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Lines Matching defs:sampleOffset

502 	Vec4							sampleOffset		(const Sampler& sampler, float s, float lod, deInt32 offset) const;
523 inline Vec4 Texture1DView::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const
553 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const;
577 inline Vec4 Texture2DView::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const
652 Vec4 sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const;
676 inline Vec4 Texture1D::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const
678 return m_view.sampleOffset(sampler, s, lod, offset);
709 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const;
737 inline Vec4 Texture2D::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const
739 return m_view.sampleOffset(sampler, s, t, lod, offset);
863 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, deInt32 offset) const;
890 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec2& offset) const;
926 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, deInt32 offset) const;
945 inline Vec4 Texture1DArray::sampleOffset (const Sampler& sampler, float s, float t, float lod, deInt32 offset) const
947 return m_view.sampleOffset(sampler, s, t, lod, offset);
983 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec2& offset) const;
1006 inline Vec4 Texture2DArray::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec2& offset) const
1008 return m_view.sampleOffset(sampler, s, t, r, lod, offset);
1047 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const;
1059 inline Vec4 Texture3DView::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const
1087 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const;
1105 inline Vec4 Texture3D::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const
1107 return m_view.sampleOffset(sampler, s, t, r, lod, offset);
1126 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float q, float lod, const IVec2& offset) const;
1159 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float q, float lod, const IVec2& offset) const;
1178 inline Vec4 TextureCubeArray::sampleOffset (const Sampler& sampler, float s, float t, float r, float q, float lod, const IVec2& offset) const
1180 return m_view.sampleOffset(sampler, s, t, r, q, lod, offset);