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34 functions can inlined, in an all-or-nothing way. These options use the 
41 This option controls which C++ member functions may be inlined.
46 inlined as well; it doesn't make sense to inline destructors without inlining
54 destructors will not be inlined. Additionally, no C++ member functions will be
55 inlined under -analyzer-config ipa=none or -analyzer-config ipa=basic-inlining,
60 This option controls whether C++ templated functions may be inlined.
126 Exiting an inlined function is a bit more work, fortunately broken up into
129 1. The CoreEngine realizes we're at the end of an inlined call and generates a
153 analyzing a path due to exceeding the maximum block count inside an inlined
184 - In C++, constructors are not inlined unless the destructor call will be
187 represented in the CFG, the constructor will not be inlined. (As an exception,
188 constructors for objects with trivial constructors can still be inlined.)
259 inlined.
265 all dynamic calls are inlined, whether we are certain or not that this will
267 only "near-perfect" devirtualized calls are inlined*, and other dynamic calls
270 * Currently, no Objective-C messages are not inlined under
313 inlined or not, which ensures that there is at most one split per region.