Home | History | Annotate | Download | only in util

Lines Matching defs:mProgramId

196         private final int mProgramId;
217 mProgramId = GLES20.glCreateProgram();
219 if (mProgramId == 0) {
224 GLES20.glAttachShader(mProgramId, vertexShader);
226 GLES20.glAttachShader(mProgramId, fragmentShader);
230 GLES20.glLinkProgram(mProgramId);
234 mMvpMatrixHandle = GLES20.glGetUniformLocation(mProgramId, "uMvpMatrix");
238 mPositionHandle = GLES20.glGetAttribLocation(mProgramId, "aPosition");
246 mColorHandle = GLES20.glGetUniformLocation(mProgramId, "uColor");
255 GLES20.glUseProgram(mProgramId);