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Lines Matching refs:triangleCount

78 	int			triangleCount;
178 data.reserve(config.triangleCount * 3 * 2);
180 for (int triangleNdx = 0; triangleNdx < config.triangleCount; triangleNdx++)
223 for (int triangleNdx = 0; triangleNdx < config.triangleCount; triangleNdx++)
691 m_gl.drawElements(GL_TRIANGLES, m_config.triangleCount, GL_UNSIGNED_SHORT, 0);
694 m_gl.drawElements(GL_TRIANGLES, m_config.triangleCount, GL_UNSIGNED_SHORT, &(m_indexData[0]));
697 m_gl.drawArrays(GL_TRIANGLES, 0, m_config.triangleCount);
984 log << TestLog::Message << "Total triangles rendered: : " << config.triangleCount * config.drawCallCount * config.frameCount * config.perThreadContextCount * config.threadCount << TestLog::EndMessage;
989 log << TestLog::Message << "Number of triangles rendered by each draw call: " << config.triangleCount << TestLog::EndMessage;
1093 basicConfig.triangleCount = 100;
1138 smallConfig.triangleCount = 1;
1150 bigConfig.triangleCount = 1000;
1186 smallConfig.triangleCount = 1;
1198 bigConfig.triangleCount = 1000;
1235 smallConfig.triangleCount = 1;
1247 bigConfig.triangleCount = 1000;
1284 smallConfig.triangleCount = 1;
1296 bigConfig.triangleCount = 1000;
1333 smallConfig.triangleCount = 1;
1345 bigConfig.triangleCount = 1000;
1382 smallConfig.triangleCount = 1;
1394 bigConfig.triangleCount = 1000;
1434 smallConfig.triangleCount = 1;
1446 bigConfig.triangleCount = 1000;
1485 smallConfig.triangleCount = 1;
1497 bigConfig.triangleCount = 1000;
1536 smallConfig.triangleCount = 1;
1548 bigConfig.triangleCount = 1000;
1585 smallConfig.triangleCount = 1;
1597 bigConfig.triangleCount = 1000;