create timers:
     83 
     84 ```java
     85 Tween.call(myCallback).delay(3000).start(myManager);
     86 ```
     87 
     88 Main features are:
     89 
     90   * Supports every interpolation function defined by [Robert Penner](http://www.robertpenner.com/easing/).
     91   * Can be used with any object. You just have to implement the TweenAccessor interface when you want interpolation capacities.
     92   * Every attribute can be interpolated. The only requirement is that what you want to interpolate can be represented as a float number.
     93   * One line is sufficient to create and start a simple interpolation.
     94   * Delays can be specified, to trigger the interpolation only after some time.
     95   * Many callbacks can be specified (when tweens complete, start, end, etc.).
     96   * Tweens and Timelines are pooled by default. If enabled, there won't be any object allocation during runtime! You can safely use it in Android game development without fearing the garbage collector.
     97   * Tweens can be sequenced when used in Timelines.
     98   * Tweens can act on more than one value at a time, so a single tween can change the whole position (X and Y) of a sprite for instance !
     99   * Tweens and Timelines can be repeated, with a yoyo style option.
    100   * Simple timers can be built with Tween.call().
    101   * **Source code extensively documented!**
    102 
    103 ## Get started and documentation index
    104 
    105 Detailed documentation with code snippets and examples is available for the following topics:
    106   * Get started --- A step-by-step example to get you started, with code
    107 
    108   * The TweenAccessor interface --- Know how to implement it
    109   * Tweens and options --- See what are the possibilities
    110   * Timelines and options --- Learn how to build powerful sequences
    111   * Animating Android apps --- See how to use the engine with Android UIs
    112 
    113 ## Where can I ask for help?
    114 
    115 There is a dedicated forum for you:
    116 http://www.aurelienribon.com/forum/viewforum.php?f=5
    117 
    118 Also, the following link will guide you to a discussion thread that started it all:  
    119 http://www.badlogicgames.com/forum/viewtopic.php?f=17&t=494