Lines Matching defs:isVertex
1291 const bool isVertex = (m_shaderType == SHADERTYPE_VERT || m_shaderType == SHADERTYPE_VERT_AND_FRAG) ? true : false;
1292 string shaderTypeStr = isVertex ? "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" : "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS";
1294 GLU_CHECK_GLW_CALL(m_gl, getIntegerv(isVertex ? GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS : GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &shaderStorageBlockSupported));