Lines Matching full:numshaders
203 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders);1616 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders)1619 ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders);