Lines Matching full:numshaders
293 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders);2029 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders)2032 ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders);