Lines Matching refs:vertex0
1264 tcu::Vec3 vertex0;1269 vertex0 = visit.entryPoint;1276 vertex0 = visit.corner + tcu::normalize(tcu::mix(v1, v2, tcu::Vec3(float(tri)/trianglesPerVisit)));1299 triangle.v1 = tcu::Vec4(vertex0.x() * radius, vertex0.y() * radius, vertex0.z() * radius, 1.0f);